---------- ¤H ª« ª¬ ºA ----------
Str: 1+ 4 # 2 Atk: 125+ 49 Def: 33+ 57
Agi: 1+ 10 # 2 Matk: 724-409 Mdef: 9+111
Vit: 51+ 6 # 7 Hit: 215 Flee: 109+ 1
Int: 85+ 26 #10 Critical: 2 Aspd: 147
Dex: 98+ 19 #11 Status Points: 6
Luk: 1+ 4 # 2 Guild:
----------------------------------
------------------- ¸Ë³ÆÄæ -------------------
¸Ë³Æ¦ì¸m # ¦WºÙ
ÀYÀ¹(¤W) 5 ¤òµLÃä´U1¬} [] <<¥L®tµL¦W®qªº´c¯Ó¤k§¯¥d¤ù¤£ª¾¹D¦ìÔ£¨SÅã¥Ü
ÀYÀ¹(¤¤) 4 ¬õ®Ø²´Ãè
ÀYÀ¹(¤U)
¨¤W¬ïµÛ 11 +4 ¤Ú°ò¤OªºñZ¥Ò1¬} [ºÊµøªÌ¥d¤ù]
¥k¤â®³µÛ 8 +7 ¤j§Å®v¤§§ú +0ªº¤]¥i¥H
¥ª¤â®³µÛ 8 +7 ¤j§Å®v¤§§ú
ªÓ¤W©ÜµÛ 10 +6 ¦Ï¤ò»â¤y1¬} [«ÕÆF¼C¤h¥d¤ù] ¡Ä¡Ä¡Ä¢@ ´¶³q¡Ï¼g¦Ó¤w
¸}¤W¬ïµÛ 9 +7 ¨¾¤ôªø¹u1¬} [¶Âª°¥d¤ù] ¡@¡@¡@¡þ
°t¥ó(¥k) 6 ¾v§¨1¬} [§J·ç¦Ì¥d¤ù]
°t¥ó(¥ª) 7 ¯«©ú§Ù«ü ¸ò¤j§Å®v¤§§ú°t®M¸Ë¡@¡@[·í©M¤j§Å®v¤§§ú©Î¬OÆF»î¤§§ú¤@°_¸Ë³Æ®É¡A MATK + 6%¡ADex + 2¡A¨Ì¾ÚªZ¾¹ªººëÁå«×¤£¦Pµú°Û³t«×¦³ %ªº´î¤Ö¡C]
*** [Mar 08,2009 01:39:41 -> Mar 08,2009 04:16:15] ***
-------------¸gÅçȮIJv------------
¤w¶}©l¹CÀ¸ : 2¤p®É 36¤À 33¬í
Á`Àò±o°ò¥»¸gÅçÈ: 5228153
Á`Àò±o§Þ¯à¸gÅçÈ: 3912777
¨C¤p®ÉÀò±o°ò¥»¸gÅç: 2003763
¨C¤p®ÉÀò±o§Þ¯à¸gÅç: 1499627
¹w´ú¤É¯Å®É¶¡: 4¤Ñ 8¤p®É 59¤À 51¬í
------------- ¾ÔÁZ²M³æ ------------
«ÕÆF¼C¤h x 30
¥d§Q´µ®æ x 7
«ÕÆF¤}½b¤â x 19
¨¸Àe®ö¤H x 143
------------- ¶Q«ª««~ ------------
-----------------------------------
*** [Mar 04,2009 13:48:59 -> Mar 04,2009 20:27:55] ***
------------¸gÅçȮIJv------------
¤w¶}©l¹CÀ¸ : 6¤p®É 38¤À 56¬í
Á`Àò±o°ò¥»¸gÅçÈ: 13340947
Á`Àò±o§Þ¯à¸gÅçÈ: 9913107
¨C¤p®ÉÀò±o°ò¥»¸gÅç: 2006492
¨C¤p®ÉÀò±o§Þ¯à¸gÅç: 1490941
¹w´ú¤É¯Å®É¶¡: 6¤Ñ 3¤p®É 51¤À 23¬í
------------- ¾ÔÁZ²M³æ ------------
«ÕÆF¼C¤h x 105
¥d§Q´µ®æ x 13
¸¦æÅ]®Ñ x 1
«ÕÆF¤}½b¤â x 68
¨¸Àe®ö¤H x 539
------------- ¶Q«ª««~ ------------
------------------------------------
config
#----------------------------------------[§ðÀ»³]©w]----------------------------------------
attackAuto 2
# §ðÀ»¼Ò¦¡¿ï¾Ü (0=¤£§ðÀ»¡B1=¥u¤ÏÀ»¡B2=¥D°Ê§ðÀ»)
attackAuto_followTarget 1
# À°§U©Ò¸òÀHªºª±®a§ðÀ»(0=Ãö¡B1=¶})(§A·|Àu¥ý§ðÀ»³o¨Ç©Çª«)
attackAuto_inLockOnly 0
# ¶È¦bÂê©w¦a¹Ï¦Û°Ê§ðÀ»¶}Ãö(0=Ãö 1=¶})
attackAuto_onlyWhenSafe 0
# ¥|©P¨S¦³¤H(¦w¥þ)®É¤~§ðÀ»(0=Ãö¡B1=¶})
attackAuto_party 1
# À°§U¶¤¤Í§ðÀ»(0=Ãö¡B1=¶})(§A·|Àu¥ý§ðÀ»³o¨Ç©Çª«)
attackMaxRouteDistance 100
# §ðÀ»¦æ¶i³Ì¤j¶ZÂ÷(®æ)
attackMaxRouteTime 15
# pºâ§ðÀ»©Çª«¸ô®|³Ì¤j®É¶¡(¬í)(®É¶¡¨ì®É·|µ¹¤©·sªº§ðÀ»¥Ø¼Ð)
attackUseWeapon 0
# ¨Ï¥ÎªZ¾¹ª«²z§ðÀ»(0=Ãö¡B1=¶})(ªk/§Å®vn³]0)
attackDistance 20
# ª«²z§ðÀ»¶ZÂ÷(®æ)
modifiedAttack 1
# ±µªñ©Çª«©Î©ñ±ó§ðÀ»®É¨Ï¥Î×¥¿¤èªk(0=Ãö¡B1=¶})
NotAttackDistance 0
# ©Çª«ªþªñ¦³¤H´N¤£Âê©w(¨¾·m©Ç)(0=Ãö¡Bn=¶ZÂ÷)
NotAttackNearSpell 0
# ©Çª«ªþªñ¦³«ùÄò§Þ¯à®É´N¤£Âê©w(¨¾·m©Ç,¦p¦a±ªk³Nµ¥µ¥)(0=Ãö¡Bn=¶ZÂ÷)
NotAttackAfterWall 1
# »P©Çª«¤§¶¡¦³»Ùꪫ´N¤£Âê©w(0=Ãö¡B1=¶})
exteraDetect 1
