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#ùø ùø
#ùø ¦øªA¾¹/±b¸¹ ¦¹°Ï³£¥i²¤¹L¥~±¾°õ¦æ®É·|¦Û°Ê´£¥Ü¿é¤J ùø
#ùø ùø
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#ùø ¦øªA¾¹/±b¸¹/¤Hª« ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
master ¥xÆW - ¦ÑªB¤Í¦øªA¾¹ (§K¶O¬dº¸´µ¡B§K¶O·RÄRµ·, §K¶O¬¥©_)
# ¥D¤À¬y¦WºÙ
server
# ¹CÀ¸¦øªA¾¹½s¸¹
username
# ¹CÀ¸±b¸¹
password
# ¹CÀ¸±K½X
loginPinCode
# µn¤JÁä½LÂê
char
# ¨¤¦â½s¸¹ ¢¯ =²Ä¤@¶¥ªÃä¡B ¢° =²Ä¤@¶¤¤¶¡¡B ¢± =²Ä¤@¶¥kÃä
# ¨¤¦â½s¸¹ ¢² =²Ä¤G¶¥ªÃä¡B ¢³ =²Ä¤G¶¤¤¶¡¡B ¢´ =²Ä¤G¶¥kÃä
# ©R¥O"charselect 1" ¦^¨ì¨¤¦â¿ï¾Üµe±·|²M°£¨¤¦â½s¸¹
bindIp
# ¦pªG±zªº¹q¸£¦³¦hÓ IP ¦a§}¡A§A¥i¥H¿ï¾Ün¨Ï¥Îþ¤@Ó n¬O±z¤£½T©w¡A³oӿﶵ±zÀ³¸Ó«O¯dªÅ¥Õ¡C
forceMapIP
# «ü©w¦a¹Ï¦øªA¾¹IP [ twRO ½Ð¯dªÅ ]
storageEncryptKey 0x050B6F79, 0x0202C179, 0x00E20120, 0x04FA43E3, 0x0179B6C8, 0x05973DF2, 0x07D8D6B, 0x08CB9ED9
# Ü®w¥[±Kª÷Æ_½s½X
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ºô¸ô³s½u²Ó¸` ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
pauseCharServer 0
# ³s±µ¨¤¦â¦øªA¾¹«eµ¥Ô®É¶¡ [ ¬í ]
pauseMapServer 0
# ³s±µ¦a¹Ï¦øªA¾¹«eµ¥Ô®É¶¡ [ ¬í ]
ignoreInvalidLogin 0
# Y³]¬° 1¡A«h·|©¿µø "±b¸¹¤£¦s¦b" ªº°T®§
secureLogin_requestCode
# ¦w¥þµn¤J»Ý¨D½X[16¶i¦ì]
# ¦pªG¹CÀ¸¦øªA¾¹n¨D¦w¥þ³s½u¡A¦¹³B¿é¤J¦w¥þ»Ý¨D½X
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ùø
#ùø X-Kore ¤º±¾¼Ò¦¡ »P »·ºÝ±±¨î ³]©w ùø
#ùø ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùø XKore ¼Ò¦¡¿ï¾Ü ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
XKore 0
# ¢¯¡G¤£¨Ï¥Î
# ¢°¡GXKore => RO¥Dµ{¦¡ => ¹CÀ¸¦øªA¾¹
# ¢±¡GRO¥Dµ{¦¡ => XKore => ¹CÀ¸¦øªA¾¹
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùø XKore ¢° ¿ï¶µ ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
XKore_silent 0
# XKore¢°¼Ò¦¡¶}±Ò«á¡A¬O§_nÁôÂà Kore ªº°T®§©ó RO ¹ï¸ÜÄ椤¡H [¢¯ = ¤£ÁôÂÃ] [¢° = ÁôÂÃ]
XKore_bypassBOTDetection 0
# XKore¢°¬O§_¶}±Ò¤Ï©x¤è¥~±¾°»´ú¥\¯à¡H [¢¯ = ¤£¨Ï¥Î] [¢° = ¨Ï¥Î]
XKore_exeName ragfree.exe
# XKore¢°¼Ò¦¡©Ò¹ïÀ³ªº RO ¥Dµ{¦¡ÀɦW [§K¶O = ragfree.exe] [¥þ°Ï = RagAll.exe] [¤ë¶O¦ÑªB¤Í = Ragexe.exe] [¦ÑªB¤Í = RagOld.exe]
XKore_port 2350
# XKore¢°¼Ò¦¡©Ò¹ïÀ³ªº RO ¥Dµ{¦¡³s±µ°ð [¤@¯ë¤£»Ýnקï]
XKore_dll NetRedirect.dll
# XKore¢°¼Ò¦¡©Ò¨Ï¥Îªº°ÊºA³s±µ®wÀɮצWºÙ [¤@¯ë¤£»Ýnקï]
XKore_autoAttachIfOneExe 1
# XKore¢°¼Ò¦¡¬O§_¥u¹ïÀ³¤@Ó RO ¥Dµ{¦¡ [¤@¯ë¤£»Ýnקï] [¢¯ = ¦P®É¦³¦hÓ RO ¥Dµ{¦¡] [¢° = ¥u¦³¤@Ó RO ¥Dµ{¦¡]
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùø XKore ¢± ¿ï¶µ ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
XKore_listenIp 127.0.0.1
# XKore¢± ¸j©w IP¡AY§Aªº¹q¸£¦³¦hÓ IP ¦a§}¡A½Ð¿ï¾Ü¤@Ó [¶i¶¥³]©w¡A¥i¬Ù²¤]
XKore_listenPort 6901
# XKore¢±¸j©wºÝ¤f ¥Î©ó¦h¶}
XKore_publicIp 127.0.0.1
# XKore2 ¹ï¥~¶}©ñªº IP [¶i¶¥¥\¯à¡A¥i¬Ù²¤¡A¹w³]È 127.0.0.1 ¥u¦³¥»¾÷¯à°÷³s]
# »·ºÝµn¤J¥Î¡AÅý kore ©M RO«È¤áºÝ¡A¥i¥H¬O¤£¦P¥x¹q¸£
#ùùùùùùùùùùùùùùùùùùùùùùùù
#ùø »·ºÝ±±¨î ùø
#ùùùùùùùùùùùùùùùùùùùùùùùù
secureAdminPassword 1
# ¬O§_ÀH¾÷²£¥Í±ÂÅv±K½X
# Y±Ò¥Î XKore¢± ¤º±¾¼Ò¦¡¡A¦¹¶µ¥Ø¦]³]©w¬° 0 Ãö³¬¡C [0 = Ãö³¬¦¹¥\¯à][1 = ¶}±Ò¦¹¥\¯à]
adminPassword cliespau
# ±ÂÅv±K½X¡A·í¹ï Kore ±KÀW¿é¤J¦¹±K½X«á¡A§Y¥i¨ú±o kore ±±¨îÅv
# Y±Ò¥Î XKore¢± ¤º±¾¼Ò¦¡¡A¦¹¶µ¥Ø¬°µn¤J¹CÀ¸ªº±K½X¡C
callSign
# »·ºÝ±±¨î¥Î«e¾É»y
# ½Ð°Ñ¦Ò©x¤è¤â¥U Chat Commands ªº³¡¥÷
commandPrefix ;
# ¤º±¾¼Ò¦¡®É¡A©ó«È¤áºÝ¹ï¸ÜÄ檽±µ¤U kore «ü¥Oªº«e¾É»y
# ¶ñ¤J¤@Ó¦r¦ê¡A¥H¦¹¦r¦ê¬°¶}ÀYªº¹ï¸Ü¡A·|³Qµø¬°¹ï kore ¤U«ü¥O
# ¹w³]È¡G; [¤£À³×§ï]
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ùø
#ùø ¦a¹Ï¬ÛÃö ³]©w ùø
#ùø ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùùùùùùùùùùùùùùùùùùùùùùùù
#ùø Âê©w¦a¹Ï ùø
#ùùùùùùùùùùùùùùùùùùùùùùùù
lockMap ve_fild03
# ¦a¹Ï¦WºÙ¥H /tables/maps.txt ¤ºªº¦a¹Ï^¤å¦WºÙ¬°·Ç¡A«á±¤£¥[ .rsw
# Âê©w½m¥\¦a¹Ï
# °Ó¤Hn¦Û°Ê¶}³]ÅS¤Ñ°Ó©±³o®æ¥²¶·³]¬°nÂ\Åuªº¦a¹Ï
# ¤£µM±NµLªk¦Û°Ê¶}³]ÅS¤Ñ°Ó©± ¨Ò¦p: prontera
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùø Âê©w¦a¹Ï§¤¼Ð ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
# »Ý¦b¾ã±i¦a¹Ï¤ºÀH¾÷²¾°Ê«h¥i¬Ù²¤
lockMap_x
# Âê©wªº X ®y¼Ð
lockMap_y
# Âê©wªº Y ®y¼Ð
lockMap_randX
# Âê©wªº X ®y¼Ðªº¥ª¥k´X®æ½d³ò¤º
lockMap_randY
# Âê©wªº Y ®y¼Ðªº¤W¤U´X®æ½d³ò¤º
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ¦sÀxÂI¦a¹Ï ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùù
saveMap
# ¦a¹Ï¦WºÙ¥H /tables/maps.txt ¤ºªº¦a¹Ï^¤å¦WºÙ¬°·Ç¡A«á±¤£¥[ .rsw
# ¨¤¦â«¥ÍÂIªº¦a¹Ï¦WºÙ¡A¦p·Q¨Ï¥ÎÀþ²¾ª««~¦^«° ¥²¶·³]©w
saveMap_warpToBuyOrSell 0
# ¦Û°Ê¶Rª«/½æª«©Î¦sܱҰʮɬO§_¥ÎÀþ²¾ªº¤è¦¡¦^«°¡C
# ¢¯ = ¥Î¨«¸ôªº
# ¢° = ¥ÎÀþ²¾ [¨¤¦â«¥ÍÂIªº¦a¹Ï¦WºÙ¥²¶·³]©w]
saveMap_warpChatCommand
# ¬O§_¨Ï¥Î²á¤ÑÄæ¿é¤J«ü¥O¨ÓÀþ²¾¦^«° ¶ñ¤J«ü¥O¡A¯dªÅ¥Õ¤£¶}±Ò¦¹¥\¯à
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ¨ä¥¦²Ó¸`[¤H¤Õ,¶Ç°}] ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
allowedMaps
# ¦a¹Ï¦WºÙ¥H /tables/maps.txt ¤ºªº¦a¹Ï^¤å¦WºÙ¬°·Ç¡A«á±¤£¥[ .rsw
# ³]©w¦a¹Ï¦WºÙ¨Ï¥~±¾¥u³Q¤¹³\¦b³o¨Ç¦a¹Ï¤¤¬¡°Ê
#[§t½m¥\¦aÂI¡B«¥ÍÂI¡B¸ô¹Lªº¦a¹Ï]¡AYµL³]©w«h¦¹¥\¯à¤£¶}±Ò
allowedMaps_reaction 0
# YÀË´ú¨ì¨¤¦â¦ì©ó«D¤W±³]©wªº¦a¹Ï®É¡A°µ¦ó³B²z¡H [·í³Q¤H¤Õ©Î³Q¶Ç°e¤§°}¶Ç¨ì¤£©ú¦a°Ï®É]
# 0 = Àþ²¾¦^«°
# 1 = µ²§ôµ{¦¡
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ùø
#ùø §ðÀ»[¥´©Ç] ¦Û°Ê§¤¤U µ¥³]©w ùø
#ùø ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ¦Û°Ê§¤¤U ùø
#ùùùùùùùùùùùùùùùùùùùùùùùù
# ¡u°ª©ó¡v¤£¯à¤Ö©ó¡u§C©ó¡v[·|¤@§¤¤£°_]¡A³£³] 0 ¥NªíÃö³¬¥\¯à
sitAuto_hp_lower 0
# HP §C©ó¦¹ % ¼Æ¡A§¤¤U¥ð®§
sitAuto_hp_upper 100
# HP °ª©ó¦¹ % ¼Æ¡A¯¸°_Ä~Äò
sitAuto_sp_lower 0
# SP §C©ó¦¹ % ¼Æ¡A§¤¤U¥ð®§
sitAuto_sp_upper 0
