¦s´´¦]´µ
####################################################################
# #
# 2.Âê©w¦a¹Ï ³]©w #
# #
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# µù¡G¦a¹Ï¦WºÙ¥H /tables/maps.txt ªº^¤å¦WºÙ¬°·Ç¡A«á±¤£¥[ .rsw
############################
# Âê©w¦a¹Ï #
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lockMap ve_fild07
# Âê©wªº¦a¹Ï¦WºÙ ¦a¹Ï«á±¤£¥[ .rsw
lockMap_x
# Âê©wªº X ®y¼Ð (¥i¬Ù²¤)
lockMap_y
# Âê©wªº Y ®y¼Ð (¥i¬Ù²¤)
lockMap_randX
# Âê©wªº X ®y¼Ðªº¥ª¥k´X®æ½d³ò¤º(¥i¬Ù²¤)
lockMap_randY
# Âê©wªº Y ®y¼Ðªº¤W¤U´X®æ½d³ò¤º(¥i¬Ù²¤)
############################
# ¦sÀxÂI¦a¹Ï #
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saveMap geffen
# ¨¤¦â«¥ÍÂI¦a¹Ï¦WºÙ
saveMap_warpToBuyOrSell 0
# ¦Û°Ê¶Rª«©Î½æª«±Ò°Ê®É¬O§_¥ÎÀþ²¾ªº¤è¦¡¦^«°¡C0 = ¥Î¨«¸ôªº¡B1 = ¥ÎÀþ²¾
saveMap_warpChatCommand
# ¬O§_¨Ï¥Î²á¤ÑÄæ¿é¤J«ü¥O¨ÓÀþ²¾¦^«° (³¡¥÷¦øªA¾¹¾A¥Î)
# ¶ñ¤J«ü¥O¡A¯dªÅ¥Õ¤£¶}±Ò¦¹¥\¯à
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# ¨ä¥¦²Ó¸` #
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allowedMaps
# ¤¹³\¬¡°Êªº¦a¹Ï¡]§t½m¥\¦aÂI¡BÀx¦s¦aÂI¡B¸ô¹Lªº¦a¹Ï¡^¡AYµL³]©w«h¦¹¥\¯à¤£¶}±Ò
allowedMaps_reaction 0
# YÀË´ú¨ì¨¤¦â¦ì©ó«D¤W±³]©wªº¦a¹Ï®É¡A°µ¦ó³B¸m¡H0 = Àþ²¾¦^«°; 1 = µ²§ôµ{¦¡
#¢~ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù¢¡
#ùø ¡¹ùø
#ùø ¦Û°Ê¦sÜ/¶Rª«/½æª«¡@³]©w¡@ ùø
#ùø ùø
#¢¢ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù¢£
# ¤@Ӱ϶ô¥u¯à¶R¤@¥óª««~¡A°Ï¶ô¬O¥Ñ¨âÓªá¬A¸¹"{}"¤§¶¡²Õ¦¨¡C
# ¥i³]©w¦h²Õ¡A½Ð¦Û¦æ½Æ»s°Ï¶ô¶K¤W¡C
#¢~ùùùùùùùùùùùùùùùùùùùù¢¡
#ùø ¦Û°Ê¶Rª« ¡¸ùø¡° Npc ®y¼Ð¸ê®Æ¡A½Ð°Ñ¦Ò /tables/npcs.txt
#¢¢ùùùùùùùùùùùùùùùùùùùù¢£
# ½d¨Ò¡G"¨¤WªºÄ±¿ôÃĤô¤Ö©ó 1 ®É±Ò°Ê¶Rª«¡A¶R10²~
# buyAuto ı¿ôÃĤô {
# npc NPC¸ê®Æ
# minAmount 1
# maxAmount 10
# }
#
# buyAuto ª««~¦WºÙ {
# npc
# NPC©Ò¦bªº ^¤å¦a¹Ï+®y¼Ð ¡°¤£¥]§tNPCªº¦W¦r ¨Ò¦p: payon 159 96
# npc_steps
# «ü©w¸òNPC ¹ï¸Ü¶¶§Ç (¥i¬Ù²¤)
# standpoint
# «ü©w¶Rª«®Én¯¸ªº¦ì¸m X Y ®y¼Ð (¯S®í¥Î³~¡A¥i¬Ù²¤¡AX Y ¤¤¶¡ªÅ¤@®æ)
# »P NPC ªº¥æ©ö¶ZÂ÷³Ì¤j¬ù¥i 20 ®æ¥ª¥k¡C
# ¬Y¨Ç¦a¤è¥i§Q¥Î¸ó«Ø¿vª«»P Npc ¥æ©ö¡A¨Ó¸`¬Ù¶¹L¥hªº¨«¸ô®É¶¡¡C
# ¨Ò¦p:¤Ñ¬z°Ó©± µLªkpºâ¸ô®|?
# ¦]¬°µLªk¨«¨ì°Ó¤H®ÇÃä ©Ò¥H¥[¤W ama_in01 30 24 ´N¥i¥H¤F
# distance 5
# ¶ZÂ÷ NPC ¦h¤Ö®æ¶}±Ò¹ï¸Ü (¥i¬Ù²¤¡A¹w³] 5)
# price
# »ù®æ
# minAmount 2
# ¨¤WÄâ±a¶q¤p©ó¦¹¼Æ¥Ø¡A±Ò°Ê¦Û°Ê¶Rª«
# maxAmount 50
# ¶R¨ì¨¤WÄâ±a¶q¤j©ó¦¹¼Æ¥Ø
# }
#ùùùùùù ¦Ûq¶Rª« ùùùùùùùù
#¢~ùùùùùùùùùùùùùùùùùùùù¢¡
#ùø ¦Û°Ê½æª« ¡¸ùø¡° n½æªºª««~¡A¦b /control/items_control.txt ¤¤³]©w
#¢¢ùùùùùùùùùùùùùùùùùùùù¢£¡° Npc ®y¼Ð¸ê®Æ¡A½Ð°Ñ¦Ò /tables/npcs.txt
sellAuto 0
# ¬O§_¶}±Ò¦Û°Ê½æª«¥\¯à¡e0 = ¤£¨Ï¥Î¡f¡e1 = ¶}±Ò¦Û°Ê½æª«¡f
sellAuto_npc izlude_in 57 110
# ¦Û°Ê½æª«ªº NPC ¸ê®Æ (^¤å¦a¹Ï+NPCªº[®y¼Ð] )
# ¡°¤£¥]§tNPCªº¦W¦r ¨Ò¦p: payon 159 96
sellAuto_distance 5
# ¶ZÂ÷ NPC ¦h¤Ö®æ¶}±Ò¹ï¸Ü
sellAuto_npc_steps
# «ü©w»PNPC¹ï¸Ü¶¶§Ç ¦pªG¤£³]©wªº¸Ü·|¥Î¹w³]¤è¦¡¨Ó¹ï¸Ü
# ®æ¦¡ sellAuto_npc_steps < NPC ¹ï¸Ü¥N½X (¯S®í¥Î³~¡A¥i¬Ù²¤)
sellAuto_standpoint
# «ü©w½æª«®Én¯¸ªº¦ì¸m®y¼Ð (¯S®í¥Î³~¡A¥i¬Ù²¤)
#¢~ùùùùùùùùùùùùùùùùùùùù¢¡
#ùø ¦Û°Ê¦sÜ ¡¸ùø¡° n¦sܪºª««~¡A¦b /control/items_control.txt ¤¤³]©w
#¢¢ùùùùùùùùùùùùùùùùùùùù¢£¡° Npc ®y¼Ð¸ê®Æ¡A½Ð°Ñ¦Ò /tables/npcs.txt
storageAuto 1
# ¬O§_¶}±Ò¦Û°Ê¦sÜ¥\¯à¡e0 = ¤£¨Ï¥Î¡f¡e1 = ¶}±Ò¦Û°Ê¦sÜ¡f
storageAuto_password 61633
# ¶}ܱK½X¡A½Ðª½±µ¿é¤J³]©wªº¼Æ¦r±K½X§Y¥i
storageAuto_npc veins 208 128
# ¦Û°Ê¦sܪº npc ®y¼Ð¸ê®Æ (^¤å¦a¹Ï+¥d´¶©Ôªº[®y¼Ð] )
# ¡°¤£¥]§tNPCªº¦W¦r ¨Ò¦p: rachel 109 138
storageAuto_npc_type 1
# »P NPC ¹ï¸ÜªºÃþ«¬¡A1=c r1 n¡A2=c c r1 n¡A3=¦Ûq¡A¦Ûq¹ï¸Ü©R¥O¦ê¼g¦b¤U¤@Ó³]©w
storageAuto_npc_steps
# ¦Ûq»P NPC ¹ï¸Ü©R¥O¦ê ¥i°Ñ¦Ò /tables/npcs.txt
#¢~ùùùùùùùùùù¢¡
#ùø¨ä¥¦²Ó¸`¡¸ùø
#¢¢ùùùùùùùùùù¢£
storageAuto_distance 5
# ¦Û°Ê¦sÜ®Én¯¸¦b¶ZÂ÷ NPC ¦h»·ªº¦ì¸m ¹w³]:5
storageAuto_keepOpen 0
# ¬O§_«O«ùÜ®w¶}±Ò
storageAuto_useChatCommand
# ¨Ï¥Î¹ï¸ÜÄæ¿é¤J«ü¥Oªº¤è¦¡¨Ó¥ÎÜ®w (³¡¥÷¦øªA¾¹¾A¥Î)
relogAfterStorage 0
# ¦Û°Ê¦sܧ¹¦¨«á¬O§_n«µn ¡e0 = ¤£¨Ï¥Î¡f¡e1 = ¨Ï¥Î¡f
minStorageZeny 50
# zeny ¤Ö©ó¦¹¼ÆÈ¡A¤£¦sÜ (¶}Ü®w»Ýn $$)
storageAuto_notAfterDeath 0
# ¬O§_ÁקK¨C¦¸¦º¤`w¦^«°«á´N¶i¦æ¦sÜ(¤Î½æª«) ¡e0 = ¤£¨Ï¥Î¡f¡e1 = ¨Ï¥Î¡f
#¢~ùùùùùùùùùùùùùùùùùùùù¢¡¡° »Ý¥ý¶}±Ò¦Û°Ê¦sÜ¡A¤~¯à¦Û°Ê¨úÜ
#ùø ¦Û°Ê¨úÜ ¡¸ùø¡° ¥i³]©w¦h²Õ¡A¦Û¦æ½Æ»s°Ï¶ô¶K¤W
#¢¢ùùùùùùùùùùùùùùùùùùùù¢£¡° µL³]©w¡A¥NªíÃö³¬¦¹¥\¯à
#
# ½d¨Ò: ¨¤WÄâ±a¶q¤Ö©ó 0 ®É¨úÜ¡A¨ú¥X¨ì¨¤WÄâ±a¶q 100 ¤£·|µ¥¨ì¦sܱø¥ó¨ì¹F¤~¥h¨ú
# getAuto ¶À¦âÃĤô {
# minAmount 0
# maxAmount 100
# passive 0
# }
#
# getAuto ª««~¦WºÙ {
# minAmount 0
# ¨¤WÄâ±a¶q¡A¡u¤p©ó¡v©Î¡uµ¥©ó¡v¦¹¼Æ¥Ø¡A¶}©lÜ®w¨úª«
# maxAmount 10
# ¨ú¥X¨ì¨¤WÄâ±a¼Æ¶q¡uµ¥©ó¡v¦¹¼Æ¥Ø
# passive 0
# ¬O§_¥u¦b¦sܮɡA¤~¨ú¥X³oÓª««~
# ¹w³]¥un§C©ó minAmount¡A´N·|¥h¨úÜ¡AY³]¬° 1¡A·|§Ô@¨ì¦sܱø¥ó¨ì¹F¤~¥h¨ú
# µø±¡ªp¨Ï¥Î¡A³q±`¨úܳ£¬O¨ú¸É«~¡B½b¥Ú¡A¥i¯à¨S¿ìªk§Ô@¨ì¦sܱø¥ó¨ì¹F
# }
#
#ùùùùùù ¦Ûq ¨úܪ««~ ùùùùùùùù
getAuto ¦n¦Yªº³½ {
minAmount 17
maxAmount 650
passive 0
}
getAuto ı¿ôÃĤô {
minAmount 0
maxAmount 10
passive 0
}
####################################################################
# #
# 4.§ðÀ»(¥´©Ç) ³]©w #
# #
####################################################################
attackAuto 2
# §ðÀ»¼Ò¦¡¡A0 = ¤£§ðÀ»Å]ª«; 1 = ¨üÅ]ª«§ðÀ»®É¤~§ðÀ»; 2 = ¦Û°Ê§ðÀ»Å]ª«¡A§Y¨Ï¬O«D¥D§ð©Ç
attackUseWeapon 1
# ¬O§_¨Ï¥ÎªZ¾¹§ðÀ»¡]¨Ï¥Îªk³N§ðÀ»ªº¸Ü½Ð³]¬° 0¡^
attackAuto_inLockOnly 1
# ¬O§_¥u¦bÂê©w¦a¹Ï¶i¦æ§ðÀ»
# 0 = ¥ô¦ó¦a¹Ï³£·|¶i¦æ§ðÀ»;
# 1 = ¦bÂê©w¦a¹Ï¥H¥~ªº¦a¹ÏY¨üÅ]ª«§ðÀ»¤~·|¤ÏÀ»¦^¥h
# 2 = ¤£¤¹³\¶i¦æ¥ô¦óÂê©w¦a¹Ï¥H¥~ªº§ðÀ»¦æ°Ê (ª½±µ½Ä¨ìÂê©w¦a¹Ï¡A¤£½×¤¤³~¬O§_³QÅ]ª«°lÀ»)
############################