# ¨Ï¥ÎÃB¥~ªº¾÷¨îÀˬd¨¾·m©Ç
attackPickupMonsters ¯÷¿Õ§J,¥ÕÃÆ,¤uÃÆ,§LÃÆ,ªi§Q,¤gªi§Q,ªiªi§Q,µsÂÎ,º¿°ÇµsÂÎ,·È·ÈµU,®w§J¹p
# ·m§ð¾ß¨ú«nª««~©Çª«¦WºÙ
modifiedSearch 1
# ×¥¿·j´M©Çª«¤è¦¡(0=Ãö¡B1=¶})
#--------------------------------------[Âê©w¦a¹Ï³]©w]--------------------------------------
#-- Âê©w¦a¹Ï²Ä0²Õ --
lockMap_0 gl_cas02
# ¹ïÀ³tables/maps.txt¡A½Ð¥´¤WÂê©w¦a¹Ï¦WºÙ(¤£¥[°ÆÀɦW)
lockMap_0_warpTo
# «e©¹Âê©w¦a¹Ï«á¥ý¥H¶Ç°e¤§°}«e©¹³Ìªñ¦a¹Ï(«°¥«¦a¹Ï¸Ì¨Ï¥Î,¥B¥²¶·¦³¶Ç°e§Þ¯à¨Ã¬ö¿ý¨¤W¦³ÂÅ¥Û)
lockMap_0_x
# Âê©wx¶b®y¼Ð
lockMap_0_y
# Âê©wy¶b®y¼Ð
lockMap_0_randx
# ¶Ã¼Æ¼W´îÂê©wx¶b®y¼Ð(½d³ò=lockMap_x-lockMap_randx ~ lockMap_x+lockMap_randx)
lockMap_0_randy
# ¶Ã¼Æ¼W´îÂê©wy¶b®y¼Ð(½d³ò=lockMap_y-lockMap_randy ~ lockMap_y+lockMap_randy)
# (Âê©w®y¼Ð³q±`¤£¥Î³]©w¡A°£«Dn¨ì©wÂI)
lockMap_0_timeout 0
# Âê©w¦a¹Ï¬í¼Æ(0=Ãö¡Bn=¬í¡A¹j¦h¤[¤Á´«Âê©w¦a¹Ï)
# ¥i¦Û¦æ¼W¥[²Ä1²Õ(lockMap_1_XXX)¡B²Ä2²Õ(lockMap_2_XXX)¡A¥H¦¹Ãþ±À
useWaypoint 0
# ¦bÂê©w¦a¹Ï¨Ï¥Î"Âê©w®y¼Ð(°¾¦n¸ô®|)"(0=Ãö¡B1=¶})
preferRoute 0
# ¦Ûq°¾¦n¦a¹Ï¸ô®|¶}Ãö(pfroute.txt³]©w¸ô®|)
#--------------------------------------[Àx¦s¦a¹Ï³]©w]--------------------------------------
saveMap geffen
# ¹ïÀ³tables/maps.txt¡A¨¤¦âªºÀx¦sÂI¦a¹Ï¦WºÙ(¤£¥[°ÆÀɦW)
saveMap_warpToBuyOrSell 1
# ·í¦Û°Ê¸Éµ¹±ø¥ó¦¨¥ß®É¬O§_¥ß§YÀþ²¾¦^Àx¦sÂI(0=Ãö¡B1=¶})
#--------------------------------------[¦Û°Ê¦æ¨«³]©w]--------------------------------------
modifiedWalkType 2
# ·í°Ï°ì²¾°Ê®É¨Ï¥Î×¥¿®y¼Ð¤èªk(0=Ãö¡B1©Î2=×¥¿¤èªk)
modifiedWalkDistance 5
# «·spºâ®y¼Ð¶ZÂ÷
modifiedRoute 1
# ×¥¿¸ô®|´M§ä¤è¦¡¶}Ãö (0=¶Ç²Îpºâ 1=·s«¬ºApºâ)
modifiedRoute_NPC 200
# ¬O§Q¥ÎNPC²¾°Ê®Éªº¥[«®æ¼Æ
modifiedRoute_diffPortal 0
# ¬O¨«¤£¦P¶ÇÂIªº¥[«®æ¼Æ
modifiedRoute_samePortal 25
# ¬O¨«¬Û¦P¶ÇÂI(©¹¦^¨«)ªº¥[«®æ¼Æ
modifiedRoute_undef 999
# ¬O¨«¨S¦³¸ê®Æ¶ÇÂIªº¥[«®æ¼Æ
route_randomWalk 0
# ÀH¾÷¸ô½u²¾°Ê(0=Ãö¡B1=¶})(Kore·|ÀH¾÷¬D¿ï¤@ӥؼÐÂI¨Ãpºâ¸ô®|)
route_randomWalk_maxRouteTime 15
# pºâÀH¾÷¸ô½u³Ì¤j®É¶¡(¬í)(®É¶¡¨ì®É·|µ¹¤©·sªº¥Ø¼ÐÂIpºâ)
rou¡´ÄY¸T±i¶K¨pªA¡´
# ¤@¦¸²¾°Êªº¶ZÂ÷(®æ)
autoGetSpeed 1
# ¦Û°Ê¨ú±o²¾°Ê¤@®æ©Ò»Ý®É¶¡(0=Ãö¡B1=¶})
route_randomWalk_inCity 0
# ¦b«°¥«¤º¤¹³\ÀH¾÷¸ô½u²¾°Ê(0=Ãö¡B1=¶})
route_randomWalk_upLeft
# «ü©w²¾°Ê½d³ò¥ª¤W®y¼Ð[®æ¦¡:X¶b®y¼Ð,Y¶b®y¼Ð]
route_randomWalk_BOTtomRight
# «ü©w²¾°Ê½d³ò¥k¤U®y¼Ð[®æ¦¡:X¶b®y¼Ð,Y¶b®y¼Ð]
route_NPC_distance 4
# »P¤H«¬¶ÇÂINPC¹ï¸Ü¤§ÀH¾÷¶ZÂ÷(®æ)
teleRoute 1
# ¨Ï¥Î¶¶²¾¥\¯à¥[³t¨ì¹F©w¥Ø¼Ð¦a¹Ï(0=Ãö¡B1=¶})
teleRouteDist 160
# ¶ZÂ÷¶Ç°eÂI¦h¤Ö®æ¥H¥~´N¥ÎÀþ²¾¤è¦¡(¼ÆÈ¤£n³]¤Ó¤p§K±o¸¤Ó¤[)
#-----------------------------------[¦Û°Ê§¤¤U¡B°_¥ß³]©w]-----------------------------------
sitAuto_hp_lower 20
# HP§C©ó¦h¤Ö¦Ê¤À¤ñ®É¦Û°Ê§¤¤U
sitAuto_hp_upper 70
# ª½¨ìHP°ª©ó¦h¤Ö¦Ê¤À¤ñ®É°_¥ß
sitAuto_sp_lower 10
# SP§C©ó¦h¤Ö¦Ê¤À¤ñ®É¦Û°Ê§¤¤U
sitAuto_sp_upper 50