# SP °ª©ó¦¹ % ¼Æ¡A¯¸°_Ä~Äò
sitAuto_over_50 0
# t«¶q¶W¹L 50% ®É¬O§_n±j¨î§¤µÛ
sitAuto_idle 0
# µo§b¹L¤[®É¬O§_n§¤¤U
sitAuto_look
# ¦Û°Ê§¤¤U®É¡A¨Åé©MÀY¡A±¹ïþÓ¤è¦V
# 8/0
# 1 ¡ø ¡ô ¡ù 7
# 2 ¡ö ¡÷ 6
# 3 ¡ú ¡õ ¡û 5
# 4
sitAuto_look_from_wall
# §¤¤U®É·í¹ï±¬OÀð¾À®É¨Åé©MÀY¡A±¹ïþÓ¤è¦V [¶ñ¤J¤W¤è¸¹½X]
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùø §ðÀ»[¥´©Ç] ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùù
attackAuto 2
# §ðÀ»¼Ò¦¡ [0 = ¤£§ðÀ»Å]ª«][1 = ¨üÅ]ª«§ðÀ»®É¤~§ðÀ» ][2 = ¦Û°Ê§ðÀ»Å]ª«¡A§Y¨Ï¬O«D¥D°Ê©Ç]
attackUseWeapon 1
# ¬O§_¨Ï¥ÎªZ¾¹§ðÀ»¡@[0= ¤£¨Ï¥ÎªZ¾¹][1= ¨Ï¥ÎªZ¾¹]
attackAuto_party 0
# ¬O§_§ðÀ»¶¤¤Í¥¿¦b§ðÀ»ªºÅ]ª«[0= Ãö][1= ¶}]
attackAuto_followTarget 0
# ¬O§_§ðÀ»¤w¸gÂê©w¬Y¦ìª±®a¡A¦ý©|¥¼³Q¸Óª±®a§ðÀ»ªºÅ]ª« [0 = ¤£¨Ï¥Î][1 = ¨Ï¥Î ]
attackAuto_inLockOnly 1
# ¬O§_¥u¦bÂê©wªº¦a¹Ï¤~¶i¦æ§ðÀ»
# 0 = ¥ô¦ó¦a¹Ï³£·|¶i¦æ§ðÀ»
# 1 = ¦bÂê©wªº¦a¹Ï¥H¥~ªº¦a¹ÏY¨üÅ]ª«§ðÀ»¤~·|¤ÏÀ»¦^¥h
# 2 = ¤£¤¹³\¶i¦æ¥ô¦óÂê©w¦a¹Ï¥H¥~ªº§ðÀ»¦æ°Ê [ª½±µ½Ä¨ìÂê©w¦a¹Ï¡A¤£½×¤¤³~¬O§_³QÅ]ª«°lÀ»]
attackAuto_notInTown 1
# ¬O§_¤£·|¦b«°Âí¦a¹Ï¤º¶i¦æ§ðÀ»
# 0 = ¦b«°Âí¦a¹Ï³£·|¶i¦æ§ðÀ»
# 1 = ¤£·|¦b«°Âí¦a¹Ï³£·|¶i¦æ§ðÀ»
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùø Âê©wÅ]ª«¸ô®| ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
attackMaxRouteDistance 30
# pºâ§ðÀ»¸ô®|ªº¶ZÂ÷ ¨Ì¦a¹Ï½ÆÂø©Ê³]©w ¤Hª«µo§b®É
# ©Î·í¹J¨ì¦a¹Ï¦øªA¾¹¹O®É ¹Á¸Õקï
# ª÷¦r¶ð³oºØ¦a¹Ï«Øij½Õ§C¤@ÂI¨Ó¨¾¤î¥~±¾µo§bµ¥°ÝÃD
# ¯U¯¶¡B½ÆÂø¦a¹Ï¥i³]©w15~20¡F¤@¯ë¦a¹Ï30¡F¶}Á諸40¡F¹w³]:100
attackMaxRouteTime 2
# pºâ§ðÀ»¸ô®|ªº®É¶¡[¬í]¡A¶W¹L¦Û°Ê©ñ±ó§ïÂê©w§O°¦
attackMinPlayerDistance 1
# ¥HÅ]ª«¬°¤¤¤ß¦h¤Ö®æ½d³ò¤º¦³¨ä¥Lª±®a®É¡A©ñ±ó§ðÀ» [¨¾·m©Ç]½Ð¦Ò¼{¨ì¤}½b¤â¨t©Î»·¶ZÂ÷¾·~
attackMinPortalDistance 4
# ¥HÅ]ª«¬°¤¤¤ß¦h¤Ö®æ½d³ò¤º¦³¶ÇÂI®É¡A©ñ±óÂê©w [¨¾¤£¤p¤ß¶i¤J¶ÇÂI³´¤J°j°é]
attackChangeTarget 2
# ¬O§_¨Ï¥Î´¼¼z«¬ÅÜ´«§ðÀ»¥Ø¼Ð
# 0=¤£¨Ï¥Î¡B1=¨Ï¥Î¡B2=¨Ï¥Î¡A¥B¥X²{ LOS ®É¡A´M§ä§ó¨Îªº¥Ø¼Ð¨Ó§ðÀ»¡C
# »¡©ú¡G
# Âê©w¬Y«D¥D°Ê©Çª««á¡AÁÙ¨S¶}¥´¡A¦¹®Éªþªñ¦³°ª¦MÀIªº¥D°Ê©Ç¾aªñ¡A
# ³oºØ±¡ªp¤U¡A¥i¥H¦Û°ÊÅÜ´«§ðÀ»¥Ø¼Ð¡A
# ±Ë±óì¥ýÂê©wªº«D¥D°Ê©Ç¡A§ï¦¨¥ý¥´¾aªñ¤¤ªº°ª¦MÀI¥D°Ê©Ç¡C
# LOS ¬O«ü attackCheckLOS ³]¬° 1 ®É¡A¥¿¦b¦Û°Ê°{Á×»Ùꪫªº±¡ªp¡A
# Y¦¹®Éªþªñè¦n¥X²{¡u¨S³Q»Ùꪫªý¾×¡vªº©Çª«¡A
# ´N¤£®ö¶O®É¶¡ LOS ¤F¡Aª½±µ¥ý¥´¨S³Qªý¾×ªº©Çª«¡C
#ùùùùùùùùùùùùùùùùùùùùùùùù
#ùø §ðÀ»¶ZÂ÷ ùø
#ùùùùùùùùùùùùùùùùùùùùùùùù
# ¦×·i¨t 1.5 ~ 2.5
# ªk³N¨t 1.5 ~ 9
# ¤}¤â¨t 1.5 ~ 15
attackDistance 1.5
# ³Ì¤p¥i§ðÀ»¶ZÂ÷
attackMaxDistance 2.5
# ³Ì¤j¥i§ðÀ»¶ZÂ÷
# ¦¹³]©w¬ÛÃö©ó¨¤¦â¾·~¡A½Ð°Ñ¦Ò¤W±µù¸Ñ¦Cªº³Ì¨ÎÈ¡A¶ñ¤J¦X¾Aªº¼ÆÈ¡C
# ª`·N¡A¿ù»~ªº³]©w·|¾ÉP½m¥\®Ä²v¤U°¡C
attackDistanceAuto 0
# ¬O§_¨Ì·Ó¤Hª«¸Ë³ÆªºªZ¾¹¡A¦Û°Ê§PÂ_³Ì¨Î§ðÀ»¶ZÂ÷¨Ã¼g¤J config.txt¡H
# Y¤£ª¾¹D§ðÀ»¶ZÂ÷¸Ó³]¦h¤Ö¡A¥iÅýµ{¦¡¥h¦Û°Ê§PÂ_¡C
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ¤}¤â/ªk®v/»·µ{ ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
runFromTarget 0
# ¬O§_¨C¦¸§ðÀ»®É«e¡A¦Û°Ê»P¥Ø¼ÐÅ]ª««O«ù¶ZÂ÷¡H
# ¤£¾A¦X¥Î¦b¥D°Ê©Ç¡A©ÎµLªk¤@À»¥²±þªº©Ç¡A
# ¦]¬°²Ä¤@À»Y¨S¥´¦º©Çª«¡A©Çª«´N·|°l¹L¨Ó¡A¦Ó¬°¤F«O«ù¶ZÂ÷·|¤@ª½°k©R¤£§ðÀ»¡C
# ¾A¦X¥Î¦b¦³Å]ªk¤Ï¨î¡A¥B¥i¬í±þªº«D¥D°Ê©Ç¡A
# ©Î¨««D±`ºCªº©Ç¡A¨Ò¦p¡G¦Ì¿|¡B¥v¥Å¡A¥i¥H¤@Ãä¶]µ¹¨e°l¡A¤@Ã䥴
runFromTarget_dist 6
# Y¤W±¶µ¥Ø¿ï¾Ü¶}±Ò¡An»P¥Ø¼ÐÅ]ª««O«ùªº¶ZÂ÷ [®æ]
# ¤£¯à¶W¹L¡u³Ì¤j¥i§ðÀ»¶ZÂ÷¡v¡A¶W¹L·|µLªk§ðÀ»¡C
attackCanSnipe 0
# ¬O§_¤¹³\¸óÀð©Î°ª§C®t¥´©Ç¡H
# ¸Ó½m¥\¦a¹Ï¥²¶·¬°¸óÀð©Î°ª§C®t¤]¯à¥´©Ç¡A¤~¦³§@¥Î¡C
autoMakeArrows 0
# ¬O§_¦Û°Ê»s³y½b¥Ú [n¦³¦¹§Þ¯à]
# ¦¹³B¶È¬O¶}±Ò¥\¯à[»s§@½b¥Ú³]©wÀɦb /control/arrowcraft.txt]
attackCheckLOS 0
# ¬O§_§PÂ_Å]ª«»P¨¤¦â¤¤¶¡¦³µL»Ùꪫªýê§ðÀ»¡A¦Û°Ê°{Á×»Ùꪫ
# ³o¥i¥HÁקK¦]¬°»Ùꪫªý¹j¥´¤£¨ì©Çª«¡A¦Óì¦aµo§b¡A
# ³q±`¥´¤£¨ìÅ]ª«®É¡A·|¦bµo§b3¬í«á©ñ±ó¡A§ï¥´§O°¦¡A
# ¦³ LOS ªº±¡ªp¡A·|¦Û°Ê©¹®ÇÃ䨫¤@®æ¡A¬Ý¯à¤£¯àÁ׶}»Ùꪫ§ðÀ»¡A
# ¤£¹L¤]¦³³sÄò¨«¦n´X®æ¤´³Qªý¾×ªº±¡ªp¡A³o®É¥i¯à¦¤w¶W¹L 3¬í¡C
# ¦¹¥\¯à¦³§Q¦³¹ô¡A½Ð¨Ì·Ó½m¥\¦a¹Ïªº¦a§Î±¡ªp¡A¦Û¦æ¨M©w¬O§_¨Ï¥Î¡C
# ¨Ï¥Î¦¹¥\¯à®É attackDistance ³Ì¤p§ðÀ»¶ZÂ÷¥²¶·¤j©ó 2
#ùùùùùùùùùùùùùùùùùùùù
#ùø ¤£±`¥Î ùø
#ùùùùùùùùùùùùùùùùùùùù
attackLooters 0
# ¬O§_Àu¥ý§ðÀ»¾ß¤F¾Ô§Q«~ªºÅ]ª«[¨Ò¦pªi§Q¦Y¤Fª««~¡AÀu¥ýÂê©w¥¦]
attackNoGiveup 0
# ¥Ã¤£©ñ±ó¼Ò¦¡¡AY³]¬° 1 «h´NºâµLªk¶Ë®`¨ì¥Ø¼Ð¤]·|Ä~ÄòÂê©w§ðÀ» [¦Y¤ý©Î¦×¬Þ¥Î]
aggressiveAntiKS 0
# Y³Q§O¤H·m©Ç¡A¬O§_¦Û°Ê©ñ±ó§ðÀ»¡A§ï¥´§O°¦
attackAuto_onlyWhenSafe 0
# ¥|©P¨S¦³¤H®É¤~§ðÀ»[0=Ãö¡B1=¶}]
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ùø
#ùø ª««~ [¾ß¨ú¡B¦Û°Ê¨Ï¥Î] ³]©w ùø
#ùø ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ¾ß¨úª««~ ùø
#ùùùùùùùùùùùùùùùùùùùùùùùù
itemsTakeAuto 1
# 0 = ¤£¾ß¨ú¥´¦ºÅ]ª««á¾ß¨ú±¼¸¨ª«¥\¯à
# 1 = ¥´¦º©Ò¦³Å]ª««á¦A¾ßªF¦è
# 2 = ¥´§¹¤@°¦°¨¤W¾ß§Y¨Ï¥¿³B©ó³QÅ]ª«³ò¼Þªºª¬ªp
itemsTakeAuto_party 0
# ¬O§_¤]¾ß¨ú¶¤¤Í¥´¦ºÅ]ª««á±¼¸¨ªºª««~
itemsGatherAuto 0
# ¬O§_¾ß¨ú¦a¤WªºµL¥Dª««~
# 0 = ¤£¾ß¨ú¥´¦ºÅ]ª««á¾ß¨ú±¼¸¨ª«¥\¯à
# 1 = ¥´¦º©Ò¦³Å]ª««á¦A¾ßªF¦è
# 2 = ¥´§¹¤@°¦°¨¤W¾ß§Y¨Ï¥¿³B©ó³QÅ]ª«³ò¼Þªºª¬ªp
itemsTakeGreed 0
# ¬O§_¨Ï¥Î³g°ý§Þ¯à¾ß¨úª««~
itemsMaxWeight 89
# t«¶q¨ì¹F¦¹%¼Æ¡A«K¤£¦A¾ß¨úª««~ [¶W¹L 50% µLªk¦^¦å¡B¦^Å]] [¶W¹L 90% µLªk§ðÀ»]
itemsMaxWeight_sellOrStore 70
# t«¶q¨ì¹F¦¹%¼Æ¡A«K·|±Ò°Ê¦Û°Ê½æª«©Î¦sÜ¥\¯à [¶W¹L 50% µLªk¦^¦å¡B¦^Å]] [¶W¹L 90% µLªk§ðÀ»]
itemsMaxNum_sellOrStore 99
# ª««~ºØÃþ¼Æ¨ì¹F¦¹¼Æ¡A«K·|±Ò°Ê¦Û°Ê½æª«©Î¦sÜ¥\¯à
cartMaxWeight 7900
# ¤â±À¨®¨ì¹F¦¹«¶q«K¤£¦A±Nª««~Ä椺ª««~¥[¤J¤â±À¨®[¬ÛÃöÀÉ®× items_control.txt]
itemsTakeAuto_new 0
# ¥¿±`±¡ªp¤U«ØijÃö³¬ ¶}±Ò¥i¯à·|³y¦¨ µLªk¾ß¨ú µL¥Dª««~
# ³o·|±Ò¥Î¥t¤@²Õ±M¬°¤}¤â¨t¾ß¨úª««~ªº¹êÅç©Êµ{¦¡½X¡A¦Ó«D쥻ªº¾ß¨úµ{¦¡½X¡C
# ¦pªG¾ß¨úª««~±`±`¥¢±Ñªº¸Ü
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ¦Û°Ê¨Ï¥Îª««~ ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