# §ðÀ»¶ZÂ÷ #
############################
# ¦×·i¨t 1.5 ~ 2.5
# ªk³N¨t 1.5 ~ 9
# ¤}¤â¨t 1.5 ~ 20 ¡°¨Ì¡u»aÆN¤§²´¡vªº§Þ¯àµ¥¯Å¦Ó©w
attackDistance 1.5
# ³Ì¤p¥i§ðÀ»¶ZÂ÷
attackMaxDistance 3
# ³Ì¤j¥i§ðÀ»¶ZÂ÷
# ¦¹³]©w¬ÛÃö©ó¨¤¦â¾·~¡A½Ð°Ñ¦Ò¤W±µù¸Ñ¦Cªº³Ì¨ÎÈ¡A¶ñ¤J¦X¾Aªº¼ÆÈ¡C
# ª`·N¡A¿ù»~ªº³]©w·|¾ÉP½m¥\®Ä²v¤U°¡A¨Ã«D¤@¬N³]¤j§Y¬O¦n¡C
attackDistanceAuto 0
# ¬O§_Åý kore ¨Ì·Ó¤Hª«¸Ë³ÆªºªZ¾¹¡A¦Û°Ê§PÂ_³Ì¨Î§ðÀ»¶ZÂ÷¨Ã¼g¤J config.txt¡H
# Y¤£ª¾¹D§ðÀ»¶ZÂ÷¸Ó³]¦h¤Ö¡A¥iÅýµ{¦¡¥h¦Û°Ê§PÂ_¡A¦ý½m¥\®Ä²v¥i¯à¸û®t¡C
############################
# ¤}¤â / ªk®v #
############################
runFromTarget 0
# ¬O§_¨C¦¸§ðÀ»®É«e¡A¦Û°Ê»P¥Ø¼ÐÅ]ª««O«ù¶ZÂ÷¡H
# ¤£¾A¦X¥Î¦b¥D°Ê©Ç¡A©ÎµLªk¤@À»¥²±þªº©Ç¡A
# ¦]¬°²Ä¤@À»Y¨S¥´¦º©Çª«¡A©Çª«´N·|°l¹L¨Ó¡A¦Ó¬°¤F«O«ù¶ZÂ÷·|¤@ª½°k©R¤£§ðÀ»¡C
# ¾A¦X¥Î¦b¦³Å]ªk¤Ï¨î¡A¥B¥i¬í±þªº«D¥D°Ê©Ç¡A
# ©Î¨««D±`ºCªº©Ç¡A¨Ò¦p¡G¦Ì¿|¡B¥v¥Å¡A¥i¥H¤@Ãä¶]µ¹¨e°l¡A¤@Ã䥴
runFromTarget_dist 9
# Y¤W±¶µ¥Ø¿ï¾Ü¶}±Ò¡An»P¥Ø¼ÐÅ]ª««O«ùªº¶ZÂ÷ (®æ)
# ¤£¯à¶W¹L¡u³Ì¤j¥i§ðÀ»¶ZÂ÷¡v¡A¶W¹L·|µLªk§ðÀ»¡C
attackCheckLOS 0
# ¬O§_§PÂ_Å]ª«»P¨¤¦â¤¤¶¡¦³µL»Ùꪫªýê§ðÀ»¡A¦Û°Ê°{Á×»Ùꪫ
# ³o¥i¥HÁקK¦]¬°»Ùꪫªý¹j¥´¤£¨ì©Çª«¡A¦Óì¦aµo§b¡A
# ³q±` kore ¥´¤£¨ì©Çª«¡A·|¦bµo§b3¬í«á©ñ±ó¡A§ï¥´§O°¦¡A
# ¦³ LOS ªº±¡ªp¡A·|¦Û°Ê©¹®ÇÃ䨫¤@®æ¡A¬Ý¯à¤£¯àÁ׶}»Ùꪫ§ðÀ»¡A
# ¤£¹L¤]¦³³sÄò¨«¦n´X®æ¤´³Qªý¾×ªº±¡ªp¡A³o®É¥i¯à¦¤w¶W¹L 3¬í¡C
# ¦¹¥\¯à¦³§Q¦³¹ô¡A½Ð¨Ì·Ó½m¥\¦a¹Ïªº¦a§Î±¡ªp¡A¦Û¦æ¨M©w¬O§_¨Ï¥Î¡C
attackCanSnipe 0
# ¬O§_¤¹³\¸óÀð©Î°ª§C®t¥´©Ç¡H
# ¸Ó½m¥\¦a¹Ï¥²¶·¬°¸óÀð©Î°ª§C®t¤]¯à¥´©Ç¡A¤~¦³§@¥Î¡C
autoMakeArrows 0
# ¬O§_¦Û°Ê»s³y½b¥Ú ¡]n¦³¦¹§Þ¯à¡^
# ¦¹³B¶È¬O¶}±Ò¥\¯à¡]»s§@½b¥Ú³]©wÀɦb /control/arrowcraft.txt¡^
############################
# ¦Û°Ê§¤¤U #
############################
# §¤¤U¦^¦å¦^Å]³]©w
# ¡u°ª©ó¡v¤£¯à¤Ö©ó¡u§C©ó¡v(·|¤@§¤¤£°_)¡A³£³] 0 ¥NªíÃö³¬¥\¯à
sitAuto_hp_lower 25
# HP §C©ó¦¹ % ¼Æ¡A§¤¤U¥ð®§
sitAuto_hp_upper 40
# HP °ª©ó¦¹ % ¼Æ¡A¯¸°_Ä~Äò
sitAuto_sp_lower 5
# SP §C©ó¦¹ % ¼Æ¡A§¤¤U¥ð®§
sitAuto_sp_upper 40
# SP °ª©ó¦¹ % ¼Æ¡A¯¸°_Ä~Äò
sitAuto_over_50 0
# t«¶q¶W¹L 50% ®É¬O§_n±j¨î§¤µÛ
sitAuto_idle
# µo§b¹L¤[®É¬O§_n§¤¤U
sitAuto_look
# ¦Û°Ê§¤¤U®É¡A¨Åé©MÀY¡A±¹ïþÓ¤è¦V 0 ¥_ 1 ¦è¥_ 2 ¦è 3 ¦è«n 4 «n 5 ªF«n 6 ªF 7 ªF¥_ 8 ¥_
sitAuto_look_from_wall
# §¤¤U®É¬O§_¤£n±¹ïÀð¾À
############################
# Âê©wÅ]ª«¸ô¥Ñ #
############################
attackMaxRouteDistance 100
# pºâ§ðÀ»¸ô¥Ñªº¶ZÂ÷
attackMaxRouteTime 3
# pºâ§ðÀ»¸ô¥Ñªº®É¶¡(¬í)¡A¶W¹L¦Û°Ê©ñ±ó§ïÂê©w§O°¦
attackMinPlayerDistance 1
# ¥HÅ]ª«¬°¤¤¤ß¦h¤Ö®æ½d³ò¤º¦³¨ä¥Lª±®a®É¡AKoer ©ñ±ó§ðÀ» ¡]¨¾·m©Ç¡^
attackMinPortalDistance 4
# ¥HÅ]ª«¬°¤¤¤ß¦h¤Ö®æ½d³ò¤º¦³¶ÇÂI®É¡A©ñ±óÂê©w (¨¾¤£¤p¤ß¶i¤J¶ÇÂI³´¤J°j°é)
############################
# ¨ä¥¦²Ó¸` #
############################
attackAuto_party 0
# ¬O§_§ðÀ»¶¤¤Í¥¿¦b§ðÀ»ªºÅ]ª«
attackAuto_onlyWhenSafe 0
# ¬O§_¥u¦b§O¤Hªºµø½u½d³ò¥~¤~¶i¦æ§ðÀ»
attackAuto_followTarget 0
# ¬O§_§ðÀ»¤w¸gÂê©wª±®a¹ï¶HªºÅ]ª« (¤w¸gÂê©w¬Y¦ìª±®a¡A¦ý©|¥¼³Q¸Óª±®a¥´ªº©Çª«¡^
attackNoGiveup 0
# ¥Ã¤£©ñ±ó¼Ò¦¡¡AY³]¬° 1 «h´Nºâ Kore µLªk¶Ë®`¥Ø¼Ð¤]·|Ä~Äò§ðÀ» ¡]¦Y¤ý©Î¦×¬Þ¥Î¡^
attackLooters 0
# ¬O§_Àu¥ý§ðÀ»¾ß¤F¾Ô§Q«~ªºÅ]ª«¡]¨Ò¦pªi§Q¦Y¤FªF¦è¡AÀu¥ýÂê©w¥¦¡^
attackChangeTarget 2
# ¬O§_¨Ï¥Î´¼¼z«¬ÅÜ´«§ðÀ»¥Ø¼Ð
# 0=¤£¨Ï¥Î¡B1=¨Ï¥Î¡B2=¨Ï¥Î¡A¥B¥X²{ LOS ®É¡A´M§ä§ó¨Îªº¥Ø¼Ð¨Ó§ðÀ»¡C
# »¡©ú¡G
# Âê©w¬Y«D¥D°Ê©Çª««á¡AÁÙ¨S¶}¥´¡A¦¹®Éªþªñ¦³°ª¦MÀIªº¥D°Ê©Ç¾aªñ¡A
# ³oºØ±¡ªp¤U¡Akore ¥i¥H¦Û°ÊÅÜ´«§ðÀ»¥Ø¼Ð¡A
# ±Ë±óì¥ýÂê©wªº«D¥D°Ê©Ç¡A§ï¦¨¥ý¥´¾aªñ¤¤ªº°ª¦MÀI¥D°Ê©Ç¡C
# LOS ¬O«ü attackCheckLOS ³]¬° 1 ®É¡A¥¿¦b¦Û°Ê°{Á×»Ùꪫªº±¡ªp¡A
# Y¦¹®Éªþªñè¦n¥X²{¡u¨S³Q»Ùꪫªý¾×¡vªº©Çª«¡A
# ´N¤£®ö¶O®É¶¡ LOS ¤F¡Aª½±µ¥ý¥´¨S³Qªý¾×ªº©Çª«¡C
aggressiveAntiKS 0
# Y³Q§O¤H·m©Ç¡A¬O§_¦Û°Ê©ñ±ó§ðÀ»¡A§ï¥´§O°¦
####################################################################
# #
# 5.¸Ë³Æ (ªZ¨¾) ³]©w #
# #
####################################################################
# ¬ÞµP¡A¦b kore ¤¤¬O³Q·í§@ªZ¾¹ (¤â«ù¸Ë³Æ¡^¨Ó¤Á´«¡C
#
# ¦b¦Û°Ê¸Ë³Æªº·§©À¤¤¡A¬O°²³]ª±®a¦³¤@®M¡u¹w³]ªZ¾¹¡v¡A
# ¥±`³£¥Î¡u¹w³]ªZ¾¹¡v¥h¥´©Ç¡A
# ¶È¦³¦b¥´¯S©w©Çª«ªº®ÉÔ¡A¤~·|¤Á´«¡u«ü©wªºªZ¾¹¡v¡C
##############
# ¹w³]ªZ¾¹ #
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# Y¤£²Å¦X¡u¤Á´«ªZ¾¹¡v«ü©wªº©Çª«¡A¬Ò¥Î¹w³]ªZ¾¹¥h¥´¡C
# Y¬OÂù¤âªZ¾¹¡A¦p¡G¤}¡BÂù¤â¼C/©ò/¥Ù¡A¥ª¥k¤âªZ¾¹¦WºÙ³£³]¬Û¦P¡C
autoSwitch_default_rightHand
# ¹w³]¡u¥k¤âªZ¾¹¡v¦WºÙ
autoSwitch_default_leftHand
# ¹w³]¡u¥ª¤âªZ¾¹¡v©Î¡u¬ÞµP¡v¦WºÙ
autoSwitch_default_arrow
# ¹w³]½b¥Ú¦WºÙ
##############
# ¤Á´«ªZ¾¹ #
##############
# ¤@Ӱ϶ô¥u¯à¹ïÀ³¤@®MªZ¾¹¡A¦ý¥i¹ïÀ³¦hÓÅ]ª«¦WºÙ¡A
# °Ï¶ô¬O¥Ñ¨âÓªá¬A¸¹¤§¶¡²Õ¦¨¡C
# ¥i³]©w¦h²Õ¡A½Ð¦Û¦æ½Æ»s°Ï¶ô¶K¤W¡C
# µL³]©w¡]Å]ª«¦WºÙ¨S¦³¶ñ¤W¡^¡A¥NªíÃö³¬¸Ó°Ï¶ô¥\¯à¡C
#
# n¥ÎªÅ¤â§ðÀ»¡A¥i¦b rightHand «á¶ñ¤J [NONE]¡C
#
# ½d¨Ò-1¡G"©Ò¦³¯óÃþ¡A¥ÎªÅ¤â¥´¡A§ðÀ»¶ZÂ÷«·s«ü©w¬° 1.5"
# autoSwitch ºñ¯ó,¬õ¯ó,¶À¯ó,¥Õ¯ó,Âůó,¥ú¨~¯ó,¶ÂÛ£,¬õÛ£ {
# rightHand [NONE]
# distance 1.5
# }
#
# ½d¨Ò-2¡G"¹w³]ªZ¾¹¬O»È½b¥Ú¡A¥´¦V¤é¸ª®É¡A¤Á´«¬°¤õ½b¥Ú"
# autoSwitch ¨¸´c¦V¤é¸ª {
# arrow ¤õ½b¥Ú
# }
#
# ½d¨Ò-3¡G"¨Ì·Ó©Çª«ºØ±Ú¡A¤Á´«¥ª¤â¬ÞµP¡A¼W¥[¨¾¿m²v"
# # autoSwitch ³æ²´ÂÎ,¼u®¨ß,ªG¾ðÀt {
# leftHand +4 ÅK¬Þ [Ã~¤H¾Ô¤h¥d¤ù] [1]
# }
#
# autoSwitch ¨ë§À»f¸» {
# leftHand +4 ÅK¬Þ [¤j¸}ºµ¥d¤ù] [1]
# }
# §¹¾ã°Ï¶ô¥\¯à¦p¤U¡A¶È¨Ñ°Ñ¦Ò¥Î¡C
# ¹ê»Ú¨Ï¥Î¦p¤W½d¨Ò¡A½Ð¦Û¦æ½Æ»s°Ï¶ô¡AµM«á¿ï¾Ü¦X¥Îªº¶µ¥Ø¶ñ¤W¡C
# µù¸Ñ¶}ÀY¬°¡u¬O§_¡vªº¿ï¶µ¡A¥Nªí 0=§_¡B1=¬O¡A¹w³]¬Ò¬° 0
autoSwitch {
rightHand
# ¡u¥k¤âªZ¾¹¡v¦WºÙ
leftHand
# ¡u¥ª¤âªZ¾¹¡v©Î¡u¬ÞµP¡v¦WºÙ
arrow
# ½b¥Ú
useWeapon 1
# ¬O§_¨Ï¥ÎªZ¾¹§ðÀ» ¡]0=¨Ï¥Î§Þ¯à©Îªk³N¡B1=¨Ï¥ÎªZ¾¹¡^
# ¤}¤â¨t¤Á´«½b¥Ú¡A¦¹¶µ°È¥²¬° 1¡A§_«h·|¤£¥´©Ç¡C
distance