# ª½¨ìSP°ª©ó¦h¤Ö¦Ê¤À¤ñ®É°_¥ß
sitAuto_idle 0
# µo§b¶W¹L¤@©w®É¶¡§¤¤U(0=Ãö¡B1=¶})
#--------------------------------------[¦Û°ÊÀþ²¾³]©w]--------------------------------------
teleportAuto_AtkMiss 0
# §ðÀ»©Çª«Miss¦¸¼Æ¶W¹LÀþ²¾
teleportAuto_deadly 1
# ¹w´ú¤U¦¸¾D¨üP©R§ðÀ»®ÉÀþ²¾
teleportAuto_hp 85
# HP§C©ó¦h¤Ö¦Ê¤À¤ñ®É¦Û°ÊÀþ²¾°kÂ÷
teleportAuto_sp 0
# SP§C©ó¦h¤Ö¦Ê¤À¤ñ®É¦Û°ÊÀþ²¾°kÂ÷
teleportAuto_idle 0
# µo§b¹L¤[®ÉÀþ²¾(0=Ãö¡B1=Àþ²¾¡B2=¦^Àx¦sÂI)
teleportAuto_maxDmg 10
# ¨ü§ðÀ»³æ¦¸·l¦å¦h¤Ö¥H¤W´NÀþ²¾
teleportAuto_minAggressives 1
# ³Q´X°¦¥H¤W©Çª«¦P®É§ðÀ»®É¦Û°ÊÀþ²¾°kÂ÷(0=¤£«ü©w)
teleportAuto_onlyWhenSafe 0
# ¥|©P¨S¦³¤H(¦w¥þ)®É¤~Àþ²¾¡Aµ¥«Ý¶W¹L¤@©w®É¶¡·|±j¨î¦¨¬°¦w¥þª¬ºA(0=Ãö¡B1=¶})
teleportAuto_portal 0
# ¬Ý¨ì¶Ç°eÂI®ÉÀþ²¾(0=Ãö¡B1=¶})
teleportAuto_search 1
# ¨ì¹FÂê©w¦a¹Ï«á¡A¨Ï¥Î¦Û°ÊÀþ²¾·j´M(0=Ãö¡B1=¶})
teleportAuto_minAgWithAgNM 1
# ¦³Àþ²¾¶}Ãö³]©w¬°5ªº©Çª«¥´§A®ÉÁ`p¦h¤Ö©Çª«¥´§A´N¸
teleportAuto_dist 5
# ¦³Àþ²¾¶}Ãö³]©w¬°4ªº©Çª«±µªñ¨ì´X®æ¤º´N¸
teleportAuto_minAgNotorious 0
# ¦³¦h¤ÖÀþ²¾¶}Ãö³]©w¬°5ªº©Çª«¥´§A´N¸
teleportAuto_useItem 0
# Àþ²¾®ÉÀˬd¬O§_¨¤W¦³Àþ²¾¹D¨ã(0=¤£Àˬd¡B1=Àˬd)¡A¦³Àþ²¾§Þ¯à¤Î¸Ë³ÆÀþ²¾§¨ªÌ½Ð³]0¡A¨ä¾l½Ð³]1¥þµ{¨Ï¥Î»a½º¯Í
teleportAuto_param1 0
# ¨¤¦â³´¤J¯S®íª¬ºA¢Ï(¥Û¤Æ¡B¦Bá¡B©ü°g¡BºÎ¯v)®É¤¹³\Àþ²¾(0=Ãö¡B1=¶})
teleportAuto_ban 0
# ¸T¨¥®É¤¹³\Àþ²¾¶}Ãö(0=Ãö 1=¶})
#-- °jÁ׫ü©w¥Ø¼Ð«¬§Þ¯à²Ä0²Õ --
teleportAuto_skill_0
# «ü©w°jÁפ§§Þ¯à¡A½Ð¥´¤W§Þ¯à¤¤¤å¦WºÙ¨Ã¥H³r¸¹¹j¶}±Ò°Ê¦¹²Õ¥\¯à
teleportAuto_skill_0_castBy 2
# ¬I³NªÌ¤ÀÃþ¡A½Ð¥H³r¸¹¹j¶}(0=Ãö¡B1=¦Û¤v¡B2=©Çª«¡B4=ª±®a¡B8=¤£©ú¤Hª«)
teleportAuto_skill_0_castOn 1,2,4,8
# ¨ü³NªÌ¤ÀÃþ¡A½Ð¥H³r¸¹¹j¶}(0=Ãö¡B1=¦Û¤v¡B2=©Çª«¡B4=ª±®a¡B8=¤£©ú¥Ø¼Ð¡B16=®y¼Ð)
teleportAuto_skill_0_dist 0
# ¨ü³NªÌ¦b«ü©w¶ZÂ÷¤§¤º®ÉÀþ²¾°kÂ÷(0=¤£¨î¡B1=¸}¤U¡B2¥H¤W=«ü©w¶ZÂ÷)
teleportAuto_skill_0_inCity 0
# ¤¹³\¦b«°¥«¤º±Ò°Ê¦¹¥\¯à(0=Ãö¡B1=¶})
teleportAuto_skill_0_randomWalk
# §ï±Ä¥ÎÀH¾÷²¾°Ê¥N´ÀÀþ²¾°jÁ×[ªÅ¥Õ=Ãö¡B®æ¦¡:¦Ü¤Ö¶ZÂ÷,³Ì¦h¶ZÂ÷]
#-- °jÁצa±«ùÄò«¬§Þ¯à²Ä0²Õ --
teleportAuto_spell_0 ¶Ç°e¤§°},¦B¤b¤§Àð
# «ü©w°jÁפ§§Þ¯à¡A½Ð¥´¤W§Þ¯à¤¤¤å¦WºÙ¨Ã¥H³r¸¹¹j¶}±Ò°Ê¦¹²Õ¥\¯à
teleportAuto_spell_0_castBy 4,8
# ¬I³NªÌ¤ÀÃþ¡A½Ð¥H³r¸¹¹j¶}(0=Ãö¡B1=¦Û¤v¡B2=©Çª«¡B4=ª±®a¡B8=¤£©ú¤Hª«)
teleportAuto_spell_0_dist 2
# §Þ¯à¥X²{¦ì¸m¦b«ü©w¶ZÂ÷¤§¤º®ÉÀþ²¾°kÂ÷(0=¤£¨î¡B1=¸}¤U¡B2¥H¤W=«ü©w¶ZÂ÷)
teleportAuto_spell_0_inCity 0
# ¤¹³\¦b«°¥«¤º±Ò°Ê¦¹¥\¯à(0=Ãö¡B1=¶})
teleportAuto_spell_0_randomWalk 4,8
# §ï±Ä¥ÎÀH¾÷²¾°Ê¥N´ÀÀþ²¾°jÁ×[ªÅ¥Õ=Ãö¡B®æ¦¡:¦Ü¤Ö¶ZÂ÷,³Ì¦h¶ZÂ÷]
#----------------------------------[¦Û°Ê¨Ï¥Î§ðÀ»§Þ¯à³]©w]-----------------------------------
--#-- ¦Û°Ê¨Ï¥Î§ðÀ»§Þ¯à²Ä0²Õ --
attackSkillSlot_0 ¸tÆF¥l³ê
# ¹ïÀ³tables/skills.txt¡A½Ð¥´¤W§Þ¯à¤¤¤å¦WºÙ±Ò°Ê¦¹²Õ¥\¯à¡A¦p:¨gÀ»
attackSkillSlot_0_smartEquip
# «ü©w¥²¶·¥ý¸Ë³Æ«á¤~¥iÀò±o¦¹§Þ¯à¤§¸Ë³Æ¦WºÙ¤Î¦ì¸m[®æ¦¡:¦WºÙ,¦ì¸m]
attackSkillSlot_0_dist 10