useSelf_item ¥Õ¦âÃĤô {
hp < 70%
}
useSelf_item ı¿ôÃĤô {
whenStatusInactive ı¿ôÃĤôª¬ºA
}
# ¤@Ӱ϶ô¥u¯à¨Ï¥Î¤@¥óª««~¡A°Ï¶ô¬O¥Ñ¨âÓªá¬A¸¹¤§¶¡²Õ¦¨¡C
# ¥i³]©w¦h²Õ¡A½Ð¦Û¦æ½Æ»s°Ï¶ô¶K¤W¡C
# µL³]©w[ª««~¦WºÙ¨S¦³¶ñ¤W]¡A¥NªíÃö³¬¸Ó°Ï¶ô¥\¯à¡C
# ½Ð¤Å¦bµL³]©wªº°Ï¶ô¤U«Ø¥ß¨ä¥L¦PÃþ³]©w°Ï³È¡C
#
# ¡u»²§Uª¬ºA¡v¦WºÙ¡A¦p¡Gı¿ôÃĤôª¬ºA¡A½Ð¬d /tables/skillsstatus.txt¡C
# ¡u¤£¨}ª¬ºA¡v¦WºÙ¡A¦p¡G¤¤¬r¡B¶Â·t¡A½Ð¬d /tables/skillsailments.txt ¡C
#
# ³]©w»¡©ú¡G
# 1.hp »P sp YµL¯S§O«ü©w¬° %¡A¨Ò¦p 50%¡A«h¼Æ¦r¥Nªí¹ê»Ú¼ÆÈ¡C
# 2.¥i¥H¥Î > ¤j©ó ©Î < ¤p©ó ¤§ÅÞ¿è¹Bºâ²Å¸¹¡A¨Ò¦p < 1000 ºw¦å¡C
# 3.¦]¬°¦øªA¾¹¦³ LAG °ÝÃD¡A¨Ï¥Î¥ô¦óª««~ [¸É¦å«~¨Ò¥~]¡A½Ð¥[¤W timeout ®É¶¡[¬í]¡C
# 4.¨Ì·Óª««~ªº¤£¦P©Ê½è¡A³]©w®É¥²¶·¥[¤W¤£¦Pªº°»´ú¾¹¡A¨Ò¦p¡G°»´úª¬ºA¡B°»´ú¼Æ¶q¡C
#
# ½d¨Ò-1¡G"Y¡u¤£¦b¡vı¿ôÃĤôª¬ºA¡A³Üı¿ôÃĤô"
# useSelf_item ı¿ôÃĤô {
# whenStatusInactive ı¿ôÃĤôª¬ºA
# }
#
# ½d¨Ò-2¡G"¦å§C©ó¦h¤Ö %¡A¦Y¸É«~"
# useSelf_item ¦n¦Yªº³½ {
# hp < 75%
# }
#
# ½d¨Ò-3¡G"¤õ½b¥Ú¼Æ¶q¤p©ó 100¡A¨Ï¥Î¤õ½b¥Úµ©"
# useSelf_item ¤õ½b¥Úµ© {
# inInventory ¤õ½b¥Ú < 100
# }
#
# ½d¨Ò-4¡G"¡u¦b¡v¤¤¬rª¬ºA¡A¦Yºñ¯ó¸Ñ¬r"
# useSelf_item ºñ¦âÃįó {
# whenStatusActive ¤¤¬rª¬ºA
# timeout 1
# }
#
# useSelf_item {
# ©Ò¦³¼Æ¦r±ø¥ó§¡¥i¨Ï¥Î ¤j©ó [>] ¤p©ó [<] µ¥©ó [= ©Î ª½±µ¿é¤J¼Æ¦r]
# hp
# HP ½d³ò ¹ê»Ú¦å¶q ©Î ¦Ê¤À¤ñ ¨Ò¦p:hp < 50% ©Î hp < 5000
# sp
# SP ½d³ò ¹ê»Ú¦å¶q ©Î ¦Ê¤À¤ñ ¨Ò¦p:sp < 50% ©Î sp < 5000
# homunculus_hp
# ¤H¤u¥Í©RÅé HP ½d³ò
# homunculus_sp
# ¤H¤u¥Í©RÅé SP ½d³ò
# homunculus_dead
# ¤H¤u¥Í©RÅ馺¤`®É ¡e1 = ¦º¤`®ÉIJµo¡f
# homunculus_resting
# ¤H¤u¥Í©RÅé¤w¦wºq®É
# mercenary_hp
# ¶Ä§L HP ½d³ò
# mercenary_sp
# ¶Ä§L SP ½d³ò
# mercenary_whenStatusActive
# ·í¶Ä§L¡u¦b¡v³oÓª¬ºA®É
# mercenary_whenStatusInactive
# ·í¶Ä§L¡u¤£¦b¡v³oÓª¬ºA®É
# onAction
# ·í AI ¬° ... ®É ¡e½Ð°Ñ¦Ò«ü¥O ai print¡f
# whenStatusActive
# ·í¤Hª«¡u¦b¡v³oÓª¬ºA®É
# whenStatusInactive
# ·í¤Hª«¡u¤£¦b¡v³oÓª¬ºA®É
# whenFollowing
# ·í¸òÀH®É ¡e¥D¤H¦WºÙ¡f
# spirit
# ®ð¼u¼Æ½d³ò ¡e¾A¥Î©ó©Ò¦³¥iÅ|ª¬ºA²y ¥]¬A ºj¤â¿ú¹ô, ×ù¨t®ð¼u, ¼vÄg²Å©G¡f
# amuletType
# ¼vÄg²Å©GÄÝ©Ê ¡e¤ô/¦a/¤õ/·¡f¡e«D¼vÄg½Ð¯dªÅ¡f
# aggressives
# ³QÅ]ª«³ò§ðªº°¦¼Æ
# partyAggressives
# ¶¤¤Í³QÅ]ª«³ò§ðªº°¦¼Æ
# monsters
# ©w°w¹ïþ¨ÇÅ]ª«¨Ï¥Î
# notMonsters
# ©w¤£¹ïþ¨ÇÅ]ª«¨Ï¥Î
# monstersCount
# µø³¥¨ÓÅ]ª«¼Æ¶q ¡e¤£¥]§tnotMonsters³]¸m¤§Å]ª«¡f
# defendMonsters
# ©w³Qþ¨Ç©Çª«§ðÀ»®É¨Ï¥Î
# stopWhenHit
# ³Q§ðÀ»®É¬O§_°±¤î¨Ï¥Î
# whenGround
# ·í¤Hª«¯¸¦b³oÓ½d³ò§Þ¯à®É
# whenNotGround
# ·í¤Hª«¤£¬O¯¸¦b³oÓ½d³ò§Þ¯à®É
# inLockOnly
# ¬O§_¥u¦bÂê©w¦a¹Ï¨Ï¥Î
# notWhileSitting
# ¬O§_¤£¦b§¤¤U®É¨Ï¥Î
# notInTown
# ¬O§_¤£¦b«°Âí¤¤¨Ï¥Î
# timeout
# ¨C¦¸¨Ï¥Îªº¶¡¹j®É¶¡¡]¬í¡^
# °²³]¦¹¶µ³]©w30¬í¡A¨º»ò±q¬I©ñ¶}©l30¬í¤º³£¤£·|¦A¬I©ñ
# inMap
# ¶È¦b¦¹¦a¹Ï¤W¨Ï¥Î ^¤å¦a¹Ï¦WºÙ
# inCart
# ·í¤â±À¨®¤º¦³¬Y¶µª««~¡A¤j©ó©Î¤p©ó¬Y¼Æ¶q®É ¡einCart ¬\¾ðªK < 10¡f
# inInventory
# ·í¨¤W¦³¬Y¶µª««~¡A¤j©ó©Î¤p©ó¬Y¼Æ¶q®É ¡einInventory ¬\¾ðªK < 10¡f
# zeny
# ¨¤Wzeny¶q
# whenEquipped
# ·í¤Hª«¸Ë³Æ¤F³o¸Ë³Æ®É
# whenNotEquipped
# ·í¤Hª«¨S¦³¸Ë³Æ¤F³o¸Ë³Æ®É
# devotees
# ·íÄ묹§Þ¯à³sµ²¹F¨ì³o¼Æ¦r®É
# disabled
# ¬O§_°±¥Î¥»°Ï¶ô ¡e1 = °±¥Î¡f
# manualAI
# ¬O§_¥u¦b AI ¬° manual ¤â°Ê¼Ò¦¡®É¨Ï¥Î
# }
#ùùùùùù ¦Ûq ¨Ï¥Îª««~ ùùùùùùùù
useSelf_item {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
homunculus_resting
mercenary_hp
mercenary_sp
mercenary_whenStatusActive
mercenary_whenStatusInactive
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
partyAggressives
monsters
notMonsters
monstersCount
defendMonsters
stopWhenHit
whenGround
whenNotGround
inLockOnly
notWhileSitting
notInTown
timeout 0
inMap
inCart
inInventory
zeny
whenEquipped
whenNotEquipped
devotees
disabled
manualAI
}
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ùø
#ùø ¦Û°Ê¦sÜ/¶Rª«/½æª«¡@³]©w ùø
#ùø ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
# ¤@Ӱ϶ô¥u¯à¶R¤@¥óª««~¡A°Ï¶ô¬O¥Ñ¨âÓªá¬A¸¹"{}"¤§¶¡²Õ¦¨¡C
# ¥i³]©w¦h²Õ¡A½Ð¦Û¦æ½Æ»s°Ï¶ô¶K¤W¡C
#ùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ¦Û°Ê¶Rª« ùø
#ùùùùùùùùùùùùùùùùùùùùùùùù
# Npc ®y¼Ð¸ê®Æ¡A½Ð°Ñ¦Ò /tables/npcs.txt
# ½d¨Ò¡G"¨¤WªºÄ±¿ôÃĤô¤Ö©ó 1 ®É±Ò°Ê¶Rª«¡A¶R10²~
# buyAuto ı¿ôÃĤô {
# npc NPC¸ê®Æ
# minAmount 1
# maxAmount 10
# }
#
# buyAuo ¶i¶¥³]©w: [Self Condition]
#
# buyAuto ª««~¦WºÙ {
# npc
# NPC©Ò¦bªº ^¤å¦a¹Ï+®y¼Ð ¡°¤£¥]§tNPCªº¦W¦r ¨Ò¦p: payon 159 96
# npc_steps
# «ü©w¸òNPC ¹ï¸Ü¶¶§Ç [¥i¬Ù²¤]
# ¥u°w¹ï»Ýn¹ï¸Ü«á¤è¯à¶R½æªºNPC
# standpoint
# «ü©w¶Rª«®Én¯¸ªº¦ì¸m X Y ®y¼Ð [¯S®í¥Î³~¡A¥i¬Ù²¤¡AX Y ¤¤¶¡ªÅ¤@®æ]
# »P NPC ªº¥æ©ö¶ZÂ÷³Ì¤j¬ù¥i 20 ®æ¥ª¥k¡C
# ¬Y¨Ç¦a¤è¥i§Q¥Î¸ó«Ø¿vª«»P Npc ¥æ©ö¡A¨Ó¸`¬Ù¶¹L¥hªº¨«¸ô®É¶¡¡C
# ¨Ò¦p:¤Ñ¬z°Ó©± µLªkpºâ¸ô®|?
# ¦]¬°µLªk¨«¨ì°Ó¤H®ÇÃä ©Ò¥H¥[¤W ama_in01 30 24 ´N¥i¥H¤F
# distance 5
# ¶ZÂ÷ NPC ¦h¤Ö®æ¶}±Ò¹ï¸Ü [¥i¬Ù²¤¡A¹w³] 5]
# minAmount 2
# ¨¤WÄâ±a¶q¤p©ó¦¹¼Æ¥Ø¡A±Ò°Ê¦Û°Ê¶Rª«
# maxAmount 50
# ¶R¨ì¨¤WÄâ±a¶q¤j©ó¦¹¼Æ¥Ø
# zeny
# ¨¤Wªºª÷¿ú
# ¥i³]©w ¤j©ó [>] ¤p©ó [<] µ¥©ó [= ©Î ª½±µ¿é¤J¼Æ¦r]
#
# }
#ùùùùùù ¦Ûq¶Rª« ùùùùùùùù
buyAuto {
npc
npc_steps
standpoint
distance 5
price
minAmount 2
maxAmount 3
}
#ùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ¦Û°Ê½æª« ùø
#ùùùùùùùùùùùùùùùùùùùùùùùù
# n½æªºª««~¡A¦b /control/items_control.txt ¤¤³]©w
# Npc ®y¼Ð¸ê®Æ¡A½Ð°Ñ¦Ò /tables/npcs.txt
sellAuto 0
# ¬O§_¶}±Ò¦Û°Ê½æª«¥\¯à[0 = ¤£¨Ï¥Î][1 = ¶}±Ò¦Û°Ê½æª«]
sellAuto_npc
# ¦Û°Ê½æª«ªº NPC ¸ê®Æ [^¤å¦a¹Ï+NPCªº[®y¼Ð] ]
# ¡°¤£¥]§tNPCªº¦W¦r ¨Ò¦p: payon 159 96
sellAuto_distance 5
# ¶ZÂ÷ NPC ¦h¤Ö®æ¶}±Ò¹ï¸Ü
sellAuto_npc_steps
# «ü©w»PNPC¹ï¸Ü¶¶§Ç ¦pªG¤£³]©wªº¸Ü·|¥Î¹w³]¤è¦¡¨Ó¹ï¸Ü
# ®æ¦¡ sellAuto_npc_steps < NPC ¹ï¸Ü¥N½X [¯S®í¥Î³~¡A¥i¬Ù²¤]
sellAuto_standpoint
# «ü©w½æª«®Én¯¸ªº¦ì¸m®y¼Ð [¯S®í¥Î³~¡A¥i¬Ù²¤]
#ùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ¦Û°Ê¦sÜ ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùù
# n¦sܪºª««~¡A¦b /control/items_control.txt ¤¤³]©w
# Npc ®y¼Ð¸ê®Æ¡A½Ð°Ñ¦Ò /tables/npcs.txt
storageAuto 0
# ¬O§_¶}±Ò¦Û°Ê¦sÜ¥\¯à[0 = ¤£¨Ï¥Î][1 = ¶}±Ò¦Û°Ê¦sÜ]
storageAuto_password
# ¶}ܱK½X¡A½Ðª½±µ¿é¤J³]©wªº¼Æ¦r±K½X§Y¥i
storageAuto_npc
# ¦Û°Ê¦sܪº npc ®y¼Ð¸ê®Æ [^¤å¦a¹Ï+¥d´¶©Ôªº[®y¼Ð] ]
# ¡°¤£¥]§tNPCªº¦W¦r ¨Ò¦p: rachel 109 138
storageAuto_npc_type 1
# »P NPC ¹ï¸ÜªºÃþ«¬¡A1=c r1 n¡A2=c c r1 n¡A3=¦Ûq¡A¦Ûq¹ï¸Ü©R¥O¦ê¼g¦b¤U¤@Ó³]©w
storageAuto_npc_steps c r1 n
# ¦Ûq»P NPC ¹ï¸Ü©R¥O¦ê ¥i°Ñ¦Ò /tables/npcs.txt
#ùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ¨ä¥¦²Ó¸` ùø
#ùùùùùùùùùùùùùùùùùùùùùùùù
storageAuto_distance 5
# ¦Û°Ê¦sÜ®Én¯¸¦b¶ZÂ÷ NPC ¦h»·ªº¦ì¸m ¹w³]:5
storageAuto_keepOpen 0
# ¬O§_«O«ùÜ®w¶}±Ò
storageAuto_useChatCommand
# ¨Ï¥Î¹ï¸ÜÄæ¿é¤J«ü¥Oªº¤è¦¡¨Ó¥ÎÜ®w [³¡¥÷¦øªA¾¹¾A¥Î]
relogAfterStorage 0
# ¦Û°Ê¦sܧ¹¦¨«á¬O§_n«µn [0 = ¤£¨Ï¥Î][1 = ¨Ï¥Î]
minStorageZeny 80
# zeny ¤Ö©ó¦¹¼ÆÈ¡A¤£¦sÜ [¶}Ü®w»Ýn $$]
storageAuto_notAfterDeath 0
# ¬O§_ÁקK¨C¦¸¦º¤`w¦^«°«á´N¶i¦æ¦sÜ[¤Î½æª«] [0 = ¤£¨Ï¥Î][1 = ¨Ï¥Î]
pmNoValidate 1
#ùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ¦Û°Ê¨úÜ ùø
#ùùùùùùùùùùùùùùùùùùùùùùùù
# »Ý¥ý¶}±Ò¦Û°Ê¦sÜ¡A¤~¯à¦Û°Ê¨úÜ
# ¥i³]©w¦h²Õ¡A¦Û¦æ½Æ»s°Ï¶ô¶K¤W
# µL³]©w¡A¥NªíÃö³¬¦¹¥\¯à
# ½d¨Ò: ¨¤WÄâ±a¶q¤Ö©ó 0 ®É¨úÜ¡A¨ú¥X¨ì¨¤WÄâ±a¶q 100 ¤£·|µ¥¨ì¦sܱø¥ó¨ì¹F¤~¥h¨ú
# getAuto ¶À¦âÃĤô {
# minAmount 0
# maxAmount 100
# passive 0
# }
#
# getAuto ª««~¦WºÙ {
# minAmount 0
# ¨¤WÄâ±a¶q¡A¡u¤p©ó¡v©Î¡uµ¥©ó¡v¦¹¼Æ¥Ø¡A¶}©lÜ®w¨úª«
# maxAmount 10
# ¨ú¥X¨ì¨¤WÄâ±a¼Æ¶q¡uµ¥©ó¡v¦¹¼Æ¥Ø
# passive 0
# ¬O§_¥u¦b¦sܮɡA¤~¨ú¥X³oÓª««~
# ¹w³]¥un§C©ó minAmount¡A´N·|¥h¨úÜ¡AY³]¬° 1¡A·|§Ô@¨ì¦sܱø¥ó¨ì¹F¤~¥h¨ú
# µø±¡ªp¨Ï¥Î¡A³q±`¨úܳ£¬O¨ú¸É«~¡B½b¥Ú¡A¥i¯à¨S¿ìªk§Ô@¨ì¦sܱø¥ó¨ì¹F
# dcOnEmpty
# ·íÜ®w¤º¨S¦³¥u¹D¨ã®É¡A¬O§_°¨¤W¤U½u [0 = ¤£¨Ï¥Î][1 = ¨Ï¥Î]
# }
#ùùùùùù ¦Ûq ¨úܪ««~ ùùùùùùùù
getAuto ¥Õ¦âÃĤô {
minAmount 30
maxAmount 230
passive 0
}
getAuto ı¿ôÃĤô {
minAmount 1
maxAmount 7
passive 0
}
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#
#ùùùùùù ¦Ûq ¨úܪ««~ ùùùùùùùù
getAuto {
minAmount 0
maxAmount 10
passive 0
dcOnEmpty 0
}
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ùø
#ùø ¸Ë³Æ [ªZ¨¾] ³]©w ùø
#ùø ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
# ¬ÞµP¡A¦b kore ¤¤¬O³Q·í§@ªZ¾¹ [¤â«ù¸Ë³Æ]¨Ó¤Á´«¡C
#
# ¦b¦Û°Ê¸Ë³Æªº·§©À¤¤¡A¬O°²³]ª±®a¦³¤@®M¡u¹w³]ªZ¾¹¡v¡A
# ¥±`³£¥Î¡u¹w³]ªZ¾¹¡v¥h¥´©Ç¡A
# ¶È¦³¦b¥´¯S©w©Çª«ªº®ÉÔ¡A¤~·|¤Á´«¡u«ü©wªºªZ¾¹¡v¡C
#ùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ¦Û°Êײz ùø
#ùùùùùùùùùùùùùùùùùùùùùùùù
repairAuto 0
# ¬O§_¦Û°ÊײzªZ¾¹¸Ë³Æ ¥²¶·n¦³¦¹§Þ¯àªºÂ¾·~
repairAuto_list
# ¦Û°Êײz¦Cªí
#ùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ¹w³]ªZ¾¹ ùø
#ùùùùùùùùùùùùùùùùùùùùùùùù
# Y¤£²Å¦X¡u¤Á´«ªZ¾¹¡v«ü©wªº©Çª«¡A¬Ò¥Î¹w³]ªZ¾¹¥h¥´¡C
# Y¬OÂù¤âªZ¾¹¡A¦p¡G¤}¡BÂù¤â¼C/©ò/¥Ù¡A¥ª¥k¤âªZ¾¹¦WºÙ³£³]¬Û¦P¡C
autoSwitch_default_rightHand
# ¹w³]¡u¥k¤âªZ¾¹¡v¦WºÙ
autoSwitch_default_leftHand
# ¹w³]¡u¥ª¤âªZ¾¹¡v©Î¡u¬ÞµP¡v¦WºÙ
autoSwitch_default_arrow
# ¹w³]½b¥Ú¦WºÙ
#ùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ¤Á´«ªZ¾¹ ùø
#ùùùùùùùùùùùùùùùùùùùùùùùù
# ¤@Ӱ϶ô¥u¯à¹ïÀ³¤@®MªZ¾¹¡A¦ý¥i¹ïÀ³¦hÓÅ]ª«¦WºÙ¡A
# °Ï¶ô¬O¥Ñ¨âÓªá¬A¸¹"{}"¤§¶¡²Õ¦¨¡C
# µL³]©w[Å]ª«¦WºÙ¨S¦³¶ñ¤W]¡A¥NªíÃö³¬¸Ó°Ï¶ô¥\¯à¡C
# ¥i³]©w¦h²Õ¡A½Ð¦Û¦æ½Æ»s°Ï¶ô¶K¤W¡C
# n¥ÎªÅ¤â§ðÀ»¡A¥i¦b rightHand «á¶ñ¤J [NONE]¡C
#
# ½d¨Ò-1¡G"©Ò¦³¯óÃþ¡A¥ÎªÅ¤â¥´¡A§ðÀ»¶ZÂ÷«·s«ü©w¬° 1.5"
# autoSwitch ºñ¯ó,¬õ¯ó,¶À¯ó,¥Õ¯ó,Âůó,¥ú¨~¯ó,¶ÂÛ£,¬õÛ£ {
# rightHand [NONE]
# distance 1.5
# }
#
# ½d¨Ò-2¡G"¹w³]ªZ¾¹¬O»È½b¥Ú¡A¥´¦V¤é¸ª®É¡A¤Á´«¬°¤õ½b¥Ú"
# autoSwitch ¨¸´c¦V¤é¸ª {
# arrow ¤õ½b¥Ú
# }
#
# ½d¨Ò-3¡G"¨Ì·Ó©Çª«ºØ±Ú¡A¤Á´«¥ª¤â¬ÞµP¡A¼W¥[¨¾¿m²v"
# autoSwitch ³æ²´ÂÎ,¼u®¨ß,ªG¾ðÀt {
# leftHand +4 ÅK¬Þ [Ã~¤H¾Ô¤h¥d¤ù] [1]
# }
#
# autoSwitch ¨ë§À»f¸» {
# leftHand +4 ÅK¬Þ [¤j¸}ºµ¥d¤ù] [1]
# }
#
# §¹¾ã°Ï¶ô¥\¯à¦p¤U¡A¶È¨Ñ°Ñ¦Ò¥Î¡C
# ¹ê»Ú¨Ï¥Î¦p¤W½d¨Ò¡A½Ð¦Û¦æ½Æ»s°Ï¶ô¡AµM«á¿ï¾Ü¦X¥Îªº¶µ¥Ø¶ñ¤W¡C
# µù¸Ñ¶}ÀY¬°¡u¬O§_¡vªº¿ï¶µ¡A¥Nªí 0=§_¡B1=¬O¡A¹w³]¬Ò¬° 0
# autoSwitch {
# rightHand
# ¡u¥k¤âªZ¾¹¡v¦WºÙ
# leftHand
# ¡u¥ª¤âªZ¾¹¡v©Î¡u¬ÞµP¡v¦WºÙ
# arrow
# ½b¥Ú
# distance
# §ðÀ»¶ZÂ÷[®æ]¡AYµL¯S§O«ü©w¡A¥H¥D¶µ¥Ø¡G§ðÀ»[¥´©Ç]¨ºÃ䪺³]©w¬°·Ç¡C
# useWeapon 1
# ¬O§_¨Ï¥ÎªZ¾¹§ðÀ» [0=¨Ï¥Î§Þ¯à©Îªk³N¡B1=¨Ï¥ÎªZ¾¹]
# ¤}¤â¨t¤Á´«½b¥Ú¡A¦¹¶µ°È¥²¬° 1¡A§_«h·|¤£¥´©Ç¡C
# }
#
#ùùùùùù ¦Ûq¤Á´«ªZ¾¹ ùùùùùùùù
autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}
#ùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ùø
#ùø ¦Û°Ê¸Ë³Æ ùø
#ùø ùø
#ùùùùùùùùùùùùùùùùùùùùùùùù
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùø §ðÀ»®É¦Û°Ê¸Ë³Æ ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
# ¥u¦³¦b§ðÀ»©Çª«®É¡A¦Û°Ê¸Ë³Æ¦^¥H¤Uªº¨¾¨ã¡C
#
# ¾A¥Î©ó¡u¨Ï¥Î§Þ¯à¡v®É¦³¦Û°Ê¤Á´«¨¾¨ãªº±¡ªp¡C
# ¨Ò¦p¡G
# §Å®vn¥Î"¶ÂÃƧ¨"¤~¯à¹ï¦Û¤v¬I®iªv¡³N¸É¦å¡A
# ¦ý¬O¨¤W¸ËµÛ"¶ÂÃƧ¨" ©ñÅ]ªk·|¦h¯Ó 25% SP¡A
# ©Ò¥H¥®ÉÀ³¸Ó¹w³]"¼C³½§¨"¡A¶È¦³©ñªv¡³N®É¤~¤Á´«"¶ÂÃƧ¨"¡C
#
# ¥u¯à³]¤@²Õ¡C
# ¯dªÅ¥Õªº¶µ¥Ø¡A¥NªíÃö³¬¤£¨Ï¥Î¡C
attackEquip_topHead
# ÀY¤W¸Ë³Æ¦W
attackEquip_midHead
# ÀY¤¤¸Ë³Æ¦W
attackEquip_lowHead
# ÀY¤U¸Ë³Æ¦W
attackEquip_rightHand
# ¹w³]ªº¥k¤âªZ¾¹¦WºÙ
attackEquip_leftHand
# ¹w³]ªº¥ª¤âªZ¾¹[¬ÞµP]¦WºÙ
attackEquip_armor
# ¦çªA¸Ë³Æ¦W
attackEquip_robe
# ©Ü·¸Ë³Æ¦W
attackEquip_shoes
# ¾c¤l¸Ë³Æ
attackEquip_arrow
# ¹w³]ªº®ø¯Ó«¬ªZ¾¹¦WºÙ[®æ¦¡: ¤õ½b¥Ú]
attackEquip_leftAccessory
# ¥ª¸Ë¹¢«~¸Ë³Æ¦W [¤Hª«Æ[ÂI¡A¹CÀ¸µe±¬Ý¨ìªº¥kÃä]
attackEquip_rightAccessory
