黃易群俠傳M脫機外掛應用程式黃易神行
1404
2

[討論] 祭司治癒術問題

gn01890179 發表於 2013-5-12 08:15:17 | 只看該作者 回帖獎勵 |倒序瀏覽 |
為什麼掛古城一直死&不能用治癒術打怪

# Please Read the Users Manual
# The Manual is located at http://wiki.openkore.com/index.php?title=Manual

######## Login options and server-specific options ########

master Taiwan
server 0
username
password
loginPinCode
char 0

# Poseidon Settings (http://wiki.openkore.com/index.php/PoseidonServer)
# They must be the same as Query Server config in Poseidon.txt
poseidonServer 127.0.0.1
poseidonPort 24390

bindIp
# For an overview of all servertypes please go to the following URL:
# http://wiki.openkore.com/index.php?title=ServerType
serverType twRO

# 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy
# http://wiki.openkore.com/index.php/XKore
XKore 0
XKore_silent 1
XKore_bypassBOTDetection 0
XKore_exeName ragexe.exe

# XKore 2 / Proxy configuration
XKore_listenIp 127.0.0.1
XKore_listenPort 6901
XKore_publicIp 127.0.0.1

# It is not advised to set secureAdminPassword if you're using Xkore 2
secureAdminPassword 1
adminPassword rigiches
callSign
commandPrefix ;

pauseCharServer 0
pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode

message_length_max 80

######## Main configuration ########

alias_heal sp 28

allowedMaps
allowedMaps_reaction 1

attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 20
attackDistanceAuto 0
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 0
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 0
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0

autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map

attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow

#You need the breakTime plugin: http://wiki.openkore.com/index.php?title=BreakTime
autoBreakTime {
        startTime
        stopTime
}

autoConfChange {
        minTime
        varTime
        lvl
        joblvl
}

autoMakeArrows 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoResponse 0

autoSpell

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800

cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100

clientSight 20

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMaxReconnections 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0
dcOnServerShutDown 0
dcOnServerClose 0

follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0
followRandom 0
followRandomDistance 4

itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
itemsTakeAuto_new 0
#-----[鎖定地圖設定]----
lockMap gl_church
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_avoidWalls 1
#--------[自動行走設定]--------------------
route_randomWalk 0
# 隨機路徑移動(0=關、1=開)
# (Kore會隨機挑選一個目標點並計算路徑)
route_randomWalk_upLeft
# 指定移動範圍左上座標[格式:X軸座標,Y軸座標]
route_randomWalk_bottomRight
# 指定移動範圍右下座標[格式:X軸座標,Y軸座標]
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 0
# 計算隨機路徑最大時間(秒),時間到時會給予新的目標點
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 12
# 一次移動的距離(格)
runFromTarget 0
runFromTarget_dist 6
#-------------[儲存地圖設定]--------------------------
saveMap geffen
# 對應tables/maps.txt,請打上儲存點地圖名稱(不含.rsw)
saveMap_warpToBuyOrSell 1
# 當自動補給條件成立時是否立即瞬移回儲存點(0=關、1=開)
saveMap_warpChatCommand

shopAuto_open 0
shop_random 0
#----------------------[自動坐下、起立設定]--------------------

sitAuto_hp_lower 0
# HP低於多少百分比時自動坐下
sitAuto_hp_upper 0
# 直到HP高於多少百分比時起立
sitAuto_sp_lower 15
# SP低於多少百分比時自動坐下
sitAuto_sp_upper 85
# 直到SP高於多少百分比時起立
sitAuto_follow 0
# 發呆超過一定時間坐下(0=關、1=開)

# ☆秒數請參考control/timeouts.txt中 ai_sit_idle,如要擺攤請勿設定過短秒數
sitAuto_over_50 0
sitAuto_idle 0
# 發呆超過一定時間坐下(0=關、1=開)

# ☆秒數請參考control/timeouts.txt中 ai_sit_idle,如要擺攤請勿設定過短秒數
sitAuto_look
sitAuto_look_from_wall
statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0
shopAuto_open 0