# ¨Ï¥Î§Þ¯àªº¶ZÂ÷(®æ)
attackSkillSlot_0_hp_lower 0
attackSkillSlot_0_hp_upper 100
# HP¤¶©ó¦¹¨â³]©wÈ(lower,upper)¤§¶¡®É¨Ï¥Î¦¹§Þ¯à(%)
attackSkillSlot_0_lvl 10
# ¨Ï¥Î§Þ¯àµ¥¯Å
attackSkillSlot_0_maxAggressives 0
# ³Ì¦h³Q´X°¦©Çª«¦P®É§ðÀ»¨Ï¥Î¦¹§Þ¯à(0=¤£¨î)
attackSkillSlot_0_minAggressives 0
# ¦Ü¤Ö³Q´X°¦©Çª«¦P®É§ðÀ»¨Ï¥Î¦¹§Þ¯à(0=¤£¨î)
attackSkillSlot_0_maxCastTime 1
# ¨Ï¥Î¦¹§Þ¯à©Ò»Ý³Ìªø®É¶¡(¬í)¡A¬I®i¦¨¥\§Y·|Ä~ÄòAI°Ê§@¡A¤£»Ýµ¥¨ì©µ¿ð®É¶¡µ²§ô(¤@¯ë§ðÀ»«¬ªk³N³Ì¦n³]8~10¬í)
attackSkillSlot_0_minCastTime 0
# ¨Ï¥Î¦¹§Þ¯à©Ò»Ý³Ìµu®É¶¡(¬í)¡A¬I®i¦¨¥\¤´»Ýµ¥¨ì©µ¿ð®É¶¡µ²§ô¡A¤~·|Ä~ÄòAI°Ê§@
attackSkillSlot_0_maxUses 0
# ¹ï¦P¤@©Çª«³Ì¦h¨Ï¥Î¦¸¼Æ(0=¤£¨î)
attackSkillSlot_0_monsters ¨¸Àe®ö¤H,«ÕÆF¼C¤h,¥d§Q´µ®æ,«ÕÆF¤}½b¤â
# ¨Ï¥Î¦¹§Þ¯à¹ïÀ³¤§©Çª«¦WºÙ(ªÅ¥Õ=¤£¨î)¡A¹ïÀ³tables/monsters.txt¡A½Ð¥´¤W©Çª«¤¤¤å¦WºÙ¨Ã¥H³r¸¹¹j¶}
attackSkillSlot_0_sp_lower 0
attackSkillSlot_0_sp_upper 100
# SP¤¶©ó¦¹¨â³]©wÈ(lower,upper)¤§¶¡®É¨Ï¥Î¦¹§Þ¯à(%)
attackSkillSlot_0_spirits_lower 0
attackSkillSlot_0_spirits_upper 0
# ®ð²y¼Æ¤¶©ó¦¹¨â³]©wÈ(lower,upper)¤§¶¡®É¨Ï¥Î¦¹§Þ¯à(«DªZ¹D®a¥i¤£¥²³]©w)
attackSkillSlot_0_stopWhenHit 0
# ³Q§ðÀ»®É°±¤î¨Ï¥Î¦¹§Þ¯à(0=Ãö¡B1=¶})(§u°Û®É¶¡¸ûªøªºªk³NÀ³¸Ón³]¬°1)
attackSkillSlot_0_stopWhenSteal 0
# ¹ï©Çª«°½ÅѦ¨¥\®É°±¤î¨Ï¥Î¦¹²Õ§ðÀ»§Þ¯à¶}Ãö
attackSkillSlot_0_timeout 0
# ¨Ï¥Î¦¹§ðÀ»§Þ¯à¤§¶¡¹j®É¶¡(¬í)
attackSkillSlot_0_useSelf 0
# ¬O§_¹ï¦Û¤v¬I©ñ»²§U§Þ¯à(Ãö³¬=0 ¶}±Ò=1)
attackSkillSlot_0_param1 -2
# ©Çª«Åܦ¨¯S®íª¬ºA¢Ï®É(¥ô¤@)¨Ï¥Î¦¹§Þ¯à¡A½Ð¥H³r¸¹¹j¶}(0=Ãö¡B1¥H¤W=«ü©w¯S®íª¬ºA¢Ï¡Bt¼Æ=¤£¦b¦¹ª¬ºA¤U)
attackSkillSlot_0_param2
# ©Çª«³´¤J¯S®íª¬ºA¢Ð®É(¥ô¤@)¨Ï¥Î¦¹§Þ¯à¡A½Ð¥H³r¸¹¹j¶}(0=Ãö¡B1¥H¤W=«ü©w¯S®íª¬ºA¢Ð¡Bt¼Æ=¤£¦b¦¹ª¬ºA¤U)
attackSkillSlot_0_param3
# ©Çª«³B©ó¯S®íª¬ºA¢Ñ®É(¥ô¤@)¨Ï¥Î¦¹§Þ¯à¡A½Ð¥H³r¸¹¹j¶}(0=Ãö¡B1¥H¤W=«ü©w¯S®íª¬ºA¢Ñ¡Bt¼Æ=¤£¦b¦¹ª¬ºA¤U)
attackSkillSlot_0_status
# ¨¤¦â¤£¦b«ùÄòª¬ºA®É¨Ï¥Î¦¹§Þ¯à¡A½Ð¥H³r¸¹¹j¶}(ªÅ¥Õ=Ãö¡B0¥H¤W=«ü©w«ùÄòª¬ºA¡Bt¼Æ=¦b¦¹ª¬ºA¤U)
attackSkillSlot_0_loopSlot
# ¦¹²Õ§Þ¯à¤§«án±µÄòªº²Õ§O(ªÅ¥Õ=Ãö¡B0¥H¤W=«ü©w²Õ§O)¡A±N·|²M°£¸Ó²Õªº¨Ï¥Î®É¶¡»P¦¸¼Æ¬ö¿ý¡A¥Î¥H°t¦XmaxUses©Mtimeoutsµ¥³]©w¨Ó±±¨î§Þ¯àªº¨Ï¥Î
attackSkillSlot_0_prevSkill
# ¤W¦¸§ðÀ»§Þ¯à¦WºÙ«á±µÄò¦¹²Õ§ðÀ»§Þ¯à
# (ªÅ¥Õ=Ãö ¹ïÀ³tables/skills.txt¡A½Ð¥´¤W§Þ¯à¤¤¤å¦WºÙ±Ò°Ê¦¹²Õ¥\¯à¡A¦p:¤»¦X®±)
attackSkillSlot_0_delayTime 0.5
# ¥i¦Û¦æ¼W¥[²Ä1²Õ(attackSkillSlot_1_XXX)¡B²Ä2²Õ(attackSkillSlot_2_XXX)¡A¥H¦¹Ãþ±À
#----------------------------------[¦Û°Ê¨Ï¥Î»²§U§Þ¯à³]©w]----------------------------------
useSelf_skill_smartHeal 1
# ¦Û°Ê¿ï¾Üªv¡³Nªºµ¥¯Å(0=Ãö¡B1=¶})
#-- ¦Û°Ê¨Ï¥Î»²§U§Þ¯à²Ä0²Õ
useSelf_skill_0 ªv¡³N
useSelf_skill_1 #Å]¤O¼W´T <<¥»¤H¹êÅç¹L...¥Î¥L¨Ã¨S¦³¤ñ¸û¦³®Ä ©ì©µ®É¶¡¦Ó¤w ¥Î¥L§Ú¸gÅçȤj·§°Ó50¸U¥ª¥k
# ¹ïÀ³tables/skills.txt¡A½Ð¥´¤W§Þ¯à¤¤¤å¦WºÙ±Ò°Ê¦¹²Õ¥\¯à¡A¦p:Âù¤â¼C§ðÀ»³t«×¼W¥[
useSelf_skill_0_smartEquip