# §ðÀ»¶ZÂ÷(®æ)¡AYµL¯S§O«ü©w¡A¥H¥D¶µ¥Ø¡G§ðÀ»¡]¥´©Ç¡^¨ºÃ䪺³]©w¬°·Ç¡C
}
######## ¦Ûq ¤Á´«ªZ¾¹ ########
############################
# ¦Û°Ê×´_ #
############################
repairAuto 0
# ¬O§_¦Û°Ê×´_ªZ¾¹¸Ë³Æ ¦³¦¹§Þ¯àªºª±®a
repairAuto_list
# ¦Û°Ê×´_¦Cªí
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# ¦Û°Ê¸Ë³Æ #
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# ¥ÎªZ¾¹¥´©Ç®É¡AµLªk°w¹ï¡uÅ]ª«¦WºÙ¡v¦Û°Ê¤Á´«¨¾¨ã¡A
# ¥u¦³¦b¬I®i§Þ¯à®É¡A¤~¥i¥H°w¹ï¡u§Þ¯à¦WºÙ¡v«ü©w¤Á´«¨¾¨ã¡C
# ¦¹³Bªº¦Û°Ê¸Ë³Æ¨¾¨ã¡A«üªº¬O¦Û°Ê¸Ë³Æ¦^¡u¹w³]¨¾¨ã¡v¡C
##############
# ¼Ò¦¡-1 #
##############
# ¥u¦³¦b§ðÀ»©Çª«®É¡A¤~·|Àˬd¨¤W¨¾¨ã¡A
# Y¨¤W¨¾¨ã¤£²Å¥H¤U³]©w¡A«h¦Û°Ê¸Ë³Æ¦^¥H¤Uªº¨¾¨ã¡C
#
# ¾A¥Î©ó¡u¨Ï¥Î§Þ¯à¡v®É¦³¦Û°Ê¤Á´«¨¾¨ãªº±¡ªp¡C
# ¨Ò¦p¡G
# §Å®vn¥Î"¶ÂÃƧ¨"¤~¯à¹ï¦Û¤v¬I®iªv¡³N¸É¦å¡A
# ¦ý¬O¨¤W¸ËµÛ"¶ÂÃƧ¨" ©ñÅ]ªk·|¦h¯Ó 25% SP¡A
# ©Ò¥H¥®ÉÀ³¸Ó¹w³]"¼C³½§¨"¡A¶È¦³©ñªv¡³N®É¤~¤Á´«"¶ÂÃƧ¨"¡C
#
# ¥u¯à³]¤@²Õ¡C
# ¯dªÅ¥Õªº¶µ¥Ø¡A¥NªíÃö³¬¤£¨Ï¥Î¡C
attackEquip_topHead
# ÀY¤W¸Ë³Æ¦W
attackEquip_midHead
# ÀY¤¤¸Ë³Æ¦W
attackEquip_lowHead
# ÀY¤U¸Ë³Æ¦W
attackEquip_rightHand
# ¹w³]ªº¥k¤âªZ¾¹¦WºÙ
attackEquip_leftHand
# ¹w³]ªº¥ª¤âªZ¾¹(¬ÞµP)¦WºÙ
attackEquip_armor
# ¦çªA¸Ë³Æ¦W
attackEquip_robe
# ©Ü·¸Ë³Æ¦W
attackEquip_shoes
# ¾c¤l¸Ë³Æ
attackEquip_arrow
# ¹w³]ªº®ø¯Ó«¬ªZ¾¹¦WºÙ¡]®æ¦¡: ¤õ½b¥Ú¡^
attackEquip_leftAccessory
# ¥ª¸Ë¹¢«~¸Ë³Æ¦W (¤Hª«Æ[ÂI¡A¹CÀ¸µe±¬Ý¨ìªº¥kÃä¡^
attackEquip_rightAccessory
# ¥k¸Ë¹¢«~¸Ë³Æ¦W (¤Hª«Æ[ÂI¡A¹CÀ¸µe±¬Ý¨ìªº¥ªÃä¡^
#-----------------------------------[¦Û°Ê¸Ë³Æ³]©w¡A³¡¤ÀÄݩʳ]©w½Ð°Ñ¦Ò attackSkillSlot °Ï¶ô]-----------------------------------
##############
# ¼Ò¦¡-2 #
##############
# µL®ÉµL¨è³£¦bÀˬd¨¤Wªº¨¾¨ã¡A
# ¥un¨¤W¨¾¨ã¤£²Å¥H¤U³]©w¡A«h°¨¤W¦Û°Ê¸Ë³Æ¦^¥H¤Uªº¨¾¨ã¡C
#
# ¦pªG±z¦³¦b¡u¨Ï¥Î§Þ¯à¡v®É¡A³]©w¤F¤Á´«¨¾¨ã¡A«h½Ð¨Ï¥Î¡u¼Ò¦¡-1¡v¡A
# ¡u¼Ò¦¡-2¡v»P¡u¼Ò¦¡-1¡v¤£¯à¦@¦s¡I
# Y¨âºØ¼Ò¦¡³£¦³³]©w¡A¥~±¾·|¤£°±ªº´«¨¾¨ã¡A¾ÉP¤£§ðÀ»¡C
#
# ¡u¼Ò¦¡-2¡v¥Dn¬O¥Î¦b§KªAw¤F·|¼Q¸Ëªº±¡ªp¡A
# kore ·|¦Û°Ê±N¡u¼Q¦^¸Ë³ÆÄ檺¨¾¨ã¡v¸Ë³Æ¤W¡C
#
# Y¨Ï¥Î¦¹¼Ò¦¡¡A«h½Ðª`·N /control/items_control.txt ¤¤¬ÛÃö³]©w¡A
# ¨Ì·Ó AI ¶¶§Ç¡Akore ¦b¦^«°¦Û°Ê¦sÜ«á¡A±µµÛ¤~·|¦Û°Ê¸Ë³Æ¡A
# ©Ò¥HnÁקK¦sܮɡA¤]±N¨¾¨ãµ¹¦s¤JÜ®w¡A¾ÉPµLªk¦Û°Ê¸Ë³Æ¡C
#
# ¥u¯à³]¤@²Õ¡AequipAuto «á±¤£¥²¶ñ¤J¥ô¦ó¦r¦ê¡C
# ¯dªÅ¥Õªº¶µ¥Ø¡A¥NªíÃö³¬¤£¨Ï¥Î¡C
#
# ¡°ª`·N¡G
# ¡u¼Ò¦¡-2¡v»P¡u¼Ò¦¡-1¡v¤£¯à¦@¦s¡A
# ¤£¯à¨âÓ³£³]¡A¥u¯à¿ï¾Ü¨ä¤¤¤@ºØ¼Ò¦¡¨Ó³]©w¡C
equipAuto {
topHead
# ÀY¤W
midHead
# ÀY¤¤
lowHead
# ÀY¤U
leftHand
# ¥ª¤âªZ¾¹©Î¬ÞµP
rightHand
# ¥k¤âªZ¾¹
leftAccessory
# ¥ª¸Ë¹¢«~(¨¤¦âÆ[ÂI)¡Aª±®a¬Ý¨ìªºµe±¬O¥kÃä
rightAccessory
# ¥k¸Ë¹¢«~(¨¤¦âÆ[ÂI)¡Aª±®a¬Ý¨ìªºµe±¬O¥ªÃä
robe
# ©Ü·
armor
# ¦çªA
shoes
# ¾c¤l
arrow
# ½b¥Ú
monsters
# ©w°w¹ïþ¨ÇÅ]ª«¨Ï¥Î
weight
whileSitting
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit
inLockOnly
notWhileSitting
notInTown
timeout
disabled
inInventory
manualAI
}
####################################################################
# #
# 6.ª««~ (¾ß¨ú¡B¨Ï¥Î) ³]©w #
# #
####################################################################
############################
# ª««~¾ß¨ú #
############################
itemsTakeAuto 1
# 0 = ¤£¾ß¨ú¥´¦ºÅ]ª««á¾ß¨ú±¼¸¨ª«¥\¯à
# 1 = ¥´¦º©Ò¦³Å]ª««á¦A¾ßªF¦è(¤ñ¸û¤£·|¦Y¤g¡^
# 2 = ¥´§¹¤@°¦°¨¤W¾ß§Y¨Ï¥¿³B©ó³QÅ]ª«³ò¼Þªºª¬ªp (±¾Ä_¥Î)
itemsTakeAuto_party 0
# ¬O§_¤]¾ß¨ú¶¤¤Í¥´¦ºÅ]ª««á±¼¸¨ªºª««~
itemsGatherAuto 0
# ¬O§_¾ß¨ú¦a¤WªºµL¥Dª««~
# 0 = ¤£¾ß¨ú¥´¦ºÅ]ª««á¾ß¨ú±¼¸¨ª«¥\¯à
# 1 = ¥´¦º©Ò¦³Å]ª««á¦A¾ßªF¦è(¤ñ¸û¤£·|¦Y¤g¡^
# 2 = ¥´§¹¤@°¦°¨¤W¾ß§Y¨Ï¥¿³B©ó³QÅ]ª«³ò¼Þªºª¬ªp (±¾Ä_¥Î)
itemsMaxWeight 49
# t«¶q¨ì¹F¦¹%¼Æ¡A«K¤£¦A¾ß¨úª««~ (¶W¹L 50% µLªk¦^¦å¡B¦^Å]) (¶W¹L 90% µLªk§ðÀ»)
itemsMaxWeight_sellOrStore 48
# t«¶q¨ì¹F¦¹%¼Æ¡A«K·|±Ò°Ê¦Û°Ê½æª«©Î¦sÜ¥\¯à (¶W¹L 50% µLªk¦^¦å¡B¦^Å]) (¶W¹L 90% µLªk§ðÀ»)
itemsMaxNum_sellOrStore 99
# ª««~ºØÃþ¼Æ¨ì¹F¦¹¼Æ¡A«K·|±Ò°Ê¦Û°Ê½æª«©Î¦sÜ¥\¯à
cartMaxWeight 7900
# ¤â±À¨®¨ì¹F¦¹«¶q«K¤£¦A±Nª««~Ä椺ª««~¥[¤J¤â±À¨®(¬ÛÃöÀÉ®× items_control.txt)
itemsTakeAuto_new 1
# Yª««~¤@ª½¾ß¨ú¥¢±Ñ¡A«h¹Á¸Õ±N¦¹¿ï¶µ¥´¶}¬Ý¬Ý
# ³o·|±Ò¥Î¥t¤@²Õ±M¬°¤}¤â¨t¾ß¨úª««~ªº¹êÅç©Êµ{¦¡½X¡A¦Ó«D쥻ªº¾ß¨úµ{¦¡½X¡C
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# ¦Û°Ê¨Ï¥Îª««~ #
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# ¤@Ӱ϶ô¥u¯à¨Ï¥Î¤@¥óª««~¡A°Ï¶ô¬O¥Ñ¨âÓªá¬A¸¹¤§¶¡²Õ¦¨¡C
# ¥i³]©w¦h²Õ¡A½Ð¦Û¦æ½Æ»s°Ï¶ô¶K¤W¡C
# µL³]©w¡]ª««~¦WºÙ¨S¦³¶ñ¤W¡^¡A¥NªíÃö³¬¸Ó°Ï¶ô¥\¯à¡C
#
# ¡u»²§Uª¬ºA¡v¦WºÙ¡A¦p¡Gı¿ôÃĤôª¬ºA¡A½Ð¬d /tables/skillsstatus.txt¡C
# ¡u¤£¨}ª¬ºA¡v¦WºÙ¡A¦p¡G¤¤¬r¡B¶Â·t¡A½Ð¬d /tables/skillsailments.txt ¡C
#
# ³]©w»¡©ú¡G
# 1.hp »P sp YµL¯S§O«ü©w¬° %¡A¨Ò¦p 50%¡A«h¼Æ¦r¥Nªí¹ê»Ú¼ÆÈ¡C
# 2.¥i¥H¥Î > ¤j©ó ©Î < ¤p©ó ¤§ÅÞ¿è¹Bºâ²Å¸¹¡A¨Ò¦p < 1000 ºw¦å¡C
# 3.¦]¬°¦øªA¾¹¦³ LAG °ÝÃD¡A¨Ï¥Î¥ô¦óª««~ (¸É¦å«~¨Ò¥~)¡A½Ð¥[¤W timeout ®É¶¡¡]¬í¡^¡C
# 4.¨Ì·Óª««~ªº¤£¦P©Ê½è¡A³]©w®É¥²¶·¥[¤W¤£¦Pªº°»´ú¾¹¡A¨Ò¦p¡G°»´úª¬ºA¡B°»´ú¼Æ¶q¡C
#
# ½d¨Ò-1¡G"Y¡u¤£¦b¡vı¿ôÃĤôª¬ºA¡A³Üı¿ôÃĤô"
# useSelf_item ı¿ôÃĤô {
# whenStatusInactive ı¿ôÃĤôª¬ºA
# timeout 10
# }
#
# ½d¨Ò-2¡G"¦å§C©ó¦h¤Ö %¡A¦Y¸É«~"
# useSelf_item ¦n¦Yªº³½ {
# hp < 75%
# }
#
# ½d¨Ò-3¡G"¤õ½b¥Ú¼Æ¶q¤p©ó 100¡A¨Ï¥Î¤õ½b¥Úµ©"
# useSelf_item ¤õ½b¥Úµ© {
# inInventory ¤õ½b¥Ú < 100
# }
#
# ½d¨Ò-4¡G"¡u¦b¡v¤¤¬rª¬ºA¡A¦Yºñ¯ó¸Ñ¬r"
# useSelf_item ºñ¦âÃįó {
# whenStatusActive ¤¤¬rª¬ºA
# timeout 1
# }
# §¹¾ã°Ï¶ô¥\¯à¦p¤U¡A¶È¨Ñ°Ñ¦Ò¥Î¡C
# ¹ê»Ú¨Ï¥Î¦p¤W½d¨Ò¡A½Ð¦Û¦æ½Æ»s°Ï¶ô¡AµM«á¿ï¾Ü¦X¥Îªº¶µ¥Ø¶ñ¤W¡C
# µù¸Ñ¶}ÀY¬°¡u¬O§_¡vªº¿ï¶µ¡A¥Nªí 0=§_¡B1=¬O¡A¹w³]¬Ò¬° 0
useSelf_item {
hp
# HP ½d³ò
sp