# 因發呆而坐下前自動開啟露天商店(0=關、1=開)

# ☆必須先在control/shop.txt中設定擺攤之物品
skillsAddAuto 0

skillsAddAuto_list

tankMode 0
tankModeTarget
#-------[自動瞬移設定]-------
teleportAuto_hp 99
# HP低於多少百分比時自動瞬移逃離
teleportAuto_sp 9
# SP低於多少百分比時自動瞬移逃離
teleportAuto_idle 1
# 到達鎖定地圖後,發呆過久時瞬移(0=關、1=開)
teleportAuto_portal 0
# 到達鎖定地圖後,看到傳送點時瞬移(0=關、1=開
teleportAuto_search 1
# 到達鎖定地圖後,使用自動瞬移搜尋(0=關、1=開)
teleportAuto_minAggressives 1
teleportAuto_minAggressivesInLock 0
# 被幾隻以上怪物同時攻擊時自動瞬移逃離(0=不指定)
teleportAuto_onlyWhenSafe 0
# 四周沒有人(安全)時才瞬移,等待超過一定時間會強制成為安全狀態(0=關、1=開)
teleportAuto_param1 0
# 角色陷入特殊狀態A(石化、冰凍、昏迷、睡眠)時允許瞬移(0=關、1=開)
teleportAuto_player
# 發現指定玩家時瞬移,請打上玩家名稱[格式:"名稱A","名稱B","名稱C", ...]
# ☆指定之玩家名稱需使用雙引號(")標示起來
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_notPlayers
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn
#-- 迴避指定目標型技能第0組 --

teleportAuto_skill_0 自我毀滅

# 指定迴避之技能,請打上技能中文名稱並以逗號隔開啟動此組功能

teleportAuto_skill_0_castBy 2

# 施術者分類,請以逗號隔開(0=關、1=自己、2=怪物、4=玩家、8=不明人物)

teleportAuto_skill_0_castOn 1,2,4,8

# 受術者分類,請以逗號隔開(0=關、1=自己、2=怪物、4=玩家、8=不明目標、16=座標)

teleportAuto_skill_0_dist 0

# 受術者在指定距離之內時瞬移逃離(0=不限制、1=腳下、2以上=指定距離)

teleportAuto_skill_0_inCity 0

# 允許在城市內啟動此功能(0=關、1=開)

teleportAuto_skill_0_randomWalk

# 改採用隨機移動代替瞬移迴避[空白=關、格式:至少距離,最多距離
#-- 迴避地面持續型技能第0組 --

teleportAuto_spell_0 傳送之陣

# 指定迴避之技能,請打上技能中文名稱並以逗號隔開啟動此組功能

teleportAuto_spell_0_castBy 4,8

# 施術者分類,請以逗號隔開(0=關、1=自己、2=怪物、4=玩家、8=不明人物)

teleportAuto_spell_0_dist 2

# 技能出現位置在指定距離之內時瞬移逃離(0=不限制、1=腳下、2以上=指定距離)

teleportAuto_spell_0_inCity 0

# 允許在城市內啟動此功能(0=關、1=開)

teleportAuto_spell_0_randomWalk 0,4

# 改採用隨機移動代替瞬移迴避[空白=關、格式:至少距離,最多距離]



teleportAuto_useItem 0

# 瞬移時檢查是否身上有瞬移道具(0=不檢查、1=檢查)

# ☆有瞬移技能及裝備瞬移夾者請設0,其餘請設1全程使用蒼蝶翅



teleportAuto_verbose 0

# 回報自動瞬移的原因(0=關、1=開)



# ☆相關秒數請參考control/timeouts.txt中 ai_teleport_XXX
dealAuto 1
dealAuto_names
partyAuto 1
partyAutoShare 0
partyAutoShareItem 0
partyAutoShareItemDiv 0
guildAutoDeny 1

verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown

logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1
logAppendServer

chatTitleOversize 0
shopTitleOversize 0

sleepTime 10000

ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalCompile 1
portalRecord 2
missDamage 0

