我賣傳陣之後
藍礦已經消耗完了
但是他還是會繼續賣
請問我要怎麼改...讓他去補藍石或是停止開聊天室
======================下面是我的巨集============================
automacro a {
console /You are ●嚴禁張貼廣告● in the game/
call {
pause 3
if (@invamount(藍色魔力礦石) == 0) goto qk
#當藍色魔力礦石=0時qk= =
do chat create "米糕4001/犬妖3002/冰洞4003/莫斯科3004 請自行交易" 2 0 4528
#a-1 b-2 c-3 d-4 = 聊天室名稱
pause 1
do sit
stop
:qk
do sit
stop
}
}
automacro b {
console /(.*) (.*) Requests a Deal/
call {
do deal
pause 10
#10秒內不動作取消交易
do deal no
stop
}
}
automacro c {
console /(.*) added Item to Deal: (.*)/
call {
#加入物品取消交易
do deal no
stop
}
}
automacro d {
console /(.*) added (.*) z to Deal/
call {
$a = $.lastMatch2
if ($a = 4,001) goto bb
if ($a = 3,002) goto bb
if ($a = 4,003) goto bb
if ($a = 3,004) goto bb
#$a = ".*" = 傳陣金額
pause 1
#當金額!=你販賣的金額取消交易
do deal no
stop
:bb
pause 1
do deal
pause 1
do deal
pause 10
do deal no
#輸入金額10秒內未完成交易者取消交易
stop
}
}
automacro f {
console /You gained (.*) zeny/
call {
$asd = 0
pause 1
do chat leave
$a = $.lastMatch1
if ($a = 4,001) goto a1
if ($a = 3,002) goto b2
if ($a = 4,003) goto c3
if ($a = 3,004) goto d4
#$a = ".*" = 傳陣金額
:a1
call aa1
#執行macro aa1
stop
:b2
call bb2
stop
:c3
call cc3
stop
:d4
call dd4
stop
}
}
automacro k {
console /LXCollect ((.*)) Requests a Deal/
call {
if ($asd = 0) goto asa
do deal no
stop
:asa
if ($a = 4,001) goto a1
if ($a = 3,002) goto b2
if ($a = 4,003) goto c3
if ($a = 3,004) goto d4
:a1
call aa1
#執行macro aa1
stop
:b2
call bb2
stop
:c3
call cc3
stop
:d4
call dd4
stop
}
}
macro aa1 {
$aa1 = @invamount(藍色魔力礦石)
#施放傳送之陣"前"的藍色魔力礦石數量
$x = @arg("$.pos", 1)
$y = @arg("$.pos", 2)
$x0 = @eval($x - @rand(1,3))
$y0 = @eval($y - @rand(1,3))
do sl 27 $x0 $y0
pause 1
do warp louyang
#a = 地圖名稱
pause 1
$aa2 = @invamount(藍色魔力礦石)
#施放傳送之陣"後"的藍色魔力礦石數量
if ($aa1 == $aa2) goto ax
#當施放傳送之陣前後藍色魔力礦石相等判定傳送失敗跳至:ax
call start
stop
:ax
pause 1
call axx
#執行macro axx
stop
}
}
macro axx {
call aa1
#執行macro aa1
}
macro bb2 {
$aa1 = @invamount(藍色魔力礦石)
#施放傳送之陣"前"的藍色魔力礦石數量
$x = @arg("$.pos", 1)
$y = @arg("$.pos", 2)
$x0 = @eval($x - @rand(1,3))
$y0 = @eval($y - @rand(1,3))
do sl 27 $x0 $y0
pause 1
do warp ra_fild05
#a = 地圖名稱
pause 1
$aa2 = @invamount(藍色魔力礦石)
#施放傳送之陣"後"的藍色魔力礦石數量
if ($aa1 == $aa2) goto ax
#當施放傳送之陣前後藍色魔力礦石相等判定傳送失敗跳至:ax
call start
stop
:ax
pause 1
call bxx
#執行macro axx
stop
}
}
macro bxx {
call bb2
#執行macro aa1
}
macro cc3 {
$aa1 = @invamount(藍色魔力礦石)
#施放傳送之陣"前"的藍色魔力礦石數量
$x = @arg("$.pos", 1)
$y = @arg("$.pos", 2)
$x0 = @eval($x - @rand(1,3))
$y0 = @eval($y - @rand(1,3))
do sl 27 $x0 $y0
pause 1
do warp ra_fild01
#a = 地圖名稱
pause 1
$aa2 = @invamount(藍色魔力礦石)
#施放傳送之陣"後"的藍色魔力礦石數量
if ($aa1 == $aa2) goto ax
call start
stop
:ax
pause 1
call cxx
#執行macro axx
stop
}
}
macro cxx {
call cc3
# call cc3
}
macro dd4 {
$aa1 = @invamount(藍色魔力礦石)
#施放傳送之陣"前"的藍色魔力礦石數量
$x = @arg("$.pos", 1)
$y = @arg("$.pos", 2)
$x0 = @eval($x - @rand(1,3))
$y0 = @eval($y - @rand(1,3))
do sl 27 $x0 $y0
pause 1
do warp glast_01
#a = 地圖名稱
pause 1
$aa2 = @invamount(藍色魔力礦石)
#施放傳送之陣"後"的藍色魔力礦石數量
if ($aa1 == $aa2) goto ax
#當施放傳送之陣前後藍色魔力礦石相等判定傳送失敗跳至:ax
call start
stop
:ax
pause 1
call dxx
#執行macro axx
stop
}
}
macro dxx {
call dd4
#執行macro aa1
}
macro start {
$asd = 1
do deal no
pause 1
do chat create "米糕4001/犬妖3002/冰洞4003/莫斯科3004 請自行交易" 2 0 4528
pause 1
do sit
stop
} |