# SP ½d³ò
whenStatusActive
# ·í¤Hª«¡u¦b¡v³oÓª¬ºA®É
whenStatusInactive
# ·í¤Hª«¡u¤£¦b¡v³oÓª¬ºA®É
timeout 0
# ¨C¦¸¨Ï¥Îªº¶¡¹j®É¶¡¡]¬í¡^
inInventory
# ·í¨¤W¦³¬Y¶µª««~¡A¤j©ó©Î¤p©ó¬Y¼Æ¶q®É
stopWhenHit
# ¬O§_³Q§ðÀ»®É°±¤î¨Ï¥Î
inLockOnly
# ¬O§_¥u¦bÂê©w¦a¹Ï¨Ï¥Î
notInTown
# ¬O§_¤£¦b«°Âí¤¤¨Ï¥Î
notWhileSitting
# ¬O§_¤£¦b§¤¤U®É¨Ï¥Î
aggressives
# ³QÅ]ª«³ò§ðªº°¦¼Æ (°¦¼Æ«e±n¥[ > ¤j©ó²Å¸¹¡^
manualAI
# ¬O§_¥u¦b kore ªº AI ¬° manual ¤â°Ê¼Ò¦¡®É¨Ï¥Î
disabled
# ¬O§_Ãö³¬¥»°Ï¶ô§Þ¯à
}
######## ¦Ûq ¨Ï¥Îª««~ ########
useSelf_item ¦n¦Yªº³½ {
# ¬A¸¹«e±±µª««~¦WºÙ
hp < 70%
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit
inLockOnly 1
notWhileSitting
notInTown
timeout 0
disabled
inInventory
manualAI
}
useSelf_item ı¿ôÃĤô {
hp
sp
whenStatusInactive ı¿ôÃĤôª¬ºA
}
####################################################################
# #
# 7.§Þ¯à(Å]ªk) ³]©w #
# #
####################################################################
# §Þ¯à¦WºÙ¹ïÀ³ /tables/skills.txt¡A¥²¶·¤@¦r¤£®t
# §Þ¯à®ø¯Ó sp ¥i¬d¸ß /tables/skillssp.txt¡A¦¹¬° kore pºâ§ðÀ»µ¦²¤¥Î
# §A¥i¥H½Æ»s & ¶K¤W¥ô¦ó°Ï¶ô³\¦h¦¸¡C
# ©Ò¥H°²¦p§A·Qn³]©w¨âÓ¥H¤Wªº§ðÀ»§Þ¯à¡A¥un¦A½Æ»s attackSkillSlot °Ï¶ô¦Aקï§Y¥i¡C
# ª`·N¡G¬°¤F«O«ù°Ï¶ô§¹¾ã©Ê¡A½Ð±N¦P¤@§Þ¯àªº³]©w¼g¦bªá¬A¸¹ { »P } ¤§¶¡¡C
# ¨Ò¦p¡G
# attackSkillSlot ªv¡³N {
# lvl 10
# dist 10
# monsters »G«Í,¨¸Àe¾Ô¤h
# ...
# ...
# }
#
# attackSkillSlot ¯«¸t¤§¥ú {
# lvl 1
# dist 10
# monsters ªiªi§Q,Å]Û£,¾ðºë
# ...
# ...
# }
}
attackSkillSlot {
lvl 5
# §Þ¯àµ¥¯Å
dist 5
# ¬Iªk¶ZÂ÷ (Å]ªk³Ì¤j§ðÀ»¬°9®æ¡A¾Ô¤h¨t»Ýn¸ûµu¶ZÂ÷)
maxCastTime 1
minCastTime 0
hp >10%
# HP ½d³ò¨î
sp
# SP ½d³ò¨î
homunculus_hp
# ¤H¤u¥Í©RÅé HP ½d³ò¨î
homunculus_sp
# ¤H¤u¥Í©RÅé SP ½d³ò¨î
homunculus_dead
# ¤H¤u¥Í©RÅ馺¤`®É
onAction
# ·í AI ¬° ... ®É
whenStatusActive
# ·í³B©ó¬YºØª¬ºA®É
whenStatusInactive
# ·í¬YºØª¬ºA¥¢®Ä®É
whenFollowing
# ·í¸òÀH®É
spirit
# ®ð¼u¼Æ½d³ò
aggressives
# ³QÅ]ª«³ò§ðªº°¦¼Æ
previousDamage
stopWhenHit
# ³Q§ðÀ»®É¬O§_°±¤î¨Ï¥Î¥»§Þ¯à
inLockOnly
# ¬O§_¥u¦bÂê©w¦a¹Ï¨Ï¥Î
notInTown
# ¬O§_¤£¦b«°Âí¨Ï¥Î
timeout 1
disabled
# ¬O§_Ãö³¬¥»°Ï¶ô§Þ¯à
monsters
# ©w°w¹ïþ¨ÇÅ]ª«¨Ï¥Î
notMonsters
# ©w¤£¹ïþ¨ÇÅ]ª«¨Ï¥Î
maxAttempts
# Y§Þ¯à¨Ï¥Î¥¢±Ñ¡A«h³Ì¦h¹Á¸Õ´X¦¸¡]¬Iªk¥¢±Ñ¤]ºâ¤@¦¸¡^
maxUses 3
# ¥»§Þ¯à¨Ï¥Î´X¦¸¡]¬Iªk¦¨¥\¤~ºâ¤@¦¸¡^
target_whenStatusActive
# ·í¥Ø¼Ð³B©ó¬YºØª¬ºA®É
target_whenStatusInactive
# ·í¥Ø¼Ð¤£¬°¬YºØª¬ºA®É
target_deltaHp
# ¥Ø¼ÐÅ]ª«ªº HP §ïÅܶq¡]¤j¦h¬Ò¬°tÈ¡^
inInventory
# ª««~Ä榳¬Y¡]¨Ç¡^ª««~®É
isSelfSkill
# ¥»§Þ¯à¬O§_¬°¨Ï¥Î¦b¦Û¤v¨¤Wªº§Þ¯à
equip_topHead
# ÀY¤W¸Ë³Æ¦W
equip_midHead
# ÀY¤¤¸Ë³Æ¦W
equip_lowHead
# ÀY¤U¸Ë³Æ¦W
equip_leftHand
# ¥ª¤â¸Ë³Æ¦W
equip_rightHand
# ¥k¤â¸Ë³Æ¦W
equip_leftAccessory
# ¥ª¸Ë¹¢«~¸Ë³Æ¦W
equip_rightAccessory
# ¥k¸Ë¹¢«~¸Ë³Æ¦W
equip_robe
# ©Ü±¾ª«¸Ë³Æ¦W
equip_armor
# ²¯¥Ò¸Ë³Æ¦W
equip_shoes
# ¾c¤l¸Ë³Æ¦W
equip_arrow
# ½b¥Ú¸Ë³Æ¦W
manualAI
# ¬O§_¦b¤â°Ê®É¤~¨Ï¥Î
}
##############¦Ûq§Þ¯à±q¦¹¶}©l##############
############################
# ³sÄò§Þ #
############################
# ¥H¤U°Ï¶ô¬°¬I®i³sÄò§Þ/²Õ¦X§Þ¡C
#
# ¦³¨Ç§Þ¯à¥²¶·¦b«e¤@§Þ¯à½T¹ê¬I®i¦¨¥\¤F¡A¤~¯à¨Ï¥Î¡A
# ¦¹ºØ§Þ¯àºÙ§@¡G³sÄò§Þ¡C
#
# ½d¨Ò¡G"§¹¾ã¥Ü½d¦p¦ó¹ê²{ ¦Bá ¡÷ ¹p»ï"
# º¥ý¡A¹ï©Çª«§Þ¯à¡A¦B¨ì¦¨¥\¬°¤î
# attackSkillSlot ¦Bá³N {
# lvl 10
# dist 9
# target_whenStatusInactive ¦B᪬ºA
# # ·í¥Ø¼Ð©Çª«¡u¤£¦b¡v³oÓª¬ºA®É
# timeout 0.5
# # ÁקK¦]¬° LAG ³y¦¨»~§Pª¬ºA¡C
# }
#
# ·í¥Ø¼Ð©Çª«¦B¦í¤F´N·|°±¤î§ðÀ»¡A±µµÛ¡A³sÄò§Þ¡I
# attackComboSlot ¹p»ï³N {
# lvl 10
# afterSkill ¦Bá³N
# target_whenStatusActive ¦B᪬ºA
# # ·í¥Ø¼Ð©Çª«¡u¦b¡v³oÓª¬ºA®É
# }
#
# ¥ç¥i¥H¥ý¼É·³·¡A¦A¥h«ã¹p±jÀ»¦B¦íªº©Çª«¡C
# ¤]¥i¥H°w¹ï¬Y¨Ç©Çª«¤~¨Ï¥Î¡C
# ³sÄò§Þ©M´¶³q§Þªº®t§O¬O¡G³sÄò§Þ·|¹ï¦P¤@°¦©Ç§ðÀ»¡A¦Ó¤£¬O¥´§Oªº©Ç¡C
# ³sÄò§Þ°Ï¶ô¥i¥Îªº¿ï¶µ¡A§¹¥þ¦P«e±ªº¹ï©Çª«§Þ¯à attackSkillSlot °Ï¶ô
# ¥H¤U¶È¦C¥X¤£¦Pªº³¡¥÷¡AY»Ýn¨ä¥¦¿ï¶µ¡A½Ð°Ñ¦Ò«e±¡C
attackComboSlot {
afterSkill
# ¦b¤°»ò§Þ¯à¤§«á±µµÛ¬I®i
waitBeforeUse
# ¬I®i¤§«e¥ý¨Ï¥Î¤°»òª««~
isSelfSkill
# ¥»§Þ¯à¬O§_¬°¨Ï¥Î¦b¦Û¤v¨¤Wªº§Þ¯à
}
######## ¦Ûq ³sÄò§Þ ########
############################
# »²§U§Þ (¦Û¤v) #
############################
useSelf_skill_smartHeal 1
# ¦Û¤v¸É¦å®É¦Û°Ê½Õ¾ãªv¡³Nµ¥¯Å¥H¸`¬ÙSP
# ¥H¤U°Ï¶ô¬°¬I®i¦b¦Û¤v¨¤Wªº»²§U§Þ¯à¡C
#
# ¦]¦øªA¾¹¦³ LAG °ÝÃD¡A¾ÉP¦b°»´úª¬ºA¤W¦³©µ¿ð¡A
# ¬°ÁקK³sÄò¬I©ñ¡A®ö¶O SP¡A½Ð¾A·í¥[¤W timeout °Ñ¼Æ¡C
#
#½d¨Ò-1¡G"·í¡u¤£¦b¡v¥[³tª¬ºA®É¡Aµ¹¦Û¤v¥[³t"
# useSelf_skill ¥[³t³N {
# lvl 10
# whenStatusInactive ¥[³t³Nª¬ºA
# notWhileSitting 1
# timeout 10
# }
#
#½d¨Ò-2¡G"¡u¦b¡v¶A©Gª¬ºA¡A¥Î¤Ñ½ç¸Ñ"
# useSelf_skill ¤Ñ¨Ï¤§½çºÖ {
# lvl 1
# whenStatusActive ¶A©Gª¬ºA
# timeout 1
# }
#
# ½d¨Ò-3¡G"·í HP¤p©ó 75% ¹ï¦Û¤v¸É¦å¡A¦ý¤£¬O²½¥q¡An¾a¸Ë³Æ"
# useSelf_skill ªv¡³N {
# lvl 1
# hp < 75%
# equip_leftHand +4 ¿K¤Ñ¨Ï¤§¤}
# equip_rightHand +4 ¿K¤Ñ¨Ï¤§¤}
# stopWhenHit 1
# # ¥¿³Q©Çª«§ðÀ»®É¤£¨Ï¥Î¡A¥ý§â©Ç²M±¼
# }
#
# ½d¨Ò-4¡G"·í HP < 30% ¥B³Q©Çª«³ò¼Þ¶W¹L 3 °¦¡A¶¶²¾°kÂ÷"
# µù¡G§KªA¥u¦³ªA¨Æ¨t¯àÀþ²¾¡A®ø¯Ó sp 500¡C
# useSelf_skill Àþ¶¡²¾°Ê {
# livl 1
# hp < 30%
# sp > 500
# aggressives > 3
# }
#½d¨Ò-5¡G·í¡u¤£¦b¡v¤ß¯«¾®»Eª¬ºA®É¡A¨Ï¥Îµ¥¯Å10ªº¤ß¯«¾®»E"
# useSelf_skill ¤ß¯«¾®»E {
# lvl 10
# whenStatusInactive ¤ß¯«¾®»Eª¬ºA
# }
# ¡uTO ¦Û¤v¡v»²§U§Þ¯à°Ï¶ô¥i¥Îªº¿ï¶µ¡A
# §¹¥þ¦P«e±ªº¹ï©Çª«§Þ¯à attackSkillSlot °Ï¶ô¡A
# ¶È¦³°Ï¶ô¦WºÙ useSelf_skil ¤£¦P¡AY»Ýn¨ä¥¦¿ï¶µ¡A½Ð°Ñ¦Ò«e±¡C
useSelf_skill {
}
############################
# »²§U§Þ (¦Û¤v) #
############################
useSelf_skill ³t«×¿Eµo{
lvl 5
sp >10%
inLockOnly 1
notInTown 1