useSelf_skill_1_smartEquip
# «ü©w¥²¶·¥ý¸Ë³Æ«á¤~¥iÀò±o¦¹§Þ¯à¤§¸Ë³Æ¦WºÙ¤Î¦ì¸m[®æ¦¡:¦WºÙ,¦ì¸m]
useSelf_skill_0_hp_lower 0
useSelf_skill_0_hp_upper 90
useSelf_skill_1_hp_lower 0
useSelf_skill_1_hp_upper 100
# HP¤¶©ó¦¹¨â³]©wÈ(lower,upper)¤§¶¡®É¨Ï¥Î¦¹§Þ¯à(%)
useSelf_skill_0_inLockOnly 0
useSelf_skill_1_inLockOnly 1
# ¥u¦bÂê©w¦a¹Ï¨Ï¥Î¦¹§Þ¯à(0=Ãö¡B1=¶})
useSelf_skill_0_lvl 10
useSelf_skill_1_lvl 10
# ¨Ï¥Î§Þ¯àµ¥¯Å
useSelf_skill_0_maxAggressives 0
useSelf_skill_1_maxAggressives 0
# ³Ì¦h³Q´X°¦©Çª«¦P®É§ðÀ»¨Ï¥Î¦¹§Þ¯à(0=¤£¨î)
useSelf_skill_0_minAggressives 0
useSelf_skill_1_minAggressives 0
# ¦Ü¤Ö³Q´X°¦©Çª«¦P®É§ðÀ»¨Ï¥Î¦¹§Þ¯à(0=¤£¨î)
useSelf_skill_0_maxCastTime 10
useSelf_skill_1_maxCastTime 10
# ¨Ï¥Î¦¹§Þ¯à©Ò»Ý³Ìªø®É¶¡(¬í)¡A¬I®i¦¨¥\§Y·|Ä~ÄòAI°Ê§@¡A¤£»Ýµ¥¨ì©µ¿ð®É¶¡µ²§ô
useSelf_skill_0_minCastTime 0
useSelf_skill_1_minCastTime 0
# ¨Ï¥Î¦¹§Þ¯à©Ò»Ý³Ìµu®É¶¡(¬í)¡A¬I®i¦¨¥\¤´»Ýµ¥¨ì©µ¿ð®É¶¡µ²§ô¡A¤~·|Ä~ÄòAI°Ê§@
useSelf_skill_0_sp_lower 2
useSelf_skill_0_sp_upper 100
useSelf_skill_1_sp_lower 0
useSelf_skill_1_sp_upper 100
# SP¤¶©ó¦¹¨â³]©wÈ(lower,upper)¤§¶¡®É¨Ï¥Î¦¹§Þ¯à(%)
useSelf_skill_0_spirits_lower 0
useSelf_skill_0_spirits_upper 5
# ®ð²y¼Æ¤¶©ó¦¹¨â³]©wÈ(lower,upper)¤§¶¡®É¨Ï¥Î¦¹§Þ¯à(«DªZ¹D®a¥i¤£¥²³]©w)
useSelf_skill_0_stopWhenHit 1
useSelf_skill_1_stopWhenHit 1
# ³Q§ðÀ»®É°±¤î¨Ï¥Î¦¹§Þ¯à(0=Ãö¡B1=¶})
useSelf_skill_0_timeout 0
useSelf_skill_1_timeout 0
# ¨Ï¥Î¦¹§Þ¯à¤§¶¡¹j®É¶¡(¬í)¡A¦p:µ¥¯Å10"Âù¤â¼C§ðÀ»³t«×¼W¥["®É®Ä¬O300¬í
useSelf_skill_0_param2
useSelf_skill_1_param2
# ¨¤¦â³´¤J¯S®íª¬ºA¢Ð®É¨Ï¥Î¦¹§Þ¯à
useSelf_skill_0_status
useSelf_skill_1_status 113
# ¤£¦b¦¹ª¬ºA¤U¨Ï¥Î¦¹§Þ¯à¡A½Ð¥H³r¸¹¹j¶}(ªÅ¥Õ=Ãö¡B0¥H¤W=«ü©w«ùÄòª¬ºA¡Bt¼Æ=¦b¦¹ª¬ºA¤U)
useSelf_skill_0_whileSitting 0
useSelf_skill_1_whileSitting 0
# ÃÛ§¤®É¨Ï¥Î¦¹§Þ¯à
useSelf_skill_0_waitAfterKill 0
useSelf_skill_1_waitAfterKill 0
# ¾Ô°««á¼È®É¤£¨Ï¥Î¦¹§Þ¯à(0=Ãö¡B1=¶}) - ¼È°±¬í¼Æ½Ð©ócontrol/timeouts.txt¤¤³]©w
#------------------------------------[¶¤¥î§Þ¯à³]©w]------------------------------------
partyAutoResurrect 0
# ¦Û°Ê´_¬¡¶¤¤Í (0Ãö³¬ 1¶}±Ò ,»Ý¦³´_¬¡³N©Î¤Ñ¦a¾ð¸¤l)
partyAutoResurrectTime 5
# ¶¤¤Í¦º¤`«á´X¬í«á¨Ï¥Î´_¬¡³N (³æ¦ì:¬í)
partySkill_smartHeal 1
# ¨Ï¥Îªv¡³N®É¦Û°Ê¿ï¾Üµ¥¯Å (0Ãö³¬ 1¶}±Ò)
partySkill_distance 5
# ¶¤¤Í¥Ø¼Ð¤Hª«¬I©ñ§Þ¯à¶ZÂ÷
partySkill_checkWall 1
# ¶¤¤Í¥Ø¼Ð¬I©ñ§Þ¯à«eÀˬd¬O§_¦³»Ùꪫ(0Ãö³¬ 1¶}±Ò)
#¨Ï¥Î¶¤¥î§Þ¯à¥²¶·¦b²Õ¶¤¤U¤~±Ò°Ê,¥BuseSelf_skill»²§U§Þ¯à¦Ü¤Ö³]©w¤@²Õ
partySkill_0
# §Þ¯à¦WºÙ³]©w°Ñ·Óskills.txt
partySkill_0_smartEquip
# «ü©w¥²¶·¥ý¸Ë³Æ«á¤~¥iÀò±o¦¹§Þ¯à¤§¸Ë³Æ¦WºÙ¤Î¦ì¸m[®æ¦¡:¦WºÙ,¦ì¸m]
partySkill_0_lvl 10
# ¬I©ñ§Þ¯àµ¥¯Å
partySkill_0_target
# ³Q¬I©ñ§Þ¯à¥Ø¼Ð¤Hª«¦WºÙ,³]¸m¦h¤H½Ð¥H³r¸¹¹j¶},±N·|¨Ì§Ç¨Ï¥Î(¶¤¤Í)
partySkill_0_targetHp_lower 0
partySkill_0_targetHp_upper 60