tankersList

repairAuto 0
repairAuto_list

status_mapProperty 0
status_mapType 0

removeActorWithDistance

######## Mercenary Support ########

mercenary_attackAuto 2
mercenary_attackAuto_party 1
mercenary_attackAuto_notInTown 1
mercenary_attackAuto_onlyWhenSafe 0
mercenary_attackDistance 1.5
mercenary_attackMaxDistance 2.5
mercenary_attackMaxRouteTime 4
mercenary_attackCanSnipe 0
mercenary_attackCheckLOS 0
mercenary_attackNoGiveup 0
mercenary_attackChangeTarget 1

mercenary_followDistanceMax 10
mercenary_followDistanceMin 3

mercenary_route_step 15

mercenary_tankMode 0
mercenary_tankModeTarget

mercenary_teleportAuto_hp 10
mercenary_teleportAuto_maxDmg 500
mercenary_teleportAuto_maxDmgInLock 0
mercenary_teleportAuto_deadly 1
mercenary_teleportAuto_unstuck 0
mercenary_teleportAuto_dropTarget 0
mercenary_teleportAuto_dropTargetKS 0
mercenary_teleportAuto_totalDmg 0
mercenary_teleportAuto_totalDmgInLock 0

######## Homunculus Support ########

homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1

homunculus_followDistanceMax 10
homunculus_followDistanceMin 3

homunculus_route_step 15

homunculus_tankMode 0
homunculus_tankModeTarget

homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0

# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911

# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10

# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps

# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24

# Turn on/off pet autofeeding
pet_autoFeed 1
# Feed pet when meet the hunger value
pet_hunger 25
# Return pet when meet the hunger value
pet_return 20

######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.

attackSkillSlot AL_HEAL {
        lvl 10
        dist 10
        maxCastTime 10
        minCastTime 0
        hp
        sp < 10%
        homunculus_hp
        homunculus_sp
        homunculus_dead
        onAction
        whenStatusActive
        whenStatusInactive
        whenFollowing
        spirit
        amuletType
        aggressives
        previousDamage
        stopWhenHit 0
        inLockOnly 0
        notInTown 0
        timeout 0
        disabled 0
        monsters 惡靈,綠腐屍,闇神官,腐屍
        notMonsters
        monstersCount
        maxAttempts 2
        maxUses 0
        target_whenStatusActive
        target_whenStatusInactive
        target_deltaHp
        inInventory
        isSelfSkill 0
        equip_topHead
        equip_midHead
        equip_lowHead
        equip_leftHand
        equip_rightHand
        equip_leftAccessory
        equip_rightAccessory
        equip_robe
        equip_armor
        equip_shoes
        equip_arrow
        manualAI 0
}
attackSkillSlot {
        lvl 1
        dist 10
        maxCastTime 0
        minCastTime 0
        hp
        sp
        homunculus_hp
        homunculus_sp
        homunculus_dead
        onAction
        whenStatusActive
        whenStatusInactive
        whenFollowing
        spirit
        amuletType
        aggressives 3
        previousDamage
        stopWhenHit 0
        inLockOnly 0
        notInTown 0
        timeout 0
        disabled 0
        monsters
        notMonsters
        monstersCount
        maxAttempts
        maxUses 2
        target_whenStatusActive
        target_whenStatusInactive
        target_deltaHp
        inInventory
        isSelfSkill 0
        equip_topHead
        equip_midHead
        equip_lowHead
        equip_leftHand
        equip_rightHand
        equip_leftAccessory
        equip_rightAccessory
        equip_robe
        equip_armor
        equip_shoes
        equip_arrow
        manualAI 0
}
attackComboSlot {
        afterSkill
        waitBeforeUse
        dist 1.5
        isSelfSkill 1
        target_deltaHp
        monsters
        notMonsters
        monstersCount
}

doCommand {
        hp
        sp
        homunculus_hp
        homunculus_sp
        homunculus_dead
        onAction
        whenStatusActive
        whenStatusInactive
        whenFollowing
        spirit
        amuletType
        aggressives
        monsters
        notMonsters
        monstersCount
        stopWhenHit 0
        inLockOnly 0
        notWhileSitting 0
        notInTown 0
        timeout
        disabled 0
        inInventory
        inCart
        inMap
        manualAI 0
}

