H1Z1 Map / Tool modification
有興趣更新,自行開發的可以參考
傳送門
Requirements in order to build on Windows
Visual Studio 2015 Preview or CTP
Visual Studio 2015 Redistributables/Runtime
x64 Windows 8/8.1/10 Preview
DirectX SDK 2010
(If you're trying to run it with visual studio in DEBUG/RELEASE mode, make sure to copy the data folder (dist/data) to (build/DEBUG , build/RELEASE))
H1Z1Tool includes the following features- General DirectX9 external overlay- World Position- Heading including a compass- Distance to Pleasent Valley- General Minimap- Zombie/Player attention/warning if they have focused you/are attacking you- World items & entity (3D) to 2D screen conversion
UPCOMING
Minimap(with texture overlay) + Fullscreen Map
Navigation system which leeds you with an arrow on your wanted direction
Lightning improvements(night & day) + longer day cycles
Spawn protection so bugged objects won't kill you
Automatic computed direction runner(relax & lay back while the game runs to your direction itself)
Other player loot ability & preview (see what loot other players have)
Timers to show you when you have to eat/drink again
Vehicle stability improvements(including physics)
H1Z1Tool is using following methods (at the moment)
RPM (ReadProcessMemory)
DirectX9 / WIN32 overlay creation
Development IdeasUsage of hidden DLL injection (x64)CreateRemoteThreadAnticheat reverse engineering of H1Z1 to research cheat protection
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