# ¤¶©ó³Ì°ª³Ì§CHP¶q¬I©ñ
partySkill_0_maxCastTime 10
# ¬I©ñ§Þ¯à³Ìªø®É¶¡
partySkill_0_minCastTime 0
# ¬I©ñ§Þ¯à³Ìµu®É¶¡
partySkill_0_sp_lower 0
partySkill_0_sp_upper 100
# ¤¶©ó³Ì°ª³Ì§CSP¶q¬I©ñ
partySkill_0_timeout 0
# ¬I©ñ§Þ¯à¶¡¹j®É¶¡
partySkill_0_status
# ¶¤¤Í¤£¦b¦¹ª¬ºA¤U¬I©ñ,½s¸¹½Ð°Ñ¦Òtables/msgstrings.txt (ªÅ¥Õ=Ãö¡B0¥H¤W=«ü©w«ùÄòª¬ºA¡Bt¼Æ=¦b¦¹ª¬ºA¤U)
partySkill_0_onSit 0
# ¶È¦b¥Ø¼Ð¤Hª«ÃÛ§¤®É¬I©ñ¦¹§Þ¯à
partySkill_0_statusTimeout
#¦¹§Þ¯à±N·|«ùÄòªº®É¶¡, ¥u¦³³]©w«ùÄòª¬ºA¤~·|¦³§@¥Î,¥iÁ×§K¥Ø¼ÐÂ÷¶}µe±«áµo§b (³æ¦ì:¬í)
partySkill_0_param1
# ¶¤¤Í³´¤J¯S®íª¬ºAA®É¨Ï¥Î
partySkill_0_param2
# ¶¤¤Í³´¤J¯S®íª¬ºAB®É¨Ï¥Î
partySkill_0_param3
# ¶¤¤Í³´¤J¯S®íª¬ºAC®É¨Ï¥Î
partySkill_0_stopWhenHit 0
# ¦Û¨³Q§ðÀ»®É°±¤î¨Ï¥Î¦¹§Þ¯à(0=Ãö¡B1=¶})
partySkill_0_stopWhenHitTarget 0
# ¥Ø¼Ð¤Hª«³Q§ðÀ»®É°±¤î¨Ï¥Î¦¹§Þ¯à(0=Ãö¡B1=¶})
#------------------------------------[¦Û°Ê¨Ï¥Îª««~³]©w]------------------------------------
#-- ¦Û°Ê¨Ï¥Îª««~²Ä0²Õ --
useSelf_item_0
# «ü©w¨Ï¥Î¤§ª««~,½Ð¥´¤Wª««~¤¤¤å¦WºÙ±Ò°Ê¦¹²Õ¥\¯à,³]¸m¦h¼Ë½Ð¥H³r¸¹¹j¶},±N·|¨Ì§Ç¨Ï¥Î
useSelf_item_0_hp_lower 0
useSelf_item_0_hp_upper 100
# HP¤¶©ó¦¹¨â³]©wÈ(lower,upper)¤§¶¡®É¨Ï¥Î¦¹ª««~(%)
useSelf_item_0_maxAggressives 0
# ³Ì¦h³Q´X°¦©Çª«¦P®É§ðÀ»¨Ï¥Î¦¹ª««~(0=¤£¨î)
useSelf_item_0_minAggressives 0
# ³Ì¤Ö³Q´X°¦©Çª«¦P®É§ðÀ»¨Ï¥Î¦¹ª««~(0=¤£¨î)
useSelf_item_0_sp_lower 0
useSelf_item_0_sp_upper 100
# SP¤¶©ó¦¹¨â³]©wÈ(lower,upper)¤§¶¡®É¨Ï¥Î¦¹ª««~(%)
useSelf_item_0_stopWhenHit 0
# ³Q§ðÀ»®É°±¤î¨Ï¥Î¦¹ª««~(0=Ãö¡B1=¶})
useSelf_item_0_inLockOnly 0
# ¥u¦bÂê©w¦a¹Ï¨Ï¥Î¦¹ª««~(0=Ãö¡B1=¶})
useSelf_item_0_repeat 1
# ³sÄò¨Ï¥Î¦¹ª««~(0~1=1¦¸¡B2¥H¤W=¦¸¼Æ)
useSelf_item_0_timeout 0
# ¨Ï¥Î¦¹ª««~¤§¶¡¹j®É¶¡(¬í)
useSelf_item_0_param2
# ¨¤¦â³´¤J¯S®íª¬ºA¢Ð®É¨Ï¥Î¦¹ª««~¡A½Ð¥H³r¸¹¹j¶}(0=Ãö¡B1¥H¤W=«ü©w¯S®íª¬ºA¢Ð¡Bt¼Æ=¤£¦b¦¹ª¬ºA¤U)
useSelf_item_0_status
# ¤£¦b¦¹¤Hª«ª¬ºA¤U¨Ï¥Î¦¹ª««~
useSelf_item_0_checkSupplyFirst 0
# ¨Ï¥Î¦¹ª««~«e¥ýÀˬd¬O§_¨Ï¥Î«á·|¨ì¹F¨úܩζRª«¤§¤U(0=Ãö¡B1=¸Éµ¹¬yµ{¤¤¤´·|¨Ï¥Î¡B2=¸Éµ¹¬yµ{¤¤¤£·|¨Ï¥Î)
# ¦pªGÀˬd¦¨¥ß¡A±N·|ª½±µ±Ò°Ê¸Éµ¹¬yµ{¡A¦Ó¤£¨Ï¥Î¦¹ª««~
#------------------------------------[¦Û°Ê¾ß¨úª««~³]©w]------------------------------------
itemsTakeAuto 0
# ¾ß¨úª««~(0=Ãö¡B1=§â©Çª«²M§¹¤~¾ß¨úª««~¡B2=¾ß§¹ª««~¤~·|§ðÀ»)
itemsGatherAuto 0
# ¾ß¨úµL¥Dª««~(0=Ãö¡B1=§â©Çª«²M§¹¤~¾ß¨úª««~¡B2=¾ß§¹ª««~¤~·|§ðÀ»)
itemsMaxWeight 48
# t«°ª©ó¦h¤Ö¦Ê¤À¤ñ«á°±¤î¾ß¨úª««~¡A¨Ã±Ò°Ê¦Û°Ê¸Éµ¹¥\¯à
itemsGreedyMode 0
# ³g°ý¾ßª«¼Ò¦¡(¶W¹Lt«¤W¦^¦sÂI³~¤¤¹J©Ç§ðÀ»¤´§â©Çª«²M§¹¨Ã¾ß¨ú)(0=Ãö¡B1=¶})
itemsGatherInLockOnly 1
# ¥u¦bÂê©w¦a¹Ï¾ß¨úµL¥Dª««~(0=Ãö¡B1=¶})
itemsGatherCheckWall 1
# ¾ß¨úµL¥Dª««~Àˬd¬O§_¦³»Ùꪫ(0=Ãö¡B1=¶})
itemsGatherDistance 2
# µL¥Dª««~ªþªñ´X®æ¤º¦³¤H¤£¾ß¨ú(n=¶ZÂ÷)
itemsTakeParty 1
# À°§U¶¤¤Í¾ß¨úª««~
itemsGatherDistanceFromYou 20