timeout 160
}
useSelf_skill µLµøÅ髬§ðÀ»{
lvl 5
sp >10%
inLockOnly 1
notInTown 1
timeout 60
}
############################
# »²§U§Þ (¶¤¤Í) #
############################
# ¥H¤U°Ï¶ô¬°¬I®i¦Ü¨ä¥¦ª±®a¨¤Wªº»²§U§Þ¯à¡C
# ¨ä¥¦ª±®a¥]¬A©Ò¦³¤H¡A§Y¨Ï¤£¬O¶¤¤Í¤]¯à¬I®i¡C
# ¡uTO ¨ä¥¦ª±®a¡v»²§U§Þ°Ï¶ô¥i¥Îªº¿ï¶µ¡A
# ¤jP¤W¦P«e±ªº¹ï©Çª«§Þ¯à attackSkillSlot °Ï¶ô¡C
# ¥H¤U¶È¦C¥X¤£¦P³B¡AY»Ýn¨ä¥¦¿ï¶µ¡A½Ð°Ñ¦Ò«e±¡C
partySkill {
target
# »²§U§Þ¯à¬I©ñ¹ï¶Hªºª±®a¦W¦r
target_hp
# ¬I©ñ¹ï¶Hªº HP ½d³ò
target_isJob
# ¬I©ñ¹ï¶H¡u¬O¡v¥H¤W^¤å¾·~¦W®É
target_isNotJob
# ¬I©ñ¹ï¶H¡u¤£¬O¡v¥H¤W^¤å¾·~¦W®É
target_whenStatusActive
# ¬I©ñ¹ï¶H¡u¦b¡v³oÓª¬ºA®É
target_whenStatusInactive
# ¬I©ñ¹ï¶H¡u¤£¦b¡v³oÓª¬ºA®É
target_aggressives
# ¬I©ñ¹ï¶H³QÅ]ª«³ò§ðªº°¦¼Æ (°¦¼Æ«e±n¥[ > ¤j©ó²Å¸¹¡^
target_monsters
# ¬I©ñ¹ï¶H³Q¥H¤WªºÅ]ª«§ðÀ»®É (Å]ª«¦WºÙ¥H³r¸¹¹j¶})
target_timeout
# «ü©w¨C¦¸¹ï¬I©ñ¹ï¶H¨Ï¥Î¦¹§Þ¯àªº¶¡¹j®É¶¡¡]¬í¡^¡A¹w³]È 0
target_deltaHp
# ¬I©ñ¹ï¶Hªº HP §ïÅܶq (¤j¦h¬Ò¬°tÈ)
target_dead
# ¬I©ñ¹ï¶H¦º¤`®É (¤j¦hÀ³¥Î©ó´_¬¡³N)
}
######## ¦Ûq »²§U§Þ (TO ¨ä¥¦ª±®a) ########
############################
# ½åªÌ¦Û°Ê°á©G #
############################
autoSpell
# ¦Û°Ê°á©G <§Þ¯à¦WºÙ>
# °²¦p§A¦³½åªÌ¦Û°Ê©À©G§Þ¯àªº¸Ü¡A¥i¨Ï¥Î³oӿﶵ¨Ó³]©w Kore ·|¦Û°Ê¦aµú°Ûªº§Þ¯à¡C
# ¥»¿ï¶µn»P useSelf_skill ³]©w¦Û°Ê©À©G°µ·f°t¡C
# ¨Ò¦p¡G
# autoSpell ¦B½b³N
#
# useSelf_skill ¦Û°Ê©À©G {
# lvl 10
# timeout 10
# whenStatusInactive ¦Û°Ê©À©G
# notWhileSitting 1
# }
autoSpell
# ¦Û°Ê°á©G <§Þ¯à¦WºÙ>
####################################################################
# #
# 8.²¾°Ê(¸ô®|) ³]©w #
# #
####################################################################
############################
# ÀH¾÷¨«°Ê #
############################
route_randomWalk 1
# ¬O§_ÀH¾÷¨«°Ê
# 0 = ¤£ÀH¾÷¨«°Ê; 1 = ¦a¹Ï¤¤ÀH¾÷¨«°Ê
# 2 = ¦a¹Ï¤¤ÀH¾÷¨«°Ê¦ý¨è·NÁ׶}¦a¹Ï¤ºª±®a¬I©ñªº¶ÇÂI
# Y¨Ï¥ÎÀþ²¾§ä©Ç,«h¦¹¿ï¶µn³]¬° 0
route_randomWalk_inTown 0
# ¬O§_n¦b«°Âí¤ºÀH¾÷¨«°Ê
############################
# Àþ²¾²¾°Ê #
############################
route_teleport 0
# ¬O§_¨Ï¥Î³sÄòÀþ²¾¨Ó¥[³t¨ìÂê©w¦a¹Ï
route_teleport_minDistance 150
# ¶ZÂ÷Âê©w¦a¹Ï¦h¤Ö¶ZÂ÷®É¶}©l¥Î¨«ªº
route_teleport_maxTries 8
# ¦b¦P¤@¦a¹Ï¤W³Ì¦hÀþ²¾´X¦¸³£¨S¾aªñÂê©w¦a¹Ï´N©ñ±ó¡A¶}©l¥Î¨«ªº
route_teleport_notInMaps
# ³]©w¤£¥ÎÀþ²¾¥[³t²¾°Êªº¦a¹Ï¦W(¦hӥγr¸¹¤À¹j)
# µù¡G¦³¨Ç¦a¹ÏµLªkÀþ²¾¡A©Î¥Î¨«ªº¤Ï¦Ó¤ñ¸û§Ö
############################
# °}¤`«á²¾°Êµ¦²¤ #
############################
autoMoveOnDeath 0
# ¦º¤`¦^«¥ÍÂI«á¬O§_n°¨¤W¦Û°Ê²¾°Ê¨ìÂê©w¦a¹Ï
# 0 = ¥ý§¤µÛµ¥¦å/µ¥Å]¦b¦Û°Ê²¾°Ê¨ìÂê©w¦a¹Ï¡B1 = ¥ß§Y¦Û°Ê²¾°Ê¨ìÂê©w¦a¹Ï
autoMoveOnDeath_x
# ¦º¤`¦^«¥ÍÂI«á°¨¤W¦Û°Ê²¾°Ê¦Ü«¥Í¦aÂIªº®y¼Ð X
# µù¡G®y¼Ð¥i¦b¹CÀ¸¤¤¥´«ü¥O /where ¬d¸ß
autoMoveOnDeath_y
# ¦º¤`¦^«¥ÍÂI«á°¨¤W¦Û°Ê²¾°Ê¦Ü«¥Í¦aÂIªº®y¼Ð Y
autoMoveOnDeath_map
# ¦º¤`¦^«¥ÍÂI«á°¨¤W¦Û°Ê²¾°Ê¦Ü¬Y¦a¹Ï¡]¨Ò¦p²¾°Ê¦Ü®ÈÀ]¦a¹Ï¡A¦^¦å¸û§Ö¡^
############################
# ¤£©ú¦a¹Ï #
############################
# «ü /tables/maps.txt ¤¤¨S¦³¸ê®Æ¬ö¿ýªº¦a¹Ï
# ©Î RO §ïª©¡A¦Óª©ªº kore ¨S¦³¹ïÀ³¸ê®Æ
route_escape_reachedNoPortal 1
# ¬O§_¤£¾a¶Ç°eÂI²æ§x
route_escape_randomWalk 1
# ¬O§_¥HÀH¾÷¨«°Ê¨Ó²æ§x
route_escape_shout
# ¬O§_¥H¤½ÀW¤j³Û¨Ó²æ§x¡]¿é¤J¤º®e¡^
route_avoidWalls 1
# ¬O§_Á׶}Àð¾À¨Ó²æ§x
############################
# ¨ä¥¦²Ó¸` #
############################
route_randomWalk_maxRouteTime 75
# ÀH¾÷¨«°Êpºâ¸ô¥Ñ³Ì¤j®É¶¡
route_maxWarpFee
# Ä@·N¥Iµ¹ npc ¨Ó²¾°Ê¦a¹Ïªº³Ì°ª zeny »ù¿ú¡A¯dªÅ¥Õ¥NªíµL¤W
# ·í npc ¯Á¨ú»ù®æ°ª©ó³oӼƥءAkore ·|pºâ¨ä¥¦¸`¬Ù¸ô®|¡A¨Ò¦p¥Î¨«¸ôªº
# ¦³¨Ç¦a¹Ï¤@©wn¾a npc ¤~¯à¨ì¹F¡Apºâ¨ä¥¦¸`¬Ù¸ô®|¥i¯à·|¥d¦í
route_maxNpcTries 5
# ¶ZÂ÷ NPC ¦h¤Ö¶ZÂ÷(®æ)¤º¤~¶}±Ò¹ï¸Ü (¦³¨Ç¦a¹Ï»Ý¾a NPC ²¾°Ê)
route_step 15
# ¸ô®|pºâ¤@¦¸²¾°Ê´X®æ(¹w³]È 15¡A¤£³]©w¤]¬O 15)
####################################################################
# #
# 9.Àþ²¾°jÁ× ³]©w #
# #
####################################################################
# ¥H¤U³]©w¡AY¼ÆȬ° 0 ©ÎªÅ¥Õ¡A¥Nªí¸Ó¶µ©¿²¤
teleportAuto_hp 0
# HP ¦Ê¤À¤ñ¦b¦h¤Ö¥H¤U®ÉÀþ²¾ (0 = Ãö³¬)
teleportAuto_sp 0
# SP ¦Ê¤À¤ñ¦b¦h¤Ö¥H¤U®ÉÀþ²¾
teleportAuto_idle 0
# µo§b®É¬O§_nÀþ²¾
teleportAuto_portal
# ¾aªñ¦a¹Ï¶ÇÂI®É¬O§_nÀþ²¾
teleportAuto_search
# ¬O§_¶}±ÒÀþ²¾§ä©Ç¥\¯à(¬ÛÃöÀÉ®× mon_control.txt)
teleportAuto_minAggressives
# ³Q¦h¤Ö°¦¥H¤WªºÅ]ª«§ðÀ»®ÉÀþ²¾
teleportAuto_minAggressivesInLock
# ¦bÂê©w¦a¹Ï³Q¦h¤Ö°¦¥H¤WªºÅ]ª«§ðÀ»®ÉÀþ²¾
teleportAuto_onlyWhenSafe 0
# ¬O§_¥u¦b¨S¤H¬Ý¨£®ÉÀþ²¾
teleportAuto_maxDmg
# ³QÅ]ª«¤@¦¸§ðÀ»¦h¤Ö HP ¥H¤W®ÉÀþ²¾
teleportAuto_maxDmgInLock 500
# ¦bÂê©w¦a¹Ï³QÅ]ª«¤@¦¸§ðÀ»¦h¤Ö HP ¥H¤W®ÉÀþ²¾
teleportAuto_deadly 0
# ¦A³Q§ðÀ»¤@¦¸´N·|¦º¤`ªº¸Ü¬O§_´NÀþ²¾
teleportAuto_useSkill
# 0 = ¨Ï¥Î»a¯Í½¹¯ÍÀþ²¾; 1 = ¨Ï¥Î§Þ¯àÀþ²¾(·|¯Ó SP ªº)
# 2 = ¨Ï¥Î§Þ¯àÀþ²¾(Y¦³¨ä¥Lª±®aªþªñ¦b´N·|¯Ó SP)
# 3 = ¨Ï¥Î§Þ¯àÀþ²¾(§¹¥þ¤£¯Ó SP ªº)
teleportAuto_useChatCommand
# ¬O§_¥Î¹ï¸ÜÄæ¿é¤J«ü¥O¨Ó¶i¦æÀþ²¾(³¡¤À¦øªA¾¹¥i¥H¡A¶ñ¤J«ü¥O)
teleportAuto_allPlayers 0
# ¥|©P¦³¤H®ÉÀþ²¾(0=Ãö¡B1=¦³ª±®a¥X²{´NÀþ²¾¡B2=«D¶¤¤Íªºª±®a¥X²{´NÀþ²¾)
teleportAuto_atkCount 0
# ³Ì¦h¥´©Ç¦h¤Ö¤U¡A¶W¹L¦¸¼Æ¤£ºÞ©Ç¦³¨S¦³¦º³£¸¨«
teleportAuto_atkMiss
# ¥´©Ç Miss ³Ì¦h´X¤U´N¸¨«
teleportAuto_unstuck 0
# ¹Á¸Õ¥HÀþ²¾¸Ñ¨M¨«¸ô§b¦í°ÝÃD
teleportAuto_lostTarget 0
# ¥¢¥h§ðÀ»¥Ø¼Ð®É¬O§_nÀþ²¾
teleportAuto_dropTarget 0
# YµLªk±µªñ©Î¶Ë®`Å]ª«ªº¸Ü´NÀþ²¾
teleportAuto_dropTargetKS 0
# ¬O§_¬°¤F¨¾¤î·m¨ì¥L¤Hªº©Ç¦Ó©ñ±ó¸Ó©Ç¸¨«
teleportAuto_attackedWhenSitting 0
# §¤¤U¥ð®§®ÉY³QÅ]ª«§ðÀ»¬O§_n¸¨«
teleportAuto_totalDmg 0
# ³Q¦P¤@°¦Å]ª«¥´¶W¹L¦h¤Ö HP ´N¸¨«
teleportAuto_totalDmgInLock 0