############################
#      輔助技 (自己)       #
############################

useSelf_skill_smartHeal 1

useSelf_skill Increase Agility {
        lvl 10
        maxCastTime 0
        minCastTime 0
        hp
        sp > 20%
        homunculus_hp
        homunculus_sp
        homunculus_dead
        onAction
        whenStatusActive
        whenStatusInactive KN_TWOHANDQUICKEN<所有狀態都在twRO/skills.txt裡
        whenFollowing
        spirit
        amuletType
        aggressives
        monsters
        notMonsters
        monstersCount
        stopWhenHit 0
        inLockOnly 0
        notWhileSitting 0
        notInTown 0
        timeout 300
        disabled 0
        inInventory
        manualAI 0
}


useSelf_skill Increase  Blessing {
        lvl 10
        maxCastTime 0
        minCastTime 0
        hp
        sp > 30%
        homunculus_hp
        homunculus_sp
        homunculus_dead
        onAction
        whenStatusActive
        whenStatusInactive KN_TWOHANDQUICKEN<所有狀態都在twRO/skills.txt裡
        whenFollowing
        spirit
        amuletType
        aggressives
        monsters
        notMonsters
        monstersCount
        stopWhenHit 1
        inLockOnly 0
        notWhileSitting 0
        notInTown 0
        timeout 300
        disabled 0
        inInventory
        manualAI 0
}


useSelf_skill AL_HEAL {
        lvl 10
        maxCastTime 1
        minCastTime 1
        hp < 80%
        sp >10%
        homunculus_hp
        homunculus_sp
        homunculus_dead
        onAction
        whenStatusActive
        whenStatusInactive KN_TWOHANDQUICKEN<所有狀態都在twRO/skills.txt裡
        whenFollowing
        spirit
        amuletType
        aggressives
        monsters
        notMonsters
        monstersCount
        stopWhenHit 1
        inLockOnly 0
        notWhileSitting 0
        notInTown 0
        timeout 1
        disabled 0
        inInventory
        manualAI 0
}

useSelf_skill   Gloria {
        lvl 10
        maxCastTime 0
        minCastTime 0
        hp
        sp > 50%
        homunculus_hp
        homunculus_sp
        homunculus_dead
        onAction
        whenStatusActive
        whenStatusInactive KN_TWOHANDQUICKEN<所有狀態都在twRO/skills.txt裡
        whenFollowing
        spirit
        amuletType
        aggressives
        monsters
        notMonsters
        monstersCount
        stopWhenHit 0
        inLockOnly 0
        notWhileSitting 0
        notInTown 0
        timeout 300
        disabled 0
        inInventory
        manualAI 0
}

useSelf_skill Magnificat {
        lvl 10
        maxCastTime 0
        minCastTime 0
        hp
        sp
        homunculus_hp
        homunculus_sp
        homunculus_dead
        onAction
        whenStatusActive
        whenStatusInactive KN_TWOHANDQUICKEN<所有狀態都在twRO/skills.txt裡
        whenFollowing
        spirit
        amuletType
        aggressives
        monsters
        notMonsters
        monstersCount
        stopWhenHit 0
        inLockOnly 0
        notWhileSitting 0
        notInTown 0
        timeout 300
        disabled 0
        inInventory
        manualAI 0
}

useSelf_skill  Kyrie Eleison {
        lvl
        maxCastTime 0
        minCastTime 0
        hp
        sp  > 50%
        homunculus_hp
        homunculus_sp
        homunculus_dead
        onAction
        whenStatusActive
        whenStatusInactive KN_TWOHANDQUICKEN<所有狀態都在twRO/skills.txt裡
        whenFollowing
        spirit
        amuletType
        aggressives
        monsters
        notMonsters
        monstersCount
        stopWhenHit 0
        inLockOnly 0
        notWhileSitting 0
        notInTown 0
        timeout 300
        disabled 0
        inInventory
        manualAI 0
}