# ¾ß¨ú«ü©w¶ZÂ÷¥H¤ºªº±¼¸¨ª««~
importantItemDistance 20
# ¾ß¨ú«ü©w¶ZÂ÷¥H¤ºªº«nª««~
importantItemFirst 1
# ¾ß¨ú«nª««~«á¤~·|§ðÀ» (0=Ãö¡B1=¶})
importantItemSequence 1
# ¾ß¨ú«nª««~®É, ¨Ì·Ó¥X²{«nª««~¶¶§Ç¾ß¨ú (0=Ãö¡B1=¶})
takeMaxRouteDistance 50
# ¾ß¨ú¦æ¶i³Ì¤j¶ZÂ÷(®æ)
takeMaxRouteTime 15
# pºâ¾ß¨ú¸ô®|³Ì¤j®É¶¡(¬í
#------------------------------------[¦Û°Ê¸Éµ¹ª««~³]©w]------------------------------------
searchNPC_distance 9
# ·s«¬NPC®y¼ÐÂ^¨úªk¦Û°Ê´M§äNPC³Ì»·¶ZÂ÷(0=©Ò¦³¥i¨£ªºNPC¡Bn=³Ì»·¶ZÂ÷)
searchNPC_useSamePosWhenFail 0
# ¦Û°Ê´M§äNPC¥¢±Ñ®É, ¨Ï¥Î¥Hnpcs.txt¸Ì¬Û¦P®y¼Ðªº½s¸¹(0=Ãö¡B1=¶})
searchNPC_restartWhenFail 0
# ¦Û°Ê´M§äNPC¥¢±Ñ®É, «·sµn¤J«á¦A´M§ä¤@¦¸(0=Ãö¡B1=¶})
modifiedTalk 1
# ÅýNPC¹ï¸Ü¬yµ{¯à§Ö³t¶i¦æ
##############¹ï¸Ü###############
talkAuto 0
# ±Ò°Ê¥H¤U»P«ü©wªºNPC¶i¦æ¹ï¸Ü(0=Ãö¡B1=¶})
talkAuto_0_npc
# «ü©wNPC½s¸¹
# ¥i¥Î·s«¬ªºnpc®y¼ÐÂ^¨úªk ex:talkAuto_0_npc auto payon 181 104
talkAuto_0_distance 4
# »P«ü©wNPC¹ï¸Ü¤§ÀH¾÷¶ZÂ÷(®æ)
talkAuto_0_npc_steps c c c r0 c c c n
# »P«ü©wNPC¹ï¸Ü¤§¶¶§Ç¡A½Ð¥HªÅ¥Õ¹j¶}
# (c='talk cont'¡Br#='talk resp #'¡Ba(#|"X")='talk answer (#|"X")'¡Bn='talk no')
talkAuto_0_hp 0
# HP§C©ó¦h¤Ö¦Ê¤À¤ñ®É±Ò°Ê¦Û°Ê¹ï¸Ü¥\¯à(%)
talkAuto_0_sp 0
# SP§C©ó¦h¤Ö¦Ê¤À¤ñ®É±Ò°Ê¦Û°Ê¹ï¸Ü¥\¯à(%)
talkAuto_0_brokenOnly 0
# ¦³¸Ë³Æ·lÃa®É¤~IJµo¦Û°Ê¹ï¸Ü¥\¯à(0=Ãö¡B1=¶})
talkAuto_0_supplyOnly 0
# ¥u¦b¦Û°Ê¸Éµ¹®É¤~IJµo¦Û°Ê¹ï¸Ü¥\¯à(0=Ãö¡B1=¶})
talkAuto_peace 0
# ¥Ø«e¥ô°È¬°attack®É¤£Ä²µo¥H¤W¦Û°Ê¹ï¸Ü¥\¯à(0=Ãö¡B1=¶})
talkAuto_single 0
# ¿W¥ß´`Àô¼Ò¦¡(¦Û°Ê´«¾T¯«)(0=Ãö¡B1=¶})
##############¦sÜ###############
storageAuto 0
# ¨Ï¥ÎÜ®w - ¦Û°Ê¦s©ñ(´£¨ú)ª««~(0=Ãö¡B1=¶})
storageAuto_npc 57614 geffen 120 62
# ¥d´¶©Ô¤p©j½s¸¹
# ¥i¥Î·s«¬ªºnpc®y¼ÐÂ^¨úªk ex:storageAuto_npc auto payon 181 104
storageAuto_npc_steps c r1 n p
# ¨Ï¥ÎÜ®w - ¦Û°Ê¦s©ñ(´£¨ú)ª««~¡A½Ð¥´¤W½Í¸Ü¶¶§Ç¨Ã¥HªÅ¥Õ¹j¶}¡A³Ì«á¥[p±Ò°ÊÜ®w±K½X
# ¦pµo²{µLªk¥¿±`»P¥d´¶©Ô¤p©j¹ï¸Ü¡A½Ð¦Û¦æ½T»{¹ï¸Ü¶¶§Ç
storageAuto_distance 6
# »P¥d´¶©Ô¤p©j¹ï¸Ü¤§ÀH¾÷¶ZÂ÷(®æ)
getAuto_peace 1
# §ðÀ»µ²§ô¤~IJµo¥H¤U¦Û°Ê»â¨ú¥\¯à(0=Ãö¡B1=¶})
storageAuto_password
# Ü®w±KÆ_³]©w¡A¨Ã«D³]©wªº©ú½X¡A¦Ó¬O½s½X«áÅܦ¨ªº32Ó^¤å©M¼Æ¦r(¥ÑX-Mode¶}ܨú±o)
getAuto_0
# ¹ïÀ³tables/items.txt¡A½Ð¥´¤Wª««~¤¤¤å¦WºÙ±Ò°Ê¦¹²Õ¥\¯à¡A¦p:¬õ¦âÃĤô
getAuto_0_minAmount 0
# ª««~¼Æ¶q®ø¯Ó¨ì¹F¤U®É¡A·|¨«¦^«°»P¥d´¶©Ô¤p©j´£¨úª««~(ªÅ¥Õ=¦^Àx¦sÂI¤~IJµo)
getAuto_0_maxAmount 0
# ´£¨ú¦Üª««~¼Æ¶q¤W
getAuto_0_passive 0
# ¥u¦b¦^«°®É´£»âª««~,¤£Ä²°Ê¦Û°Ê¦^«°¸Éµ¹¶}Ãö(0=Ãö¡B1=¶})
# ¥i¦Û¦æ¼W¥[²Ä1²Õ(getAuto_1_XXX)¡B²Ä2²Õ(getAuto_2_XXX)¡A¥H¦¹Ãþ±À
##############¶R½æ###############
buyAuto_peace 0
# §ðÀ»µ²§ô¤~IJµo¦Û°Ê¶Rª«¥\¯à(0=Ãö¡B1=¶})
#-- ¦Û°ÊÁʶRª««~²Ä0²Õ --
buyAuto_0
# ¹ïÀ³tables/items.txt¡A½Ð¥´¤Wª««~¤¤¤å¦WºÙ±Ò°Ê¦¹²Õ¥\¯à¡A¦p:¬õ¦âÃĤô
buyAuto_0_npc
# °Ó¤HNPC½s¸¹
# ¥i¥Î·s«¬ªºnpc®y¼ÐÂ^¨úªk ex:buyAuto_0_npc auto payon 181 104
buyAuto_0_minAmount 1