# ¦bÂê©w¦a¹Ï³Q¦P¤@°¦Å]ª«¥´¶W¹L¦h¤Ö HP ´N¸¨«
teleportAuto_equip_leftAccessory
# Àþ²¾®É¥ªÃä¹¢«~®æ°t³Æªº¸Ë³Æ¦WºÙ
teleportAuto_equip_rightAccessory
# Àþ²¾®É¥kÃä¹¢«~®æ°t³Æªº¸Ë³Æ¦WºÙ
teleportAuto_lostHomunculus
# ¥¢¥h¤H¤u¥Í©RÅé®É¬O§_nÀþ²¾
teleportAuto_useItemForRespawn
# ¬O§_¨Ï¥Îª««~¦^«°¡A¨Ò¦p¡G½¹½º¯Í»H
####################################################################
# #
# 10.¨ä¥¦¥\¯à(¤£±`¥Î) ³]©w #
# #
####################################################################
############################
# ¦×¬Þ¼Ò¦¡ #
############################
tankMode 0
# ¬O§_¶}±Ò¦×¬Þ¼Ò¦¡
tankModeTarget
# nÀ°¾×ªº¥Ø¼Ðª±®a¦WºÙ
tankersList
# ³]©w¥iÀ°§A¾×©Ç¥B¥i¥´¥L¥¿¦b¥´ªº©Çªº¶¤¤Í¦W¦r (¦hӥγr¸¹¤À¹j)
############################
# ¸òÀH¼Ò¦¡ #
############################
follow 0
# ¬O§_¶}±ÒÀH¼Ò¦¡ ¡]²Õ¶¤¡B±a·s¤â¡B±a¤k¦ñ¨k¦ñµ¥¥Î³~¡^
followTarget
# ¸òÀH¥Ø¼Ð (¥D¤H¡Aª±®a¦WºÙ)
followEmotion 1
# Y¥D¤H¨q¥Xªí±¡²Å¸¹¡A¬O§_¤]¸òµÛ¥Îªí±¡²Å¸¹
followEmotion_distance 4
# ¦b¶ZÂ÷´X®æ¤º°»´ú¨ì¥D¤H¦³ªí±¡²Å¸¹¡A¤~·|¸òµÛ¥Îªí±¡²Å¸¹
followFaceDirection 0
# ¬O§_¥Ã»·±¦V¥D¤H
followDistanceMax 6
# ¸òÀHªº³Ìªø¶ZÂ÷
followDistanceMin 3
# ¸òÀHªº³Ìµu¶ZÂ÷
followLostStep 12
# ¸ò¥á¥D¤H®É¡A©¹¥D¤H³Ì«á¥X²{ªº¤è¦ì¨«´X¨B¥H¹Á¸Õ´M§ä¥D¤H
followSitAuto 1
# ¬O§_¦Û°Ê¸òµÛ¥D¤H§¤¤U
followBOT 0
# ¥D¤H¬O§_¤]¬O Bot
############################
# ÅS¤Ñ°Ó©± #
############################
# »Ý¦³¤â±À¨®¤~¯à¶}ÅS¤Ñ
# ÅS¤Ñ°Ó©±³c½æª««~µ¥³]©w¦b /control/shop.txt¡A¦¹³B¥u¬O¶}±Ò¥\¯à
shopAuto_open 0
# ¬O§_¦Û°Ê¶}³]ÅS¤Ñ°Ó©±
shop_random 0
# ÅS©±Â\³]°Ó«~¬O§_n¶Ã¼Æ±Æ¦C(¬ÛÃöÀÉ®×shop.txt)
############################
# ¦Û°Ê¥[ÂI¼Æ #
############################
# ¦Û°Ê¥[ ¯À½è/§Þ¯à ÂI¼Æ³]©w
# ·í¤É¯Å®É¡A¦³ÃB¥~ªºÂI¼Æ¡A¬O§_Åý kore ¦Û°Ê¥[¤W
# ¦¹¬° AI ¥þ¦Û°Ê¥[ÂI¼Æ¡A¾A¦X±¾¾ã¤ë³£¤£¥h²zªº
# ¤@¯ë¤Ñ¤Ñ³£·|¥hÀˬdªºª±®a¡A¥i©ó kore µøµ¡¥´«ü¥O¤â°Ê¥[ÂI¼Æ
statsAddAuto 0
# ¬O§_¶}±Ò¦Û°Ê¥[ÄÝ©ÊÂI¼Æ
statsAddAuto_list
# n¥[ªºÄÝ©Ê (³r¸¹°Ï¹j)
statsAddAuto_dontUseBonus 0
# ¤£±N job ¥[¦¨ªº¯À½èÂI¤]ºâ¦b¤º¡A¸Ô±¡½Ð°Ñ¦Ò^¤å»¡©ú®Ñ
statsAdd_over_99
# ¬O§_¤¹³\¥[¶W¹L 99 ¡]³Q¬d¨ì·|³Qá¡^
skillsAddAuto 0
# ¬O§_¶}±Ò¦Û°Ê¥[§Þ¯àÂI¼Æ
skillsAddAuto_list
# n¥[ªº§Þ¯à (³r¸¹°Ï¹j)
# ¤p¯µ³Z¡G¥i©¿²¤«e¸m§Þ¯àª½±µ¥[¤W¥h¡A«UºÙ¡G¸õ§Þ (³Q¬d¨ì·|³Qá)
############################
# ¦Û°Ê¦^ÂÐ #
############################
autoResponse 0
# ¬O§_n³]©w¦Û°Ê¦^ÂÐ(¼ÒÀÀª±®a¤§¶¡¹ï¸Ü²á¤Ñ¹Lµ{¡A¥Ñ¹ï¸Ü¸}¥»Àɦ۰ÊÀ³µª)
# ¬ÛÃö³]©wÀÉ¡]¹ï¸Ü¸}¥»¡^¦ì©ó /contro/responses.txt
# «Øij¤£n¶}±Ò¦¹¥\¯à¡A¦]¬°³]©w¤£¦n·|§Ë¥©¦¨©å¡A¤Ï³Q¬Ý¥X¬O BOT
# Y¶}±Ò¦¹¥\¯à¡A°È¥²nקï /contro/responses.txt
# responses.txt ¹ï¸Ü¸}¥»ÀÉ¡A¤ä´©ÅܼơA¦³¿³½ì½Ð¦Û¦æ¬ã¨s
################################
# ¦Û°Ê¤U console «ü¥O¥¨¶° #
################################
# ¦b¬Y¨Ç±¡ªp¤U(¥i³]©w)¡A·Qn kore ¦Û¤v¹ï¦Û¤v¤U¬YÓ«ü¥O
# ³o¥i¥H±a¨Ó¤@¨Ç¼u©Êªº AI ³]p¡A½Ð©ó¦¹°Ï¬q³]©w
# doCommand ¥Îªk»P½d¨Ò¡A½Ð°Ñ¦Ò¥H¤U³sµ²(¥Ø«e¶È¦³^¤å)
# http://www.openkore.com/index.php/DoCommand
# OpenKore ¥i¥Î«ü¥O¥þªí¡A½Ð°Ñ¾\©x¤è»¡©ú®Ñ¤§ console command ³¡¥÷¡G
# http://hakore.bot.nu/openkore/manual/
# ¨Ò¦p¡G§KªA¨S¦³Àþ²¾¡A¦Ó©Çª«±±¨î¤¤¡A¥u¦³Àþ²¾°kÁ׳oÓ¤èªk
# ÁöµM OpenKore ¦³ì©l½X¡A¦ý¤£À´µ{¦¡³]p¤]µLªk§ï
# ³oÃä¥iÅܳq¤@¤U¡A§ï¦¨¸I¨ì·N¥~ªº MVP §Y¥ß¨è¤U«ü¥Oµ²§ôµ{¦¡Â_½u
#
# ½d¨Ò¡G¦bÂê©w¦a¹Ï¹J¨ìÃ~¤H©ªø´Nµ²§ôµ{¦¡
# doCommand quit {
# monsters Ã~¤H©ªø
# inLockOnly 1
# }
doCommand {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
inCart
inMap
manualAI 0
}
####################################################################
# #
# 11.°jÁ× GM ©Î ª±®a ³]©w #
# #
####################################################################
############################
# ¤º©w°jÁ× GM #
############################
avoidGM_near 2
# °»´ú¨ì GM ¦bªþªñ®Én°µªº°Ê§@¡H
# 0 = ¤£°jÁ× GM¡B1 = Àþ²¾«áÂ_½u¡B2 = ª½±µÂ_½u¡B3 = Àþ²¾;¡B4 = Àþ²¾¦^«°
avoidGM_near_inTown 0
# ¦b«°¤º¹J¨ì GM ®É¬O§_n°µ¤W¤@ӿﶵ©Ò³]©wªº°Ê§@
avoidGM_talk 0
# GM »¡¸Ü®É¬O§_nÂ_½u (GM ¦³®É·|¦b¼s¼½ÀW¹D»¡©ú¬¡°Ê°T®§)
avoidGM_reconnect 1800
# Â_½u´X¬í«á«³s
avoidList_inLockOnly 1
# ¬O§_¥u©óÂê©w¦a¹Ï°µ¥X¤ÏÀ³¡]¸ô¹Lªº¦a¹Ï¹J¨ì®É·í§@¨S¬Ý¨ì)
############################
# °jÁ×°°¸Ëªº GM ©Î ª±®a #
############################
avoidList 1
# ¬O§_n¨Ì /contro/avoid.txt ¤ºªº³]©w°µ¥XÂ_½u©ÎÀþ²¾ªº¤ÏÀ³
# ¶}±Ò¦¹¥\¯à¡A/contro/avoid.txt ¤~·|¥Í®Ä
avoidList_reconnect 1800
# Y±Ä¨úÂ_½uªºµ¦²¤¡A´X¬í«á«³s
avoidGM_ignoreList
# ¨Ò¥~¦W³æ ¡]ª±®a¦WºÙ¡A¦h²Õ¥Î³r¸¹¹j¶}¡^
############################
# ¦Û°Ê¦^©Ú #
############################
dealAuto 1
# ·í¦³¤HÂI§A¥æ©ö®Én¦p¦ó³B²z¡C0 = ¤£³B²z; 1 = ¦Û°Ê¨ú®ø©Ò¦³¥æ©ö
# 2 = ¦Û°Ê±µ¨ü¥æ©ö¨Ã¥ß§Y«ö½T©w; 3 = ¦Û°Ê±µ¨ü¥æ©ö¨Ã¦b¹ï¤è«ö½T©w«á¤~«ö½T©w
dealAuto_names
# ¨î¥i¦Û°Ê¥æ©öªºª±®a¦W¦r
partyAuto 1
# ·í¦³¤HÁܧA²Õ¶¤®Én¦p¦ó³B²z¡C0 = ¤£³B²z; 1 = ¦Û°Ê©Úµ´; 2 = ¦Û°Ê±µ¨ü
partyAutoShare 1
# ²Õ¶¤®É¸gÅçȬO§_§¡¤À (¶¤ªø¤~¦³§@¥Î)
guildAutoDeny 1
# ¬O§_¦Û°Ê©Úµ´¨üÁÜ¥[¤J¤½·|
ignoreAll 0
# ¬O§_¹ï©Ò¦³¤HÃö³¬±KÀW
############################
# ¨ä¥¦²Ó¸` #
############################
cachePlayerNames 1
# ¸É§ìª±®a¦WºÙ
cachePlayerNames_duration 900
# ¸É§ìª±®a¦WºÙ«ùÄò®É¶¡
cachePlayerNames_maxSize 100
# ¸É§ìª±®a¦WºÙ³Ì¤jªø«×
clientSight 200
# °»´úµø³¥½d³ò
####################################################################
# #
# 12.¯S®í±¡ªp AI ³B²z ³]©w #
# #
####################################################################
dcOnDeath 0
# ·í¨¤¦â¦º¤`®É¡A-1 = ¤£°µ¥ô¦ó¨Æ¡B0 = ¹L¤@¬q®É¶¡«á¦^«°¡B 2 = ª½±µÂ_½u¡]µ²§ô¦Û°Ê½m¥\¡^
dcOnDualLogin 0