# ¥k¸Ë¹¢«~¸Ë³Æ¦W [¤Hª«Æ[ÂI¡A¹CÀ¸µe±¬Ý¨ìªº¥ªÃä]
# ¥un±ø¥ó²Å¦X¥H¤U³]©w¡A«h°¨¤W¦Û°Ê¸Ë³Æ¦^¥H¤Uªº¨¾¨ã¡C
#
# ª`·N¡G
# YattackEquip©MequipAuto³£¦³³]©w¡A½Ðª`·NequipAutoªº±ø¥ó³]©w¡A
# §_«h¥~±¾·|¤£°±ªº´«¸Ë³Æ¡A¾ÉP¤£§ðÀ»¡C
#
#
# Y¨Ï¥Î¦¹¼Ò¦¡¡A«h½Ðª`·N /control/items_control.txt ¤¤¬ÛÃö³]©w¡A
# ¨Ì·Ó AI ¶¶§Ç¡Akore ¦b¦^«°¦Û°Ê¦sÜ«á¡A±µµÛ¤~·|¦Û°Ê¸Ë³Æ¡A
# ©Ò¥HnÁקK¦sܮɡA¤]±N¨¾¨ãµ¹¦s¤JÜ®w¡A¾ÉPµLªk¦Û°Ê¸Ë³Æ¡C
#
# equipAuto ¶i¶¥³]©w: [Self Condition] + [Monster Condition]
#
# equipAuto «á±¤£¥²¶ñ¤J¥ô¦ó¦r¦ê¡C
# ¯dªÅ¥Õªº¶µ¥Ø¡A¥NªíÃö³¬¤£¨Ï¥Î¡C
# equipAuto {
# ¥H¤U¬°»Ýn¦Û°Ê¸Ë³ÆªºªZ¾¹¤Î¨¾¨ã
# topHead
# ÀY¤W
# midHead
# ÀY¤¤
# lowHead
# ÀY¤U
# leftHand
# ¥ª¤âªZ¾¹©Î¬ÞµP
# rightHand
# ¥k¤âªZ¾¹
# leftAccessory
# ¥ª¸Ë¹¢«~[¨¤¦âÆ[ÂI]¡A¨¤¦â¸ê°Tµøµ¡¤º¬O¥kÃä
# rightAccessory
# ¥k¸Ë¹¢«~[¨¤¦âÆ[ÂI]¡A¨¤¦â¸ê°Tµøµ¡¤º¬O¥ªÃä
# robe
# ©Ü·
# armor
# ¦çªA
# shoes
# ¾c¤l
# arrow
# ½b¥Ú
# ¥H¤U¬°equipAutoIJµo±ø¥ó
# monsters
# ©w°w¹ïþ¨ÇÅ]ª«¨Ï¥Î
# weight 0
# t«¦Ê¥÷¤ñ¼ÆȬ°¦h¤Ö®É§ó´«¸Ë³Æ [0=Ãö©Î t«¶q¦Ê¥÷¤ñ¼ÆÈ]
# whileSitting 0
# ·í§¤¤U®É¬O§_§ó´«¸Ë³Æ [0=Ãö¡B1=¶}]
# hp
# HP ½d³ò ¹ê»Ú¦å¶q ©Î ¦Ê¤À¤ñ ¨Ò¦p:hp < 50% ©Î hp < 5000
# sp
# SP ½d³ò ¹ê»Ú¦å¶q ©Î ¦Ê¤À¤ñ ¨Ò¦p:sp < 50% ©Î sp < 5000
# homunculus_hp
# ¤H¤u¥Í©RÅé HP ½d³ò
# homunculus_sp
# ¤H¤u¥Í©RÅé SP ½d³ò
# homunculus_dead
# ¤H¤u¥Í©RÅ馺¤`®É ¡e1 = ¦º¤`®ÉIJµo¡f
# homunculus_resting
# ¤H¤u¥Í©RÅé¤w¦wºq®É
# onAction
# ·í AI ¬° ... ®É ¡e½Ð°Ñ¦Ò«ü¥O ai print¡f
# whenStatusActive
# ·í¤Hª«¡u¦b¡v³oÓª¬ºA®É
# whenStatusInactive
# ·í¤Hª«¡u¤£¦b¡v³oÓª¬ºA®É
# whenFollowing
# ·í¸òÀH®É ¡e¥D¤H¦WºÙ¡f
# spirit
# ®ð¼u¼Æ½d³ò ¡e¾A¥Î©ó©Ò¦³¥iÅ|ª¬ºA²y ¥]¬A ºj¤â¿ú¹ô, ×ù¨t®ð¼u, Äg¼v²Å©G¡f
# amuletType
# Äg¼v²Å©GÄÝ©Ê ¡e1 = ¤ô, 2 = ¦a, 3 = ¤õ, 4 = ·¡f¡e«DÄg¼v½Ð¯dªÅ¡f
# aggressives
# ³QÅ]ª«³ò§ðªº°¦¼Æ
# monsters
# ©w°w¹ïþ¨ÇÅ]ª«¨Ï¥Î
# notMonsters
# ©w¤£¹ïþ¨ÇÅ]ª«¨Ï¥Î
# monstersCount
# ·í«eµø³¥¤º©Çª«¼Æ¶q
# stopWhenHit
# ³Q§ðÀ»®É¬O§_°±¤î¨Ï¥Î
# inLockOnly
# ¬O§_¥u¦bÂê©w¦a¹Ï¨Ï¥Î
# notWhileSitting
# ¬O§_¤£¦b§¤¤U®É¨Ï¥Î
# notInTown
# ¬O§_¤£¦b«°Âí¤¤¨Ï¥Î
# timeout
# ¨C¦¸¨Ï¥Îªº¶¡¹j®É¶¡¡]¬í¡^
# inMap
# ¶È¦b¦¹¦a¹Ï¤W¨Ï¥Î ^¤å¦a¹Ï¦WºÙ
# inCart
# ·í¤â±À¨®¤º¦³¬Y¶µª««~¡A¤j©ó©Î¤p©ó¬Y¼Æ¶q®É ¡einCart ¬\¾ðªK < 10¡f
# inInventory
# ·í¨¤W¦³¬Y¶µª««~¡A¤j©ó©Î¤p©ó¬Y¼Æ¶q®É ¡einInventory ¬\¾ðªK < 10¡f
# disabled
# ¬O§_°±¥Î¥»°Ï¶ô ¡e1 = °±¥Î¡f
# manualAI
# ¬O§_¥u¦b AI ¬° manual ¤â°Ê¼Ò¦¡®É¨Ï¥Î
# }
equipAuto {
topHead
midHead
lowHead
leftHand
rightHand
leftAccessory
rightAccessory
robe
armor
shoes
arrow
monsters
notMonsters
monstersCount
weight 0
whileSitting 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
homunculus_resting
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ùø
#ùø §Þ¯à[Å]ªk] ³]©w ùø
#ùø ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ¨Ï¥Î§Þ¯à©óÅ]ª« ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
# §Þ¯à¦WºÙ¹ïÀ³ /tables/skills.txt¡A¥²¶·¤@¦r¤£®t
# §Þ¯à®ø¯Ó sp ¥i¬d¸ß /tables/skillssp.txt¡A¦¹¬° kore pºâ§ðÀ»µ¦²¤¥Î
# §A¥i¥H½Æ»s & ¶K¤W¥ô¦ó°Ï¶ô³\¦h¦¸¡C
# ©Ò¥H°²¦p§A·Qn³]©w¨âÓ¥H¤Wªº§ðÀ»§Þ¯à¡A¥un¦A½Æ»s attackSkillSlot °Ï# ¶ô¦Aקï§Y¥i¡C
# ª`·N¡G½Ð°È¥²±N¦P¤@§Þ¯àªº³]©w¼g¦bªá¬A¸¹ { »P } ¤§¶¡¡C
#
# attackSkillSlot ¶i¶¥³]©w: [Self Condition] + [Monster Condition] + [Skill Use Condition]
#
# ¨Ò¦p¡G
# attackSkillSlot ªv¡³N {
# lvl 10
# dist 10
# monsters »G«Í,¨¸Àe¾Ô¤h
# }
#
# attackSkillSlot ¯«¸t¤§¥ú {
# lvl 1
# dist 10
# monsters ªiªi§Q,Å]Û£,¾ðºë
# }
# attackSkillSlot #§Þ¯à¦WºÙ {
# lvl
# §Þ¯àªºµ¥¯Å
# dist
# ¬Iªk¶ZÂ÷ [Å]ªk³Ì¤j§ðÀ»¬°9®æ¡A¾Ô¤h¨t»Ýn¸ûµu¶ZÂ÷]
# ¬Iªk¶ZÂ÷ (¦pn¨Ï¥Î 3®æ©Î¥H¤U½d³òªº¸Ü ½Ð¨Ï¥Î <3) [¥i¨Ï¥Î¹Bºâ¤l: < <= = => > !]
# ¨S¦³¨Ï¥Î¹Bºâ¤l¬O·í§@¨Ï¥Î =
# ¨Ò: <3 ¤p©ó3, ¤£µ¥©ó3
# ¨Ò: <=3 ¤p©ó¤Îµ¥©ó3
# ¨Ò: =3 ¥u¦³µ¥©ó3
# ¨Ò: =>3 ¤j©ó¤Îµ¥©ó3
# ¨Ò: >3 ¤j©ó3, ¤£µ¥©ó3
# ¨Ò: !3 ¤£µ¥©ó3
# ¨Ò: dist 3 »Pdist =3 ¤@¼Ë
# maxCastTime
# ¨Ï¥Î¦¹§Þ¯à©Ò»Ý³Ìªø®É¶¡[¬í]¡A¬I®i¦¨¥\§Y·|Ä~ÄòAI°Ê§@¡A
# ¤£»Ýµ¥¨ì©µ¿ð®É¶¡µ²§ô[¤@¯ë§ðÀ»«¬ªk³N³Ì¦n³]8~10¬í]
# minCastTime
# ¨Ï¥Î¦¹§Þ¯à©Ò»Ý³Ìµu®É¶¡[¬í]¡A¬I®i¦¨¥\¤´»Ýµ¥¨ì©µ¿ð®É¶¡µ²§ô¡A¤~·|Ä~ÄòAI°Ê§@
# hp
# HP ½d³ò¨î¡@
# sp
# SP ½d³ò¨î¡@
# homunculus_hp
# ¤H¤u¥Í©RÅé HP ½d³ò¨î
# homunculus_sp
# ¤H¤u¥Í©RÅé SP ½d³ò¨î
# homunculus_dead
# ¤H¤u¥Í©RÅ馺¤`®É
# homunculus_resting
# ¤H¤u¥Í©RÅé¤w¦wºq®É
# onAction
# ·í AI ¬° ... ®É
# whenStatusActive
# ·í³B©ó¬YºØª¬ºA®É
# whenStatusInactive
# ·í¬YºØª¬ºA¥¢®Ä®É
# whenFollowing
# ·í¸òÀH®É¡@[1¡×¨Ï¥Î]
# whenGround
# ·í¦Û¤v¸}¤U¦³¦¹§Þ¯à®É¨Ï¥Î¡@[§Þ¯à¦WºÙ]
# whenNotGround
# ¦b¦Û¤v¸}¤U¨Ï¥Î¦¹§Þ¯à [¨Ò¦p:¥ú¤§»Ù¾À]
# defendMonsters
# ·í¨ü¨ì³o¨ÇÅ]ª«§ðÀ»®É¨Ï¥Î¸Ó°Ï¶ôªº§Þ¯à ¡°Å]ª«¦WºÙ ¦hºØ®É¨Ï¥Î³r¸¹ ,¤À¹j
# spirit
# ®ð¼u¼Æ½d³ò
# aggressives
# ³QÅ]ª«³ò§ðªº°¦¼Æ¡@
# partyAggressives
# ·í¶¤¤Í³Q«ü©wªºÅ]ª«°¦¼Æ³ò§ð®É¨Ï¥Î
# previousDamage
# ¤W¤@¦¸¶Ë®`
# stopWhenHit
# ³Q§ðÀ»®É¬O§_°±¤î¨Ï¥Î¥»§Þ¯à
# inLockOnly 1
# ¬O§_¥u¦bÂê©w¦a¹Ï¨Ï¥Î
# notWhileSitting
# ¬O§_¤£¦A§¤¤U®É¨Ï¥Î
# notInTown
# ¬O§_¤£¦b«°Âí¨Ï¥Î
# timeout
# ¨Ï¥Î¦¹§ðÀ»§Þ¯à¤§¶¡¹j®É¶¡[¬í]
# °²³]¦¹¶µ³]©w30¬í¡A¨º»ò±q¬I©ñ¶}©l30¬í¤º³£¤£·|¦A¬I©ñ
# disabled
# ¬O§_Ãö³¬¥»°Ï¶ô§Þ¯à
# monsters
# ©w°w¹ïþ¨ÇÅ]ª«¨Ï¥Î
# notMonsters
# ©w¤£¹ïþ¨ÇÅ]ª«¨Ï¥Î
# maxAttempts
# Y§Þ¯à¨Ï¥Î¥¢±Ñ¡A«h³Ì¦h¹Á¸Õ´X¦¸[¬Iªk¥¢±Ñ¤]ºâ¤@¦¸]
# maxUses
# ¥»§Þ¯à¨Ï¥Î´X¦¸[¬Iªk¦¨¥\¤~ºâ¤@¦¸]
# target_whenStatusActive
# ·í¥Ø¼Ð³B©ó¬YºØª¬ºA®É
# target_whenStatusInactive
# ·í¥Ø¼Ð¤£¬°¬YºØª¬ºA®É
# target_deltaHp
# ¥Ø¼ÐÅ]ª«ªº HP §ïÅܶq[¤j¦h¬Ò¬°tÈ]
# target_dist
# ·í¥Ø¼Ð¦b¶ZÂ÷¦h¤Ö®É¨Ï¥Î
# target_misses
# §ðÀ»¥Ø¼Ð Miss ´X¦¸«á©ñ±ó
# target_totalMisses
# ¹ï¥Ø¼Ð¨Ï¥Î§Þ¯à®É Á`¦@Miss´X¦¸ «á©ñ±ó
# target_whenGround
# ·í¥Ø¼Ð¸}¤U¦³¦¹§Þ¯à®É¨Ï¥Î
# target_whenNotGround
# ¦b¥Ø¼Ð¸}¤U¨Ï¥Î§Þ¯à
# inInventory
# ª««~Ä榳¬Y[¨Ç]ª««~®É
# isSelfSkill
# ¥»§Þ¯à¬O§_¬°¨Ï¥Î¦b¦Û¤v¨¤Wªº§Þ¯à
# inMap
# ¸Ó°Ï¶ô¶È¦b¦¹¦a¹Ï¤W¨Ï¥Î ^¤å¦a¹Ï¦WºÙ
# notInMap
# ¸Ó°Ï¶ô¥Ã»·¤£·|¦b«ü©wªº¦a¹Ï¤W¨Ï¥Î
# smartEncore
# ¸Ó¿ï¶µ¥i¥H¦Û°Ê¨Ï¥Î[¦w¥i]§Þ¯à 0=Ãö 1=¶} ¥Î©ó»²§U§Þ [¦Û¤v]
# zeny
# ·ízeny¤j©ó¦h¤Ö®É¨Ï¥Î
# manualAI
# ¬O§_¦bAI¬° ¤â°Ê¼Ò¦¡®É¤~¨Ï¥Î
# }
attackSkillSlot {
lvl 10
dist 1.5
maxCastTime 0
minCastTime 0
hp
sp > 10
homunculus_hp
homunculus_sp
homunculus_dead
homunculus_resting
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters
notMonsters
monstersCount
maxAttempts 0
maxUses 0
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