# ª««~¼Æ¶q®ø¯Ó¨ì¹F¤U®É¡A·|¨«¦^«°ÁʶRª««~(ªÅ¥Õ=¦^Àx¦sÂI¤~IJµo)
buyAuto_0_maxAmount 10
# ÁʶR¦Üª««~¼Æ¶q¤W
buyAuto_0_distance 4
# »P°Ó¤HNPC¹ï¸Ü¤§ÀH¾÷¶ZÂ÷(®æ)
# ¥i¦Û¦æ¼W¥[²Ä1²Õ(buyAuto_1_XXX)¡B²Ä2²Õ(buyAuto_2_XXX)¡A¥H¦¹Ãþ±À
buyAuto_0_talkMode 0
# ¿W¥ß¦Û°ÊÁʪ«NPC¶Rª«®É¨Ï¥Î¹ï¸Ü½Í¼Ò¦¡(0=Ãö¡B1=¶})
buyAuto_0_npc_steps c r1 n
# ¿W¥ß¦Û°ÊÁʪ«NPC¹ï¸Ü¤§¶¶§Ç¡A½Ð¥HªÅ¥Õ¹j¶}
# (c='talk cont'¡Br#='talk resp #'¡Ba(#|"X")='talk answer (#|"X")'¡Bn='talk no')
sellAuto 0
# ¦Û°Ê½æ¥Xª««~(0=Ãö¡B1=¶})
sellAuto_npc
# °Ó¤HNPC½s¸¹
# ¥i¥Î·s«¬ªºnpc®y¼ÐÂ^¨úªk ex:sellAuto_npc auto payon 181 104
sellAuto_distance 4
# »P°Ó¤HNPC¹ï¸Ü¤§ÀH¾÷¶ZÂ÷(®æ)
##############¤â±À¨®###############
cartAuto 0
# ¨Ï¥Î¤â±À¨® - ¦Û°Ê©ñ¸m(®³¨ú)ª««~(0=Ãö¡B1=¶})
cartMaxWeight 95
# ©ñ¸m¤â±À¨®³Ì¤jt«(%)
cartSmartWeight 1
# ¤â±À¨®¦Û°Ê©ñ¸mª««~®É, ¦Û°Ê§PÂ_³Ì¤jt«(0=Ãö¡B1=¶})
getAutoToCart_0
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getAutoToCart_0_maxAmount 10
# «ü©w´£»â¦Ü¤â±À¨®¦Üª««~¼Æ¶q¤W
# ³o¬Oª½±µ¥ÑÜ®w§âª««~©ñ¤J¤â±À¨®¡A¥u·|¦b¦sܮɦ³§@¥Î
#------------------------------------[¦Û°Ê¸òÀHª±®a³]©w]------------------------------------
follow 0
# ¸òÀH¼Ò¦¡±Ò°Ê(0=Ãö¡B1=¶})
followTarget
# ¸òÀH¼Ò¦¡¥Ø¼Ð(ª±®a¦WºÙ)
followDistanceMax 6
# ³Ì¤j¸òÀH¶ZÂ÷(®æ)
followDistanceMin 4
# ³Ì¤p¸òÀH¶ZÂ÷(®æ)
followLos¡´ÄY¸T±i¶K¨pªA¡´
# ¸ò¥á®É¥H¨C¬í´X®æªº¶ZÂ÷©¹¥Ø¼Ð®ø¥¢ªº¤è¦V¨«¥h(«ØÄ³¤£n×§ï)
#--------------------------------------[¦×¬Þ¼Ò¦¡³]©w]--------------------------------------
tankMode 0
# ¦×¬Þ¼Ò¦¡±Ò°Ê(0=Ãö¡B1=¶})
tankModeTarget
# ¦×¬Þ¼Ò¦¡¥Ø¼Ð(ª±®a¦WºÙ)
#--------------------------------------[¦Û°Ê¨ú®ø³]©w]--------------------------------------
dealAuto 1
# ¦Û°Ê¥æ©ö(0=Ãö¡B1=¦Û°Ê¨ú®ø¡B2=¦Û°Ê±µ¨ü)
partyAuto 1
# ¦Û°Ê¨ú®ø¶¤¥îÁܽÐ(0=Ãö¡B1=¶})
partyAutoShare 1
# ²Õ¶¤¸gÅçȧ¡¤À¶}Ãö(0=¦U¦Û¨ú±o¡B1=§¡¤À)
guildAutoDeny 1
# ¦Û°Ê¨ú®ø¤½·|ÁܽÐ(0=Ãö¡B1=¶})
friendAuto 1
# ¦Û°Ê¦]À³¦n¤ÍÁܽÐ(0=Ãö¡B1=¦Û°Ê¨ú®ø¡B2=¦Û°Ê±µ¨ü)
ignoredAll 1
# ©Úµ´±K»y¶}Ãö(0=±µ¨ü©Ò¦³±K»y¡B1=©Úµ´©Ò¦³±K»y)
#----------------------------------------[¨t²Î³]©w]------------------------------------
seconds_per_block 0.12
# ²¾°Ê¤@®æ©Ò»Ý®É¶¡
sleepTime 50000
# µ{¦¡°j°éÀR¤î®É¶¡(·L¬í)
#----------------------------------------[mod ·s¼W]------------------------------------
autoUpdateNPC 1
# ¦Û°Ê§ó·sNPC½s¸¹
fastInfoDetect 0
# §Ö³t¨ú±o©m¦W¸ê°T(¦pªG¤Ó¦hª±®a¦bµø½u¤º¥i¯à³y¦¨Â_½u)(0=Ãö¡B1=¶})
guildAutoInfo 10
# ¦Û°Ê¯Á¨ú¤½·|¸ê°T¶¡¹j®É¶¡(0=Ãö¡B1¥H¤W=¶¡¹j®É¶¡(¬í))
makeChatwhenSit 0
# µo§b¶W¹L¤@©w®É¶¡¶}±Ò²á¤Ñ«Ç(²á¤Ñ«Ç¦WºÙ½Ð¹ï·Ó control\chatauto.txt¨Ã³]©wµo§b§¤¤U)(0=Ãö¡B1=¶})
chatRoom ¤H¤£¦b...±¾ºô¤¤
# ²á¤Ñ«Ç¦WºÙ
chatRoomMode 20,1
# ²á¤Ñ«ÇÄÝ©Ê <limit #>,<public flag>,<password>
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