# ¹J¨ì¬Û¦P±b¸¹µn¤J®Éªº¤ÏÀ³¡C0 = ¥ß¨è«³s¡B 1 = ¥ß¨èÂ_½uµ²§ô¡B >1¥H¤W = Â_½u´X¬í«á«³s
dcOnDisconnect 0
# ºô¸ô¤£³q®Éªº¤ÏÀ³¡C0 = ¤£¤ÏÀ³¡A«ùÄò³s½u¡C
dcOnEmptyArrow 0
# ½b¥Ú¥Î¥ú®É¬O§_Â_½uµ²§ô ¦p¨S³]©w¦Û°Ê¨ú½b¥Ú ¤Hª«¥u·|¨«¨ìÅ]ª«±«e¤£°µ¥ô¦ó¨Æ±¡«½Æ¦A«½Æªº¨«
# «Ü®e©ö´N³QÃѬ°¥~±¾
dcOnMaxReconnections 0
# ³s½u¥¢±Ñ³Ì¦h´X¦¸«á´N©ñ±óµ²§ô¡C0 = ¥Ã¤£©ñ±ó¡B>1¥H¤W = ¦¸¼Æ
dcOnMute 0
# ³Q¸T¨¥®É¬O§_Â_½uµ²§ô (Å]ª«¨IÀq³N¡Aºñ¤ô¥i¸Ñ¡A©Î¨t²Î¸T¨¥)
# µù¡GÃö«Y¨ìªk®v¨t¨¤¦âªº¬Iªk¡AÁÙ¦³µLÀþ²¾¡C
dcOnPM 0
# ³Q±K»y®É¬O§_Â_½uµ²§ô
dcOnZeny 0
# ¨¤W zeny ¤Ö©ó¦h¤Ö¿ú®É¦Û°ÊÂ_½uµ²§ô¡C0 = ©¿²¤¡B>1¥H¤W = zeny ¼Æ¥Ø
# µù¡G¦³®ÉԦ۰ʶRª«¨Ó½m¥\¡A¥i¯à·|¶R¨ì¨S¿ú¡A¦Ó kore ¤S¤@ª½¶R¦Ó³´¤J°j°é¡C
dcOnStorageFull 1
# ¦Û°Ê¦sܧ¹¦¨«áY¨¤Wt«¤´°ª©ó³]©wÈ®É(ªí¥ÜÜ®w¥i¯àº¡¤F)¬O§_¦Û°ÊÂ_½uµ²§ô
# µù¡GÜ®w³Ì¤j¥u¯à¦s 300 ¼Ëª««~¡A¨C¼Ëª««~³Ì°ª¼Æ¶q 3¸UÓ
dcOnPlayer 0
# ¦³¥ô¦óª±®a¥X²{¦bµø½u½d³ò¤º®É¬O§_nÂ_½uµ²§ô
# µù¡G°²¦p¬O±¾¨£¤£±o¤Hªº¦a¹Ïªº¸Ü¡A¨Ò¦p¡G¥¼¶}©ñ¦a¹Ï¡APVP ¹ÚÅâ¼Ò¦¡¡C
####################################################################
# #
# 13.¤H¤u¥Í©RÅé ¶Ä§L ³]©w #
# #
####################################################################
homunculus_attackAuto 2
# 1¬°¥D°Ê§ðÀ» 2¬°¸òµÛ¥D¤H§ðÀ» 0¬°¤£§ðÀ»
homunculus_attackAuto_party 1
# ¥Í©RÅé¬O§_§ðÀ»¶¤¤Íªº©Ç
homunculus_attackAuto_notInTown 1
# ¥Í©RÅé¦b«°Âí¤¤¬O§_§ðÀ»
homunculus_attackAuto_onlyWhenSafe 0
# ¥Í©RÅé¥u¦b¦w¥þªº®ÉÔ§ðÀ»
homunculus_attackDistance 1.5
# ¥Í©RÅé§ðÀ»¶ZÂ÷
homunculus_attackMaxDistance 2.5
# ¥Í©RÅé³Ì¤j§ðÀ»¶ZÂ÷
homunculus_attackMaxRouteTime 4
# ¥Í©RÅéÂ÷¶}¥D¤H¥h§ðÀ»ªº³Ì¤j®É¶¡
homunculus_attackMinPlayerDistance 3
# ¥Í©RÅéÂ÷¶}¥D¤H¥h§ðÀ»ªº³Ì¤j¶ZÂ÷
homunculus_attackMinPortalDistance 8
# ¥Í©RÅéÂ÷¶}¥D¤H¥h§ðÀ»®É¹ï©ó¥D¤Hªº¸ô®|³Ì¤j¶ZÂ÷
homunculus_attackCanSnipe 0
# ¥Í©RÅé§ðÀ»®É¬O§_¤¹³\¸óÀð©Î°ª§C®t¥´©Ç
homunculus_attackCheckLOS 0
# ¥Í©RÅé§ðÀ»®É¬O§_¥ý°»´ú»PÅ]ª«¤§¶¡¦³µL»Ùꪫ
homunculus_attackNoGiveup 1
# ¥Í©RÅé§ðÀ»¬O§_·|©ñ±ó
homunculus_attackChangeTarget 1
# ¥Í©RÅé§ðÀ»¬O§_·|Âಾ¥Ø¼Ð
homunculus_followDistanceMax 10
# ¥Í©RÅé¸òÀH³Ì»·¶ZÂ÷
homunculus_followDistanceMin 3
# ¥Í©RÅé¸òÀH³Ìµu¶ZÂ÷
homunculus_route_step 15
# ¥Í©RÅé¥Í©RÅé¸ô®|È
homunculus_tankMode 0
# ¥Í©RÅé¦×¹y¼Ò¦¡¡A0 = Ãö³¬¡B1 = ¶}±Ò
homunculus_tankModeTarget
# ¥Í©RÅé¦×¬Þ¥Ø¼Ð (ª±®a¦WºÙ)
# ¥H¤U¬°Àþ²¾±ø¥ó³]©w¡]§KªA¤£¦æ¡^
homunculus_teleportAuto_hp
homunculus_teleportAuto_maxDmg
homunculus_teleportAuto_maxDmgInLock
homunculus_teleportAuto_deadly
homunculus_teleportAuto_unstuck
homunculus_teleportAuto_dropTarget
homunculus_teleportAuto_dropTargetKS
homunculus_teleportAuto_totalDmg
homunculus_teleportAuto_totalDmgInLock
# ¥H¤U¨â¶µ¬O³]©w¿Ë±K«×Áý¹¼Ð·Ç ¤¶©ó¦¹È¤§¶¡±N¤£·|Áý¹
homunculus_intimacyMax
# ³Ì¤jÈ
homunculus_intimacyMin
# ³Ì¤pÈ
# ¥H¤U¨â¶µ¬O³]©w·í¥Í©RÅé°§¾jªº®ÉÔ(º¡¨¬«×§C©ó25®É)Áý¹ªº®É¶¡©µ¿ðÈ
# «Øij¤£¥Î§ï
homunculus_hungerTimeoutMax
# ³Ì¤jÈ
homunculus_hungerTimeoutMin
# ³Ì¤pÈ
homunculus_autoFeed
# ¥Í©RÅé¬O§_¦Û°ÊÁý¹
homunculus_autoFeedAllowedMaps
# þ±i¦a¹Ï±NÁý¹¥Í©RÅé¡]ªÅ¥Õªí¥Ü¥þ³¡¦a¹Ï¡^
# ¥H¤U¨â¶µ¬O¥Í©RÅ骺Áý¹ªºº¡¨¬«×³]©w(¤£«Øij§ï ¦]¬°11~24Áý¤@¦¸¿Ë±K«×+1)
homunculus_hungerMin
# ³Ì¤pÈ
homunculus_hungerMax
# ³Ì¤jÈ
############################
# ¶Ä§L #
############################
mercenary_attackAuto 1
# 1¬°¥D°Ê§ðÀ» 2¬°¸òµÛ¥D¤H§ðÀ» 0¬°¤£§ðÀ»
mercenary_attackAuto_party 0
# ¶Ä§L¬O§_§ðÀ»¶¤¤Íªº©Ç
mercenary_attackAuto_notInTown 0
# ¶Ä§L¦b«°Âí¤¤¬O§_§ðÀ»
mercenary_attackAuto_onlyWhenSafe 0
# ¶Ä§L¥u¦b¦w¥þªº®ÉÔ§ðÀ»
mercenary_attackDistance 1.5
# ¶Ä§L§ðÀ»¶ZÂ÷
mercenary_attackMaxDistance 2.5
# ¶Ä§L³Ì¤j§ðÀ»¶ZÂ÷
mercenary_attackMaxRouteTime 4
# ¶Ä§LÂ÷¶}¥D¤H¥h§ðÀ»ªº³Ì¤j®É¶¡
mercenary_attackCanSnipe 0
# ¶Ä§L§ðÀ»®É¬O§_¤¹³\¸óÀð©Î°ª§C®t¥´©Ç
mercenary_attackCheckLOS 0
# ¶Ä§L§ðÀ»®É¬O§_¥ý°»´ú»PÅ]ª«¤§¶¡¦³µL»Ùꪫ
mercenary_attackNoGiveup 0
# ¶Ä§L§ðÀ»¬O§_·|©ñ±ó
mercenary_attackChangeTarget 1
# ¶Ä§L§ðÀ»¬O§_·|Âಾ¥Ø¼Ð
mercenary_followDistanceMax 10
# ¶Ä§L¸òÀH³Ì»·¶ZÂ÷
mercenary_followDistanceMin 3
# ¶Ä§L¸òÀH³Ìµu¶ZÂ÷
mercenary_route_step 15
# ¶Ä§L¸ô®|Èpºâ¤@¦¸²¾°Ê´X®æ
mercenary_tankMode 0
# ¶Ä§L¦×¹y¼Ò¦¡¡A0 = Ãö³¬¡B1 = ¶}±Ò
mercenary_tankModeTarget
# ¶Ä§L¦×¬Þ¥Ø¼Ð (ª±®a¦WºÙ)
mercenary_teleportAuto_hp 10
# ¶Ä§L HP ¦Ê¤À¤ñ¦b¦h¤Ö¥H¤U®ÉÀþ²¾ (0 = Ãö³¬)
mercenary_teleportAuto_maxDmg 500
# ¶Ä§L³QÅ]ª«¤@¦¸§ðÀ»¦h¤Ö HP ¥H¤W®ÉÀþ²¾
mercenary_teleportAuto_maxDmgInLock 0
# ¶Ä§L¦bÂê©w¦a¹Ï³QÅ]ª«¤@¦¸§ðÀ»¦h¤Ö HP ¥H¤W®ÉÀþ²¾
mercenary_teleportAuto_deadly 1
# ¶Ä§L¦A³Q§ðÀ»¤@¦¸´N·|¦º¤`ªº¸Ü¬O§_´NÀþ²¾
mercenary_teleportAuto_unstuck 0
# ¶Ä§L¹Á¸Õ¥HÀþ²¾¸Ñ¨M¨«¸ô§b¦í°ÝÃD
mercenary_teleportAuto_dropTarget 0
# ¶Ä§LYµLªk±µªñ©Î¶Ë®`Å]ª«ªº¸Ü´NÀþ²¾
mercenary_teleportAuto_dropTargetKS 0
# ¶Ä§L¬O§_¬°¤F¨¾¤î·m¨ì¥L¤Hªº©Ç¦Ó©ñ±ó¸Ó©Ç¸¨«
mercenary_teleportAuto_totalDmg 0
# ¶Ä§L³Q¦P¤@°¦Å]ª«¥´¶W¹L¦h¤Ö HP ´N¸¨«
mercenary_teleportAuto_totalDmgInLock 0
# ¶Ä§L¦bÂê©w¦a¹Ï³Q¦P¤@°¦Å]ª«¥´¶W¹L¦h¤Ö HP ´N¸¨«
####################################################################
# #
# 14.XKore2 ¤º±¾¼Ò¦¡ »P »·ºÝ±±¨î ³]©w #
# #
####################################################################
# ¤@¯ë¥~±¾®É¡A¤£·|¨Ï¥Î¨ì¡AYµL·§©À¡A½Ðª½±µ¸õ¹L³o¤@°Ï¬q (¹w³]Ȥ£·|¶}±Ò¦¹¥\¯à)
# ¤º±¾¼Ò¦¡¬O«ü¡G¦b RO «È¤áºÝ¹CÀ¸¤U¡AÁÙ¯à¥Î kore ¶i¦æ¤@¨Ç¦Û°Ê±±¨î
# ½Ñ¦p¡G¦Û°Ê¦Y¸É«~¡B¦Û°Ê¨«¦a¹Ï(°g®c)¡B¦Û°Ê¦u«°¡B²Õ¶¤®É¦Û°ÊÀ°¶¤¤Í¤U»²§UÅ]ªk...µ¥µ¥
# ©ÎªÌ¬O¥Î RO «È¤áºÝ¡A¶i¤J¹CÀ¸¤¤¡A¹ê»ÚÅéÅç¥~±¾ªº AI ¦æ¬°
# ¨ä³]©w½ÆÂø¡AY¦³¿³½ì¡A½Ð¦Û¦æ°Ñ¦Ò¬ÛÃöªº±Ð¾Ç
############################
# XKore2 #
############################