manualAI 0
}
#ùùùùùùùùùùùùùùùùùùùù
#ùø ³sÄò§Þ ùø
#ùùùùùùùùùùùùùùùùùùùù
# ¥H¤U°Ï¶ô¬°¬I®i³sÄò§Þ/²Õ¦X§Þ¡C
#
# attackComboSlot ¶i¶¥³]©w: [Self Condition] + [Monster Condition] + [Skill Use Condition]
#
# ¦³¨Ç§Þ¯à¥²¶·¦b«e¤@§Þ¯à½T¹ê¬I®i¦¨¥\¤F¡A¤~¯à¨Ï¥Î¡A
# ¦¹ºØ§Þ¯àºÙ§@¡G³sÄò§Þ¡C
#
# ½d¨Ò¡G"§¹¾ã¥Ü½d¦p¦ó¹ê²{ ¦Bá ¡÷ ¹p»ï"
# º¥ý¡A¹ï©Çª«§Þ¯à¡A¦B¨ì¦¨¥\¬°¤î
# attackSkillSlot ¦Bá³N {
# lvl 10
# dist 9
# target_whenStatusInactive ¦B᪬ºA
# # ·í¥Ø¼Ð©Çª«¡u¤£¦b¡v³oÓª¬ºA®É
# timeout 0.5
# # ÁקK¦]¬° LAG ³y¦¨»~§Pª¬ºA¡C
# }
#
# ·í¥Ø¼Ð©Çª«¦B¦í¤F´N·|°±¤î§ðÀ»¡A±µµÛ¡A³sÄò§Þ¡I
# attackComboSlot ¹p»ï³N {
# lvl 10
# afterSkill ¦Bá³N
# target_whenStatusActive ¦B᪬ºA
# # ·í¥Ø¼Ð©Çª«¡u¦b¡v³oÓª¬ºA®É
# }
#
# ¥ç¥i¥H¥ý¼É·³·¡A¦A¥h«ã¹p±jÀ»¦B¦íªº©Çª«¡C
# ¤]¥i¥H°w¹ï¬Y¨Ç©Çª«¤~¨Ï¥Î¡C
# ³sÄò§Þ©M´¶³q§Þªº®t§O¬O¡G³sÄò§Þ·|¹ï¦P¤@°¦©Ç§ðÀ»¡A¦Ó¤£¬O¥´§Oªº©Ç¡C
# ³sÄò§Þ°Ï¶ô¥i¥Îªº¿ï¶µ¡A§¹¥þ¦P«e±ªº¹ï©Çª«§Þ¯à attackSkillSlot °Ï¶ô
# ¥H¤U¶È¦C¥X¤£¦Pªº³¡¥÷¡AY»Ýn¨ä¥¦¿ï¶µ¡A½Ð°Ñ¦Ò«e±¡C
#
# attackComboSlot {
# afterSkill
# ¦b¤°»ò§Þ¯à¤§«á±µµÛ¬I®i
# waitBeforeUse
# ¬I®i¤§«e¥ý¨Ï¥Î¤°»òª««~
# isSelfSkill
# ¥»§Þ¯à¬O§_¬°¨Ï¥Î¦b¦Û¤v¨¤Wªº§Þ¯à
# target_deltaHp
# ¬I©ñ¹ï¶Hªº HP §ïÅܶq
# }
attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
target_deltaHp
monsters
notMonsters
monstersCount
}
dcOnServerShutDown 0
dcOnServerClose 0
followRandom 0
followRandomDistance 4
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùø »²§U§Þ[¦Û¤v] ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
# ¥H¤U°Ï¶ô¬°¬I®i¦b¦Û¤v¨¤Wªº»²§U§Þ¯à¡C
#
# useSelf_skill ¶i¶¥³]©w: [Self Condition] + [Skill Use Condition]
#
# ¦]¦øªA¾¹¦³ LAG °ÝÃD¡A¾ÉP¦b°»´úª¬ºA¤W¦³©µ¿ð¡A
# ¬°ÁקK³sÄò¬I©ñ¡A®ö¶O SP¡A½Ð¾A·í¥[¤W timeout °Ñ¼Æ¡C
#
# ½d¨Ò-1¡G"·í¡u¤£¦b¡v¥[³tª¬ºA®É¡Aµ¹¦Û¤v¥[³t"
# useSelf_skill ¥[³t³N {
# lvl 10
# whenStatusInactive ¥[³t³Nª¬ºA
# notWhileSitting 1
# timeout 10
# }
#
# ½d¨Ò-2¡G"¡u¦b¡v¶A©Gª¬ºA¡A¥Î¤Ñ½ç¸Ñ"
# useSelf_skill ¤Ñ¨Ï¤§½çºÖ {
# lvl 1
# whenStatusActive ¶A©Gª¬ºA
# timeout 1
# }
#
# ½d¨Ò-3¡G"·í HP¤p©ó 75% ¹ï¦Û¤v¸É¦å¡A¦ý¤£¬O²½¥q¡An¾a¸Ë³Æ"
# useSelf_skill ªv¡³N {
# lvl 1
# hp < 75%
# equip_leftHand +4 ¿K¤Ñ¨Ï¤§¤}
# equip_rightHand +4 ¿K¤Ñ¨Ï¤§¤}
# stopWhenHit 1
# ¥¿³Q©Çª«§ðÀ»®É¤£¨Ï¥Î¡A¥ý§â©Ç²M±¼
# }
#
# ½d¨Ò-4¡G"·í HP < 30% ¥B³Q©Çª«³ò¼Þ¶W¹L 3 °¦¡A¶¶²¾°kÂ÷"
# µù¡G§KªA¥u¦³ªA¨Æ¨t¯àÀþ²¾¡A®ø¯Ó sp 500¡C
# useSelf_skill Àþ¶¡²¾°Ê {
# livl 1
# hp < 30%
# sp > 500
# aggressives > 3
# }
# ½d¨Ò-5¡G·í¡u¤£¦b¡v¤ß¯«¾®»Eª¬ºA®É¡A¨Ï¥Îµ¥¯Å10ªº¤ß¯«¾®»E"
# useSelf_skill ¤ß¯«¾®»E {
# lvl 10
# whenStatusInactive ¤ß¯«¾®»Eª¬ºA
# }
# ½d¨Ò-6¡G·í³Q¡u½¿½»¤}½b¤â,«ÕÆF¤}½b¤â,®·Âίó¡v¥\À»®É¦b¦Û¤v¸}¤U¬I©ñ¥ú¤§»Ù¾Àµ¥¯Å1
# useSelf_skill ¥ú¤§»Ù¾À {
# lvl 1
# whenNotGround ¥ú¤§»Ù¾À
# defendMonsters ½¿½»¤}½b¤â,«ÕÆF¤}½b¤â,®·Âίó
# }
# ¡uTO ¦Û¤v¡v»²§U§Þ¯à°Ï¶ô¥i¥Îªº¿ï¶µ¡A
# §¹¥þ¦P«e±ªº¹ï©Çª«§Þ¯à attackSkillSlot °Ï¶ô¡A
# ¶È¦³°Ï¶ô¦WºÙ useSelf_skil ¤£¦P¡AY»Ýn¨ä¥¦¿ï¶µ¡A½Ð°Ñ¦Ò«e±¡C
#
# ¤H¤u¥Í©RÅé³]©w°Ñ¦Ò
#
#useSelf_skill ¥l³ê¥Í©RÅé {
# homunculus_resting 1
#}
#
#useSelf_skill ´_¬¡¥Í©RÅé {
# homunculus_dead 1
#}
#
useSelf_skill_smartHeal 2
# ¦Û¤v¸É¦å®É¦Û°Ê½Õ¾ãªv¡³Nµ¥¯Å¥H¸`¬ÙSP
partySkillDistance 0..8
# ³]©w¦V¶¤¤Í¬I©ñ§Þ¯àªº¶ZÂ÷¨î [.. ¬° ½d³ò, 0..8 = 0 ¦Ü 8 ®æ½d³ò]
useSelf_skill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
homunculus_resting
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
monsters
notMonsters
monstersCount
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùø »²§U§Þ[¶¤¤Í/¶¤¥î] ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#
# ¥H¤U°Ï¶ô¬°¬I®i¦Ü¨ä¥¦ª±®a¨¤Wªº»²§U§Þ¯à¡C
# ¥¦ª±®a¥]¬A©Ò¦³¤H¡A§Y¨Ï¤£¬O¶¤¤Í¤]¯à¬I®i¡C
# ¤jP¤W¦P«e±ªº¹ï©Çª«§Þ¯à attackSkillSlot °Ï¶ô¡C
# ¥H¤U¶È¦C¥X¤£¦P³B¡AY»Ýn¨ä¥¦¿ï¶µ¡A½Ð°Ñ¦Ò«e±¡C
#
# partySkill ¶i¶¥³]©w: [Self Condition] + [Skill Use Condition] + [Player Condition]
#
# partySkill {
# dist <=3
# ¬Iªk¶ZÂ÷ (¦pn¨Ï¥Î 3®æ©Î¥H¤U½d³òªº¸Ü ½Ð¨Ï¥Î <3) [¥i¨Ï¥Î¹Bºâ¤l: < <= = => > !]
# ¨S¦³¨Ï¥Î¹Bºâ¤l¬O·í§@¨Ï¥Î =
# ¨Ò: <3 ¤p©ó3, ¤£µ¥©ó3
# ¨Ò: <=3 ¤p©ó¤Îµ¥©ó3
# ¨Ò: =3 ¥u¦³µ¥©ó3
# ¨Ò: =>3 ¤j©ó¤Îµ¥©ó3
# ¨Ò: >3 ¤j©ó3, ¤£µ¥©ó3
# ¨Ò: !3 ¤£µ¥©ó3
# ¨Ò: dist 3 »Pdist =3 ¤@¼Ë
# target
# »²§U§Þ¯à¬I©ñ¹ï¶Hªºª±®a¦W¦r
# target_hp
# ¬I©ñ¹ï¶Hªº HP ½d³ò
# target_isJob
# ¬I©ñ¹ï¶H¡u¬O¡v¥H¤W^¤å¾·~¦W®É
# target_isNotJob
# ¬I©ñ¹ï¶H¡u¤£¬O¡v¥H¤W^¤å¾·~¦W®É
# target_whenStatusActive
# ¬I©ñ¹ï¶H¡u¦b¡v³oÓª¬ºA®É
# target_whenStatusInactive
# ¬I©ñ¹ï¶H¡u¤£¦b¡v³oÓª¬ºA®É
# target_isGuild
# ¥u¹ï³o¨Ç¤½·|ªº"¦¨û"¨Ï¥Î ®æ¦¡:¤½·|¦WºÙ ¨Ï¥Î³r¸¹ , ¤À¶}
# target_isNotGuild
# ¤£¹ï³o¨Ç¤½·|ªº"¦¨û"¨Ï¥Î ®æ¦¡:¤½·|¦WºÙ ¨Ï¥Î³r¸¹ , ¤À¶}
# target_whenShieldEquipped
# ·í¥Ø¼Ð¦³¸Ë³Æ¬ÞµP®É¨Ï¥Î [0=¤£¨Ï¥Î][1=¨Ï¥Î]
# target_whenWeaponEquipped
# ·í¥Ø¼Ð¦³¸Ë³ÆªZ¾¹®É¨Ï¥Î [0=¤£¨Ï¥Î][1=¨Ï¥Î]
# target_aggressives
# ¬I©ñ¹ï¶H³QÅ]ª«³ò§ðªº°¦¼Æ [°¦¼Æ«e±n¥[ > ¤j©ó²Å¸¹]
# target_monsters
# ¬I©ñ¹ï¶H³Q¥H¤WªºÅ]ª«§ðÀ»®É [Å]ª«¦WºÙ¥H³r¸¹¹j¶}]
# target_timeout
# «ü©w¨C¦¸¹ï¬I©ñ¹ï¶H¨Ï¥Î¦¹§Þ¯àªº¶¡¹j®É¶¡[¬í]¡A¹w³]È 0
# target_deltaHp
# ¬I©ñ¹ï¶Hªº HP §ïÅܶq [¤j¦h¬Ò¬°tÈ]
# target_dead
# ¬I©ñ¹ï¶H¦º¤`®É [¤j¦hÀ³¥Î©ó´_¬¡³N]
# }
partySkill {
lvl 10
dist <=3
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
homunculus_resting
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
amuletType
aggressives
monsters
notMonsters
monstersCount
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ½åªÌ/¾y¼v¦Û°Ê°á©G ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
# ¥»¿ï¶µn»P useSelf_skill ³]©w¦Û°Ê©À©G°µ·f°t¡C
# ¨Ò¦p¡G
#
# autoSpell ¦B½b³N
# useSelf_skill ¦Û°Ê©À©G {
# lvl 10
# timeout 10
# whenStatusInactive ¦Û°Ê©À©Gª¬ºA
# notWhileSitting 1
# stopWhenHit 1
# }
autoSpell
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ¦Ûq§Ö³t«ü¥O ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