,############################
#      輔助技 (隊友)       #
############################
# 以下區塊為施展至隊友身上的法術技能的設定,部分屬性設定請參考 attackSkillSlot 區塊

partySkill Increase Agility {
        lvl 10
        maxCastTime 0
        minCastTime 0
        hp
        sp
        homunculus_hp
        homunculus_sp
        homunculus_dead
        onAction
        whenStatusActive
        whenStatusInactive
        whenFollowing
        spirit
        amuletType
        aggressives
        monsters
        notMonsters
        monstersCount
        stopWhenHit 0
        inLockOnly 0
        notWhileSitting 0
        notInTown 0
        timeout 0
        disabled 0
        manualAI 0
        target
        target_hp
        target_isJob
        target_isNotJob
        target_whenStatusActive
        target_whenStatusInactive
        target_aggressives
        target_monsters
        target_timeout 0
        target_deltaHp
        target_dead 0
        inInventory
        isSelfSkill 0
}

partySkill Blessing {
        lvl 10
        dist 3
        maxCastTime 0
        minCastTime 0
        hp
        sp
        homunculus_hp
        homunculus_sp
        homunculus_dead
        onAction
        whenStatusActive
        whenStatusInactive
        whenFollowing
        spirit
        amuletType
        aggressives
        monsters
        notMonsters
        monstersCount
        stopWhenHit 0
        inLockOnly 0
        notWhileSitting 0
        notInTown 0
        timeout 0
        disabled 0
        manualAI 0
        target
        target_hp
        target_isJob
        target_isNotJob
        target_whenStatusActive
        target_whenStatusInactive
        target_aggressives
        target_monsters
        target_timeout 0
        target_deltaHp
        target_dead 0
        inInventory
        isSelfSkill 0
}

partySkill Impositio Manus {
        lvl 5
        dist 3
        maxCastTime 0
        minCastTime 0
        hp
        sp
        homunculus_hp
        homunculus_sp
        homunculus_dead
        onAction
        whenStatusActive
        whenStatusInactive
        whenFollowing
        spirit
        amuletType
        aggressives
        monsters
        notMonsters
        monstersCount
        stopWhenHit 0
        inLockOnly 0
        notWhileSitting 0
        notInTown 0
        timeout 0
        disabled 0
        manualAI 0
        target
        target_hp
        target_isJob
        target_isNotJob
        target_whenStatusActive
        target_whenStatusInactive
        target_aggressives
        target_monsters
        target_timeout 0
        target_deltaHp
        target_dead 0
        inInventory
        isSelfSkill 0
}

partySkill  Kyrie Eleison {
        lvl 10
        dist 3
        maxCastTime 0
        minCastTime 0
        hp
        sp
        homunculus_hp
        homunculus_sp
        homunculus_dead
        onAction
        whenStatusActive
        whenStatusInactive
        whenFollowing
        spirit
        amuletType
        aggressives
        monsters
        notMonsters
        monstersCount
        stopWhenHit 0
        inLockOnly 0
        notWhileSitting 0
        notInTown 0
        timeout 0
        disabled 0
        manualAI 0
        target
        target_hp
        target_isJob
        target_isNotJob
        target_whenStatusActive
        target_whenStatusInactive
        target_aggressives
        target_monsters
        target_timeout 0
        target_deltaHp
        target_dead 0
        inInventory
        isSelfSkill 0
}
partySkill  AL_HEAL {
        lvl 10
        dist 3
        maxCastTime 0
        minCastTime 0
        hp
        sp
        homunculus_hp
        homunculus_sp
        homunculus_dead
        onAction
        whenStatusActive
        whenStatusInactive
        whenFollowing
        spirit
        amuletType
        aggressives
        monsters
        notMonsters
        monstersCount
        stopWhenHit 0
        inLockOnly 0
        notWhileSitting 0
        notInTown 0
        timeout 0
        disabled 0
        manualAI 0
        target
         # 輔助技能施放對象的名字
        target_hp <80%
        # 施放對象的 HP 範圍限制
        target_isJob
        # 施放對象為以上英文職業名時
        target_isNotJob
        # 施放對象非以上英文職業名時
        target_whenStatusActive
        # 施放對象處於某種狀態時
        target_whenStatusInactive
        # 施放對象不為某種狀態時
        target_aggressives
        # 施放對象被圍攻的隻數
        target_monsters
         # 施放對象被以上的魔物攻擊時(魔物名稱以逗號隔開)
        target_timeout 0
        # 施放對象的時間間隔
        target_deltaHp
         # 施放對象的 HP 改變量(大多皆為負值)
        target_dead 0
        # 施放對象死亡時(大多應用於復活術)
        inInventory
        isSelfSkill 0
}

autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

# NOTE: In the case of two handed weapons, or no Shield,
#       duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch {
        rightHand
        leftHand
        arrow
        distance
        useWeapon
}

equipAuto {
        topHead
        midHead
        lowHead
        leftHand
        rightHand
        leftAccessory
        rightAccessory
        robe
        armor
        shoes
        arrow
        monsters
        notMonsters
        monstersCount
        weight 0
        whileSitting 0
        hp
        sp
        homunculus_hp
        homunculus_sp
        homunculus_dead
        onAction
        whenStatusActive
        whenStatusInactive
        whenFollowing
        spirit
        amuletType
        aggressives
        stopWhenHit 0
        inLockOnly 0
        notWhileSitting 0
        notInTown 0
        timeout 0
        disabled 0
        inInventory
        manualAI 0
}

useSelf_item {
        hp
        sp
        homunculus_hp
        homunculus_sp
        homunculus_dead
        onAction
        whenStatusActive
        whenStatusInactive
        whenFollowing
        spirit
        amuletType
        aggressives
        monsters
        notMonsters
        monstersCount
        stopWhenHit 0
        inLockOnly 0
        notWhileSitting 0
        notInTown 0
        timeout 0
        disabled 0
        inInventory
        manualAI 0
}

######## Autostorage/autosell ########

buyAuto {
        npc
        standpoint
        distance 5
        price
        minAmount 2
        maxAmount 3
}

sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5

storageAuto 1
storageAuto_npc payon 181 104
storageAuto_distance 2
storageAuto_npc_type 1
storageAuto_npc_steps c r0 n
storageAuto_password 0923
storageAuto_keepOpen 0
storageAuto_useChatCommand
relogAfterStorage 1
minStorageZeny 50

npcTimeResponse

getAuto {
        minAmount
        maxAmount
        passive
}

######## Debugging options; only useful for developers ########

debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
storageEncryptKey 0x050B6F79, 0x0202C179, 0x00E20120, 0x04FA43E3, 0x0179B6C8,

0x05973DF2, 0x07D8D6B, 0x08CB9ED9
charBlockSize 144
serverEncoding Big5
wx_npcTalk 1
wx_captcha 1
wx_map_route 1
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punknew 當前離線
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Rank: 2Rank: 2
punknew 2013-5-15 10:42:17
一直死會不會是因為不會打怪然後笨笨的被打死
至於不會使用治癒術要不要試試看換成中文的技能名稱
改成這樣你試試看.........
attackSkillSlot 治癒術 {
        lvl 10
        dist 5
        maxCastTime 10
        minCastTime 0
        hp
        sp
        homunculus_hp
        homunculus_sp
        homunculus_dead
        onAction
        whenStatusActive
        whenStatusInactive
        whenFollowing
        spirit
        amuletType
        aggressives
        previousDamage
        stopWhenHit 0
        inLockOnly 0
        notInTown 0
        timeout 0
        disabled 0
        monsters 惡靈,綠腐屍,闇神官,腐屍
        notMonsters
        monstersCount
        maxAttempts 2
        maxUses 0
        target_whenStatusActive
        target_whenStatusInactive
        target_deltaHp
        inInventory
        isSelfSkill 0
        equip_topHead
        equip_midHead
        equip_lowHead
        equip_leftHand
        equip_rightHand
        equip_leftAccessory
        equip_rightAccessory
        equip_robe
        equip_armor
        equip_shoes
        equip_arrow
        manualAI 0
}
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v556678 當前離線
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Rank: 2Rank: 2
v556678 2013-5-19 03:09:04
感謝大大...先來試試看囉
本文章轉自外掛聯合國http://www.wgun.net
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