# ¨Ò¦p³]©w¡G
# alias_laagg c ¦n lag §r....
# alias_heal ss 28 5
# «h¿é¤J laagg ·|°e¥X "¦n lag §r...." ªº¤½ÀW¦r¦ê¡F
# ¿é¤J heal «h·|¹ï¦Û¤v¬I©ñ§Þ¯àµ¥¯Å 5 ªºªv¡³N[°²¦p¨¤¦â¦³¦¹§Þ¯àªº¸Ü]
alias_heal sp 28
alias_h homun
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ùø
#ùø ²¾°Ê[¸ô®|] ³]©w ùø
#ùø ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ÀH¾÷²¾°Ê ùø
#ùùùùùùùùùùùùùùùùùùùùùùùù
route_randomWalk 2
# ¬O§_ÀH¾÷¨«°Ê
# 0 = ¤£ÀH¾÷¨«°Ê
# 1 = ¦a¹Ï¤¤ÀH¾÷¨«°Ê [µL¦W®q×¹D°|«Øij¿ï¾Ü¦¹¿ï¶µ¤~¤£·|¥X²{µLªkpºâ¸ô®|]
# 2 = ¦a¹Ï¤¤ÀH¾÷¨«°Ê¦ý¨è·N [Á׶}¦a¹Ïªº¶ÇÂI] ©Î [ª±®a¬I©ñªº¶ÇÂI]
# Y¨Ï¥ÎÀþ²¾§ä©Ç,«h¦¹¿ï¶µn³]¬° 0
route_randomWalk_inTown 0
# ¬O§_n¦b«°Âí¤ºÀH¾÷¨«°Ê
#ùùùùùùùùùùùùùùùùùùùùùùùù
#ùø Àþ²¾²¾°Ê ùø
#ùùùùùùùùùùùùùùùùùùùùùùùù
route_teleport 0
# ¬O§_¨Ï¥Î³sÄòÀþ²¾¨Ó¥[³t¨ìÂê©w¦a¹Ï
route_teleport_minDistance 150
# ¶ZÂ÷Âê©w¦a¹Ï¦h¤Ö¶ZÂ÷®É¶}©l¥Î¨«ªº
route_teleport_maxTries 8
# ¦b¦P¤@¦a¹Ï¤W³Ì¦hÀþ²¾´X¦¸³£¨S¾aªñÂê©w¦a¹Ï´N©ñ±ó¡A¶}©l¥Î¨«ªº
route_teleport_notInMaps
# ³]©w¤£¥ÎÀþ²¾¥[³t²¾°Êªº¦a¹Ï¦W[¦hӥγr¸¹¤À¹j]
# µù¡G¦³¨Ç¦a¹ÏµLªkÀþ²¾¡A©Î¥Î¨«ªº¤Ï¦Ó¤ñ¸û§Ö
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùø °}¤`«á²¾°Êµ¦²¤ ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
autoMoveOnDeath 0
# ¦º¤`¦^«¥ÍÂI«á¬O§_n°¨¤W¦Û°Ê²¾°Ê¨ìÂê©w¦a¹Ï
# 0 = ¥ý§¤µÛµ¥¦å/µ¥Å]¦b¦Û°Ê²¾°Ê¨ìÂê©w¦a¹Ï¡B1 = ¥ß§Y¦Û°Ê²¾°Ê¨ìÂê©w¦a¹Ï
autoMoveOnDeath_x
# ¦º¤`¦^«¥ÍÂI«á°¨¤W¦Û°Ê²¾°Ê¦Ü«¥Í¦aÂIªº®y¼Ð X
# µù¡G®y¼Ð¥i¦b¹CÀ¸¤¤¥´«ü¥O /where ¬d¸ß
autoMoveOnDeath_y
# ¦º¤`¦^«¥ÍÂI«á°¨¤W¦Û°Ê²¾°Ê¦Ü«¥Í¦aÂIªº®y¼Ð Y
autoMoveOnDeath_map
# ¦º¤`¦^«¥ÍÂI«á°¨¤W¦Û°Ê²¾°Ê¦Ü¬Y¦a¹Ï[¨Ò¦p²¾°Ê¦Ü®ÈÀ]¦a¹Ï¡A¦^¦å¸û§Ö]
#ùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ¤£©ú¦a¹Ï ùø
#ùùùùùùùùùùùùùùùùùùùùùùùù
# «ü /tables/maps.txt ¤¤¨S¦³¸ê®Æ¬ö¿ýªº¦a¹Ï
# ©Î RO §ïª©¡A¦Óª©ªº kore ¨S¦³¹ïÀ³¸ê®Æ
route_escape_reachedNoPortal 1
# ¬O§_¶}±Ò²æÂ÷¤£©ú¦a¹Ï¥\¯à
route_escape_randomWalk 1
# ¬O§_¥HÀH¾÷¨«°Ê¨Ó²æ§x
route_escape_shout
# ¬O§_¥H¤½ÀW¤j³Û¨Ó²æ§x[¿é¤J¤º®e]
route_avoidWalls 1
# ¬O§_Á׶}Àð¾À¨Ó²æ§x
#ùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ¨ä¥¦²Ó¸` ùø
#ùùùùùùùùùùùùùùùùùùùùùùùù
route_randomWalk_maxRouteTime 75
# ÀH¾÷¨«°Êpºâ¸ô¥Ñ³Ì¤j®É¶¡
route_maxWarpFee
# ¤£¨Ï¥Î¥d´¶©Ô¶Ç°e¡A½Ð³]0
# Ä@·N¥Iµ¹ npc ¨Ó²¾°Ê¦a¹Ïªº³Ì°ª zeny »ù¿ú¡A¯dªÅ¥Õ¥NªíµL¤W
# ·í npc ¯Á¨ú»ù®æ°ª©ó³oӼƥءAkore ·|pºâ¨ä¥¦¸`¬Ù¸ô®|¡A¨Ò¦p¥Î¨«¸ôªº
# ¦³¨Ç¦a¹Ï¤@©wn¾a npc ¤~¯à¨ì¹F¡Apºâ¨ä¥¦¸`¬Ù¸ô®|¥i¯à·|¥d¦í
route_maxNpcTries 5
# ¶ZÂ÷ NPC ¦h¤Ö¶ZÂ÷[®æ]¤º¤~¶}±Ò¹ï¸Ü [¦³¨Ç¦a¹Ï»Ý¾a NPC ²¾°Ê]
route_step 15
# ¸ô®|pºâ¤@¦¸²¾°Ê´X®æ[¹w³]È 15¡A¤£³]©w¤]¬O 15]
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ùø
#ùø Àþ²¾°jÁ× ³]©w ùø
#ùø ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
# ¥H¤U³]©w¡AY¼ÆȬ° 0 ©ÎªÅ¥Õ¡A¥Nªí¸Ó¶µ©¿²¤
teleportAuto_hp 0
# HP ¦Ê¤À¤ñ¦b¦h¤Ö¥H¤U®ÉÀþ²¾ [0 = Ãö³¬]
teleportAuto_sp 0
# SP ¦Ê¤À¤ñ¦b¦h¤Ö¥H¤U®ÉÀþ²¾
teleportAuto_idle 0
# µo§b®É¬O§_nÀþ²¾
teleportAuto_portal 0
# ¾aªñ¦a¹Ï¶ÇÂI®É¬O§_nÀþ²¾
teleportAuto_search 0
# ¬O§_¶}±ÒÀþ²¾§ä©Ç¥\¯à[¬ÛÃöÀÉ®× mon_control.txt]
teleportAuto_minAggressives 0
# ³Q¦h¤Ö°¦¥H¤WªºÅ]ª«§ðÀ»®ÉÀþ²¾
teleportAuto_minAggressivesInLock 0
# ¦bÂê©w¦a¹Ï³Q¦h¤Ö°¦¥H¤WªºÅ]ª«§ðÀ»®ÉÀþ²¾
teleportAuto_onlyWhenSafe 0
# ¬O§_¥u¦b¨S¤H¬Ý¨£®ÉÀþ²¾
teleportAuto_maxDmg
# ³QÅ]ª«¤@¦¸§ðÀ»¦h¤Ö HP ¥H¤W®ÉÀþ²¾
teleportAuto_maxDmgInLock 0
# ¦bÂê©w¦a¹Ï³QÅ]ª«¤@¦¸§ðÀ»¦h¤Ö HP ¥H¤W®ÉÀþ²¾
teleportAuto_deadly 1
# ¦A³Q§ðÀ»¤@¦¸´N·|¦º¤`ªº¸Ü¬O§_´NÀþ²¾
teleportAuto_useSkill 0
# 0 = ¨Ï¥Î»a¯Í½¹¯ÍÀþ²¾
# 1 = ¨Ï¥Î§Þ¯àÀþ²¾[·|¯Ó SP ªº]
teleportAuto_useChatCommand
# ¬O§_¥Î¹ï¸ÜÄæ¿é¤J«ü¥O¨Ó¶i¦æÀþ²¾[³¡¤À¦øªA¾¹¥i¥H¡A¶ñ¤J«ü¥O]
teleportAuto_allPlayers 0
# ¥|©P¦³¤H®ÉÀþ²¾[0=Ãö¡B1=¦³ª±®a¥X²{´NÀþ²¾¡B2=«D¶¤¤Íªºª±®a¥X²{´NÀþ²¾]
teleportAuto_notPlayers
# ·í¹J¨ì«ü©wª±®aÀþ²¾ ®æ¦¡:ª±®a¦WºÙ©ÎID
teleportAuto_atkCount 0
# ³Ì¦h¥´©Ç¦h¤Ö¤U¡A¶W¹L¦¸¼Æ¤£ºÞ©Ç¦³¨S¦³¦º³£¸¨«
teleportAuto_atkMiss 0
# ¥´©Ç Miss ³Ì¦h´X¤U´N¸¨«
teleportAuto_unstuck 0
# ¹Á¸Õ¥HÀþ²¾¸Ñ¨M¨«¸ô§b¦í°ÝÃD
teleportAuto_lostTarget 0
# ¥¢¥h§ðÀ»¥Ø¼Ð®É¬O§_nÀþ²¾
teleportAuto_dropTarget 0
# YµLªk±µªñ©Î¶Ë®`Å]ª«ªº¸Ü´NÀþ²¾
teleportAuto_dropTargetKS 0
# ¬O§_¬°¤F¨¾¤î·m¨ì¥L¤Hªº©Ç¦Ó©ñ±ó¸Ó©Ç¸¨«
teleportAuto_attackedWhenSitting 0
# §¤¤U¥ð®§®ÉY³QÅ]ª«§ðÀ»¬O§_n¸¨«
teleportAuto_totalDmg 0
# ³Q¦P¤@°¦Å]ª«¥´¶W¹L¦h¤Ö HP ´N¸¨«
teleportAuto_totalDmgInLock 0
# ¦bÂê©w¦a¹Ï³Q¦P¤@°¦Å]ª«¥´¶W¹L¦h¤Ö HP ´N¸¨«
teleportAuto_equip_leftAccessory
# Àþ²¾®É¥ªÃä¹¢«~®æ°t³Æªº¸Ë³Æ¦WºÙ
teleportAuto_equip_rightAccessory
# Àþ²¾®É¥kÃä¹¢«~®æ°t³Æªº¸Ë³Æ¦WºÙ
teleportAuto_lostHomunculus 0
# ¥¢¥h¤H¤u¥Í©RÅé®É¬O§_nÀþ²¾
teleportAuto_useItemForRespawn 0
# ¬O§_¨Ï¥Îª««~¦^«°¡A¨Ò¦p¡G½¹½º¯Í»H
teleportAuto_item1
# ¬O§_¦Ûq·í«e¦a¹ÏÀþ²¾ªº¹D¨ã¦WºÙ [¯dªÅ¬°¨Ï¥Î »aÃǯͻH]
teleportAuto_item2
# ¬O§_¦Ûq¦^«°ªº¹D¨ã¦WºÙ [¯dªÅ¬°¨Ï¥Î ½¹½º¯Í»H]
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ùø
#ùø ¨ä¥¦¥\¯à[¤£±`¥Î] ³]©w ùø
#ùø ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ¦×¬Þ¼Ò¦¡ ùø
#ùùùùùùùùùùùùùùùùùùùùùùùù
tankMode 0
# ¬O§_¶}±Ò¦×¬Þ¼Ò¦¡
tankModeTarget
# nÀ°¾×ªº¥Ø¼Ðª±®a¦WºÙ
tankersList
# ³]©w¥iÀ°§A¾×©Ç¥B¥i¥´¥L¥¿¦b¥´ªº©Çªº¶¤¤Í¦W¦r [¦hӥγr¸¹¤À¹j]
#ùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ¸òÀH¼Ò¦¡ ùø
#ùùùùùùùùùùùùùùùùùùùùùùùù
follow 0
# ¬O§_¶}±Ò¸òÀH¼Ò¦¡
followTarget
# ¸òÀH¥Ø¼Ð [¥D¤H¡Aª±®a¦WºÙ]
followEmotion 0
# Y¥D¤H¨q¥Xªí±¡²Å¸¹¡A¬O§_¤]¸òµÛ¥Îªí±¡²Å¸¹
followEmotion_distance 4
# ¦b¶ZÂ÷´X®æ¤º°»´ú¨ì¥D¤H¦³ªí±¡²Å¸¹¡A¤~·|¸òµÛ¥Îªí±¡²Å¸¹
followFaceDirection 0
# ¬O§_¥Ã»·±¦V¥D¤H
followDistanceMax 6
# ¸òÀHªº³Ìªø¶ZÂ÷
followDistanceMin 3
# ¸òÀHªº³Ìµu¶ZÂ÷
followLostStep 50
# ¸ò¥á¥D¤H®É¡A©¹¥D¤H³Ì«á¥X²{ªº¤è¦ì¨«´X¨B¥H¹Á¸Õ´M§ä¥D¤H
followSitAuto 0
# ¬O§_¦Û°Ê¸òµÛ¥D¤H§¤¤U
followBot 0
# ¥D¤H¬O§_¤]¬O Bot
followCheckLOS 0
# ·|§_¦V¦V¥D¤Hªº¤è¦V¶i¦æcheckLOS [¦³«Ý§ó¥¿]
#ùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ÅS¤Ñ°Ó©± ùø
#ùùùùùùùùùùùùùùùùùùùùùùùù
# »Ý¦³¤â±À¨®¤~¯à¶}ÅS¤Ñ
# ÅS¤Ñ°Ó©±³c½æª««~µ¥³]©w¦b /control/shop.txt¡A¦¹³B¥u¬O¶}±Ò¥\¯à
shopAuto_open 0
# ¬O§_¦Û°Ê¶}³]ÅS¤Ñ°Ó©±
shop_random 0
# ÅS©±Â\³]°Ó«~¬O§_n¶Ã¼Æ±Æ¦C[¬ÛÃöÀÉ®×shop.txt]
#ùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ¦Û°Ê¦^À³ ùø
#ùùùùùùùùùùùùùùùùùùùùùùùù
autoResponse 0
# ¬O§_n³]©w¦Û°Ê¦^ÂÐ[¼ÒÀÀª±®a¤§¶¡¹ï¸Ü²á¤Ñ¹Lµ{¡A¥Ñ¹ï¸Ü¸}¥»Àɦ۰ÊÀ³µª]
# ¬ÛÃö³]©wÀÉ[¹ï¸Ü¸}¥»]¦ì©ó /contro/responses.txt
# «Øij¤£n¶}±Ò¦¹¥\¯à¡A¦]¬°³]©w¤£¦n·|§Ë¥©¦¨©å¡A¤Ï³Q¬Ý¥X¬O BOT
# Y¶}±Ò¦¹¥\¯à¡A°È¥²nקï /contro/responses.txt
# responses.txt ¹ï¸Ü¸}¥»ÀÉ¡A¤ä´©ÅܼơA¦³¿³½ì½Ð¦Û¦æ¬ã¨s
autoResponseOnHeal 0
# ¬O§_n³]©w¦Û°Ê¦^À³¸É¦å¥\¯à [¬I©ñªÌ¦V³Q¬I©ñªÌ¦^À³]
# Y¶}±Ò¦¹¥\¯à¡A°È¥²nקï /contro/responses.txt
# ¦¹³]©w¥u·|ª¾·|³Q¬I©ñªÌ
# Y¶}±Ò¦¹¥\¯à¡A°È¥²nקï /contro/responses.txt
# responses.txt ¹ï¸Ü¸}¥»ÀÉ¡A¤ä´©ÅܼơA¦³¿³½ì½Ð¦Û¦æ¬ã¨s
# ³]©w¨ç¼Æ¡GskillgoodM ¤Î skillbadM [¦¨¥\¤Î¥¢±ÑªºµªÂÐ]
# °Ñ¦Ò¡Grecv/ST0.pm
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ¦Û°Ê¥[ÂI¼Æ ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùù
# ¦Û°Ê¥[ ¯À½è/§Þ¯à ÂI¼Æ³]©w
# ·í¤É¯Å®É¡A¦³ÃB¥~ªºÂI¼Æ¡A¬O§_Åý kore ¦Û°Ê¥[¤W
# ¦¹¬° AI ¥þ¦Û°Ê¥[ÂI¼Æ¡A¾A¦X±¾¾ã¤ë³£¤£¥h²zªº
# ¤@¯ë¤Ñ¤Ñ³£·|¥hÀˬdªºª±®a¡A¥i©ó kore µøµ¡¥´«ü¥O¤â°Ê¥[ÂI¼Æ
statsAddAuto 0
# ¬O§_¶}±Ò¦Û°Ê¥[ÄÝ©ÊÂI¼Æ
statsAddAuto_list
# n¥[ªºÄÝ©Ê [³r¸¹°Ï¹j]
statsAddAuto_dontUseBonus 0
# ¤£±N job ¥[¦¨ªº¯À½èÂI¤]ºâ¦b¤º¡A¸Ô±¡½Ð°Ñ¦Ò^¤å»¡©ú®Ñ
statsAdd_over_99 0
# ¬O§_¤¹³\¥[¶W¹L 99
# ¤@ ¤G Âà¥[¶W¹L 99 ³Q¬d¨ì·|³Qáµ²
# ¤TÂà³Ì°ª¯à¨ì120 ¶W¹L120³Q¬d¨ì·|³Qáµ²
skillsAddAuto 0
# ¬O§_¶}±Ò¦Û°Ê¥[§Þ¯àÂI¼Æ
skillsAddAuto_list
# n¥[ªº§Þ¯à [³r¸¹°Ï¹j]
# ¤p¯µ³Z¡G¥i©¿²¤«e¸m§Þ¯àª½±µ¥[¤W¥h¡A«UºÙ¡G¸õ§Þ [³Q¬d¨ì·|³Qá]
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ¦Û°Ê¤Uconsole«ü¥O¥¨¶° ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
# ¦b¬Y¨Ç±¡ªp¤U[¥i³]©w]¡A·Qn kore ¦Û¤v¹ï¦Û¤v¤U¬YÓ«ü¥O
# ³o¥i¥H±a¨Ó¤@¨Ç¼u©Êªº AI ³]p¡A½Ð©ó¦¹°Ï¬q³]©w
#
# doCommand ¶i¶¥³]©w: [Self Condition]
#
# doCommand ¥Îªk»P½d¨Ò¡A½Ð°Ñ¦Ò¥H¤U³sµ²[¥Ø«e¶È¦³^¤å]
# http://www.openkore.com/index.php/DoCommand
#
# OpenKore ¥i¥Î«ü¥O¥þªí¡A½Ð°Ñ¾\©x¤è»¡©ú®Ñ¤§ console command ³¡¥÷¡G
# http://hakore.bot.nu/openkore/manual/
#
# ¨Ò¦p¡G§KªA¨S¦³Àþ²¾¡A¦Ó©Çª«±±¨î¤¤¡A¥u¦³Àþ²¾°kÁ׳oÓ¤èªk
# ÁöµM OpenKore ¦³ì©l½X¡A¦ý¤£À´µ{¦¡³]p¤]µLªk§ï
# ³oÃä¥iÅܳq¤@¤U¡A§ï¦¨¸I¨ì·N¥~ªº MVP §Y¥ß¨è¤U«ü¥Oµ²§ôµ{¦¡Â_½u
#
# ½d¨Ò¡G¦bÂê©w¦a¹Ï¹J¨ìÃ~¤H©ªø´Nµ²§ôµ{¦¡
# doCommand quit {
# monsters Ã~¤H©ªø
# inLockOnly 1
# }
doCommand {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
homunculus_resting
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
inCart
inMap
manualAI 0
}
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ùø
#ùø °jÁ× GM ©Î ª±®a ³]©w ùø
#ùø ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ¤º©w°jÁ× GM ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
avoidGM_near 0
# °»´ú¨ì GM ¦bªþªñ®Én°µªº°Ê§@¡H
# 0 = ¤£°jÁ× GM¡B1 = Àþ²¾«áÂ_½u¡B2 = ª½±µÂ_½u¡B3 = Àþ²¾;¡B4 = Àþ²¾¦^«°
avoidGM_namePattern
# °»´ú¨ìªþªñ¦³ ¨¤¦â/GM ¦WºÙ§t¦³¦¹¦r®É¦^Á×
# ¨Ò¡GavoidGM_namePattern ©x¤è
# ·|¦Û°Ê¦^ÁצW¦r§t¦³ ©x¤è ªº¨¤¦â
avoidGM_near_inTown 0
# ¦b«°¤º¹J¨ì GM ®É¬O§_n°µ¤W¤@ӿﶵ©Ò³]©wªº°Ê§@
avoidGM_talk 0
# GM »¡¸Ü®É¬O§_nÂ_½u [GM ¦³®É·|¦b¼s¼½ÀW¹D»¡©ú¬¡°Ê°T®§]
avoidGM_reconnect 1800
# Â_½u´X¬í«á«³s
avoidList_inLockOnly 1
# ¬O§_¥u©óÂê©w¦a¹Ï°µ¥X¤ÏÀ³[¸ô¹Lªº¦a¹Ï¹J¨ì®É·í§@¨S¬Ý¨ì]
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
#ùø °jÁ× GM ©Î ª±®a ùø
#ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù
avoidList 1
# ¬O§_n¨Ì /contro/avoid.txt ¤ºªº³]©w°µ¥XÂ_½u©ÎÀþ²¾ªº¤ÏÀ³
# ¶}±Ò¦¹¥\¯à¡A/contro/avoid.txt ¤~·|¥Í®Ä
avoidList_reconnect 1800
# Y±Ä¨úÂ_½uªºµ¦²¤¡A´X¬í«á«³s
avoidGM_ignoreList
# ¨Ò¥~¦W³æ ª±®a¦WºÙ¡A¦h²Õ¥Î³r¸¹¹j¶}]
#ùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ¦Û°Ê©Úµ´ ùø
#ùùùùùùùùùùùùùùùùùùùùùùùù
dealAuto 1
# ·í¦³¤HÂI§A¥æ©ö®Én¦p¦ó³B²z¡C
# 0 = ¤£³B²z
# 1 = ¦Û°Ê¨ú®ø©Ò¦³¥æ©ö
# 2 = ¦Û°Ê±µ¨ü¥æ©ö¨Ã¥ß§Y«ö½T©w
# 3 = ¦Û°Ê±µ¨ü¥æ©ö¨Ã¦b¹ï¤è«ö½T©w«á¤~«ö½T©w
dealAuto_names
# ¨î¥i¦Û°Ê¥æ©öªºª±®a¦W¦r
partyAuto 1
# ·í¦³¤HÁܧA²Õ¶¤®Én¦p¦ó³B²z¡C
# 0 = ¤£³B²z
# 1 = ¦Û°Ê©Úµ´
# 2 = ¦Û°Ê±µ¨ü
partyAutoShare 0
# ²Õ¶¤®É¸gÅçȬO§_¦Û°Ê§¡¤À [¶¤ªø¤~¦³§@¥Î]
partyAutoShareItem 0
# ¹D¨ã¨ú±o¤è¦¡¬O§_¬°²Õ¶¤¶¤û¥þÅé¦@¦³
partyAutoShareItemDiv 0
# ª««~¤À°t¤è¦¡¬O§_¬°§¡µ¥¤À°t
guildAutoDeny 1
# ¬O§_¦Û°Ê©Úµ´¨üÁÜ¥[¤J¤½·|
ignoreAll 0
# ¬O§_¹ï©Ò¦³¤HÃö³¬±KÀW
#ùùùùùùùùùùùùùùùùùùùùùùùù
#ùø ¨ä¥¦²Ó¸` ùø
#ùùùùùùùùùùùùùùùùùùùùùùùù
cachePlayerNames 1
# ¬O§_¶}±Òª±®a¦W¦r§Ö¨ú
# ¨C·í°»´ú¨ìªþªñ¦³ª±®a®É¡A°»´ú¨ìªº¬O UID ½s¸¹¡A
# UID ½s¸¹n¸ÑªR¦¨ª±®a¦W¦r¡A»Ý¦VªA°È¾¹n¨DÀ˯Á¸ê®Æ¡A
# ±Ò¥Î§Ö¨ú¥i¥HÁקK«´_©MªA°È¾¹n¨D¸ê®Æ¡A¶i¦Ó¸`¬Ùºô¸ôÀW¼e¡C
# «ØijȬ° 1¡A¶}±Ò§Ö¨ú¡C
cachePlayerNames_duration 900
# ª±®a¦W¦r¦b§Ö¨úªº«O¯d®É¶¡ [¬í]
cachePlayerNames_maxSize 100
# §Ö¨úª±®a¦W¦rªº³Ì¤j¼Æ¶q
# ·í¶W¹L³oӼƶq¡A·|±q³Ìªº¸ê®Æ¶}©l§R¡AÅý·sªº¸ê®Æ¶i¤J§Ö¨ú¡C
clientSight 20
# °»´úª±®a Å]ª« NPC ªºµø³¥½d³ò
removeActorWithDistance 0
# ³]©wÅý kore ©¿²¤´X®æ¥~ªº°ÊºA¸ê°T [ª±®a¡B©Çª«¡BÃdª«..³Ì«nªº¬OGM]
# ¦b¤H¦hªº¦a¹Ï¤¤¡AY©¿²¤ 5 ®æ¥H¥~ªº°ÊºA¸ê°T¡A
# ¥iÅý kore ¤Ö°e¥X«Ü¦h getPlayerInfo «Ê¥]¡A¨Ï²¾°Ê¸û¤£ lag¡C
# ¤£¹L°ÊºA¸ê°T¥ç¥]¬AÅ]ª«¡A³o¥Nªí½m¥\®É 5®æ¥~ªº©Çª«´N°»´ú¤£¨ì¤F¡C
# 0 = Ãö³¬¡B>1 ¥H¤W¡A®æ¼Æ¡C
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