XKore 0
# ¬O§_¶}±Ò XKore ¼Ò¦¡¡C
# 0 = ¤£¨Ï¥Î¡B1 = ¨Ï¥Î XKore1¡B2 = ¨Ï¥Î XKore2 (¥N²z§Þ³N)
# µù¡GY³] 1 ©ó¹CÀ¸¤¤¤£¯à°Ê¡A½Ð¨Ï¥Î 2¡A¨Ã³]¸m XKore2 ¬ÛÃö°t¸m
# ¥xÆW§KªA»Ý¨Ï¥Î XKore2 ¤~¯à°Ê§@
XKore_silent 0
# XKore ¼Ò¦¡¶}±Ò«á¡A¬O§_nÁôÂà Kore ªº°T®§©ó RO °T®§Ä椤¡H0 = ¤£ÁôÂà 1 = ÁôÂÃ
XKore_bypassBotDetection 0
# ¬O§_¶}±Ò¤Ï¨î©x¤è¥~±¾°»´ú¥\¯à
XKore_exeName ragfree.exe
# XKore ¼Ò¦¡©Ò¹ïÀ³ªº RO ¥Dµ{¦¡ÀɦW (ragfree.exe ¬O§KªA¥Dµ{¦¡)
### XKore 2 / Proxy configuration ( XKore2 ¥N²zªA°È³]©w)###
# ¦¹¼Ò¦¡Åý RO «È¤áºÝ¤£»P¦øªA¾¹ª½±µ³s½u¡A¦Ó¬O³z¹L kore ¬°¤¤Ä~¯¸(¥N²z)Âà°e«Ê¥]
# ¦¹§Þ³N¥i¸Ñ¨M XKore1 ¦b¬Y¨Ç¦øªA¾¹µLªk°Ê§@ªº°ÝÃD
# XKore2 ¥²¶··f°t«D©x¤è¥Dµ{¦¡¡A¨Ãקï¬ÛÃö clientinfo.xml «ü©w¦øªA¾¹IP¬° kore ¥N²z
# ¸Ô±¡½Ð°Ñ¦Òºô¸ô¤W«È¤áºÝק諸±Ð¾Ç
# XKore2 »Ý³]¸m¡u»·ºÝ±±¨î¡v¤¤ªº adminPassword¡A¨Ã¥Î³oÓ±K½Xµn¤J XKore2 ¥N²zªA°È¾¹
XKore_listenIp
# XKore ºÊÅ¥ IP¡AY§Aªº¹q¸£¦³¦h²Õºô¥d¡A½Ð¿ï¾Ü¤@Ó (¶i¶¥³]©w¡A¥i¬Ù²¤)
XKore_listenPort
# ºÊÅ¥°ð¸¹ (¹w³]È 6900¡A¥i¬Ù²¤)
XKore_publicIp
# XKore2 ¹ï¥~¶}©ñªº IP (¶i¶¥¥\¯à¡A¥i¬Ù²¤¡A¹w³]È 127.0.0.1)
# »·ºÝµn¤J¥Î¡AÅý kore ©M RO«È¤áºÝ¡A¥i¥H¬O¤£¦P¥x¹q¸£
############################
# »·ºÝ±±¨î #
############################
secureAdminPassword 0
# ¬O§_n³]¸m±ÂÅv±K½X¡H 0 = Ãö³¬¦¹¥\¯à¡B1 = ¶}±Ò¦¹¥\¯à
# Y±Ò¥Î XKore2 ¤º±¾¥N²z¼Ò¦¡¡A¦¹¶µ¥Ø»Ý¬° 0 Ãö³¬¡C
adminPassword
# ±ÂÅv±K½X¡A·í¹ï Kore ±KÀW¿é¤J¦¹±K½X«á¡A§Y¥i¨ú±o kore ±±¨îÅv
# Y±Ò¥Î XKore2 ¤º±¾¥N²z¼Ò¦¡¡A¦¹¶µ¥Ø¬°µn¤J XKore ¥N²zªA°È¾¹ªº±K½X¡C
callSign
# »·ºÝ±±¨î¥Î«e¾É»y
# ½Ð¦Û¦æ°Ñ¦Ò©x¤è^»y»¡©ú®Ñ Chat Commands ªº³¡¥÷
commandPrefix ;
# ¤º±¾¼Ò¦¡®É¡A©ó«È¤áºÝ¹ï¸ÜÄ檽±µ¤U kore «ü¥Oªº«e¾É»y
# ¶ñ¤J¤@Ó¦r¦ê¡A¥H¦¹¦r¦ê¬°¶}ÀYªº¹ï¸Ü¡A·|³Qµø¬°¹ï kore ¤U«ü¥O
# ¹w³]È¡G; (¤p¼g¤À¸¹)
####################################################################
# #
# 15.Open Kore ³]©w #
# #
####################################################################
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# ±Æµ{¥\¯à #
############################
# ¥H¤U°Ï¶ô¬°³]©w Kore ¥ð®§(°±¾÷)ªº®É¶¡¡A¨Ò¦p¡G
# autoBreakTime Sun {
# startTime 21:29
# stopTime 01:08
# }
# µù¡GSun ¬O^¤åÁY¼g§«ô¤éªº·N«ä¡A¦¹³B»Ý¥Î^¤åÁY¼g¡A®É¶¡¬° 24H
# ¨Ò¦p¡G¦øªA¾¹ºû׮ɶ¡
# YµL³]©w¦¹¥\¯à¤£¶}±Ò
autoBreakTime {
startTime
stopTime
}
# ¥H¤U°Ï¶ô¬°³]©w¤Á´« config Àɪº±ø¥ó¡A·í°Ï¶ô¤ºªº©Ò¦³±ø¥ó³£²Å¦X®É¡A
# Kore ·|¦Û°Ê¤Á´« config ÀÉ¡A¨Ò¦p¡G
# autoConfChange control\config_2.txt {
# minTime 3600
# varTime 1800
# isJob Thief
# }
# Kore ·|¦b 3600 ¬í¡A¦Ü 5400 ¬í¤§¶¡¡A¥B¦b¨¤¦â¾·~¬°µs¸é®É¡A
# ¤Á´« config ÀÉ¦Ü control\config_2.txt
# ¥i³]©w¦h²Õ¡AYµL³]©w¦¹¥\¯à¤£¶}±Ò
autoConfChange {
minTime
varTime
lvl
joblvl
}
############################
# ¦Û°Ê«±Ò #
############################
autoRestart 0
# ¬O§_¦Û°Ê«·s±Ò°Ê ¡]µn¥X«á¡B¦Aµn¤J¡^
autoRestartMin 10800
# ¨C¹j¦h¤Ö®É¶¡(¬í¡^¦Û°Ê«·s±Ò°Ê
autoRestartSeed 3600
# ¦Û°Ê«·s±Ò°ÊªºÅܰʶ¡¹j(¬í)
autoRestartSleep
# Y¶}±Ò¡u¦Û°Ê«·s±Ò°Ê¡v¡A«h«±Ò®É¬O§_µ¥«Ý¤@°}¤l¦Aµn¤J
autoSleepMin
# µ¥«Ýªº³Ì¤Ö®É¶¡¶¡¹j(¬í)
autoSleepSeed
# µ¥«Ýªº®É¶¡Åܰʶ¡¹j(¬í)
############################
# ²×ºÝ¾÷ °T®§ #
############################
message_length_max 80
# °T®§¤å¦r¤@¦æªº³Ì¤jªø«×¡]¦r¤¸¡^
verbose 1
# ¬O§_nÅã¥Ü©Ò¦³ [°T®§°ì]¡H
# 0 = ¶ÈÅã¥Ü«nªº [°T®§°ì]¡A½Ñ¦p³s½u¸ê°T¡B¿ù»~¸ê°T¡C
# 1 = Åã¥Ü©Ò¦³ [°T®§°ì]
showDomain 0
# ¬O§_Åã¥Ü©Ò¦³°T®§ªº©w¸q°ì
squelchDomains attackedMiss,emotion,skill
# ³]©w¬Y¨Ç©w¸q°ìªº°T®§¤£¥X²{¦b kore µøµ¡¤¤
# attackedMiss ³Q©Çª«§ðÀ» MISS °T®§
# emotion ªí±¡²Å¸¹°T®§
# skill §Þ¯à°T®§
# ¥Î,¤À¶}
verboseDomains
# ³]©w¬Y¨Ç©w¸q°ìªº°T®§n¥X²{
beepDomains
# ³]©w¬Y¨Ç©w¸q°ìªº°T®§¥X²{ªº¸Ü·|¹Í (¹q¸£µo¥XÁnµ)
beepDomains_notInTown
# ³]©w¬Y¨Ç©w¸q°ìªº°T®§Y¦b«°Âí¤¤«h¤£¹Í
############################
# Àˬd·sªº¶ÇÂI #
############################
portalCompile 1
#½T©w·sªº¶ÇÂI/½sĶ¾¹ªº¦æ¬°®É¨Ï¥ÎOpenKoreªì©l¤Æ¡C
#È »¡©ú
# 0 Àˬd·sªº¶ÇÂI¡A¸ß°Ý¥Î¤á¬O§_½sĶ¦p¦³µo²{¡]ªº¦æ¬°¡^¡C
# 1 Àˬd·sªº¶ÇÂI¡A¦p¦³µo²{¦Û°Ê½sĶ¡C
# -1 ¸T¥ÎÀˬd¡C ¤£n½sĶ¶ÇÂI¡C
############################
# §Ö³t«ü¥O #
############################
alias_heal
# ¥»³]©w¥iÅý±z¦Ûq«ü¥O§O¦W¥H¥[³t²×ºÝ¾÷©R¥Oªº¿é¤J
# ¨Ò¦p³]©w¡G
# alias_laagg c ¦n lag §r....
# alias_heal ss 28 5
# «h¿é¤J laagg ·|°e¥X "¦n lag §r...." ªº¤½ÀW¦r¦ê¡F
# ¿é¤J heal «h·|¹ï¦Û¤v¬I©ñ§Þ¯àµ¥¯Å 5 ªºªv¡³N¡]°²¦p¨¤¦â¦³¦¹§Þ¯àªº¸Ü)
############################
# LOG ¬ö¿ýÀÉ (¥æ½Í) #
############################
logChat 1
# ¬O§_°O¿ý¤½ÀW°T®§(¬ÛÃö¸ê®Æ§¨¦¡´¸T¨p¤H³¡¸¨®æ¡´s)
logPrivateChat 1
# ¬O§_°O¿ý±KÀW°T®§
logPartyChat 1
# ¬O§_°O¿ý¶¤ÀW°T®§
logGuildChat 1
# ¬O§_°O¿ý¤½·|ÀW°T®§
logSystemChat 1
# ¬O§_°O¿ý¦øªA¨t²ÎÀW°T®§
logEmoticons 0
# ¬O§_°O¿ýªí±¡²Å¸¹°T®§
logConsole 1
# ¬O§_°O¿ý¤¶±µøµ¡ªº©Ò¦³°T®§¦ÜÀÉ®×
logAppendUsername 1
# ¬O§_¨Ì·Ó±b¸¹¤Î¨¤¦â¦ì¸m¤ÀÀÉ°O¿ý
logDeath 1
# ¬O§_n¶}±Ò¨¤¦â¦º¤`°O¿ý¡A¦¡´¸T¨p¤H³¡¸¨®æ¡´s/deathlog.txt
# ¼È®É¬° Plugin ¥\¯à¡AY openkore/plugins/ ¸Ì¨S¦³ Autopsy.pl ªº¸Ü¦¹¥\¯àµL®Ä
logDeathSize 16
# ¨¤¦â¦º¤`°O¿ýªº¦æ¼Æ¡A°O¿ý¦º¤`«e´X¦æªº°T®§
deathMessage ±z¤w¸g¦º¤F
############################
# LOG ¬ö¿ýÀÉ (¨ä¥¦) #
############################
itemHistory 1
# ¬O§_°O¿ýª««~Ä椤ª««~¶i¥X°O¿ý(¬ÛÃöÀÉ®× \logs\items.txt)
############################
# ¨ä¥¦ #
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portalRecord 1
# ³]©w¦Û°Ê°O¿ý¶ÇÂI¸ê°Tªº¤èªk¡C0 = ¤£§@¥Î
# 1 = ¦Û°Ê°O¿ý Kore ©Ò¸g¹Lªº¥¼ª¾¶ÇÂI; 2 = 1 + °O¿ý²q´úªº¤Ï¤è¦V¶ÇÂI
missDamage 0
# ¥ô¦ó§A¶Ë®`Å]ª«ªº¼ÆȤp©ó¦¹³]©wȪ̱N·|µø¬° Miss
# 0 = Ãö³¬¦¹¥\¯à¡B>1¥H¤W = ¼ÆÈ
autoTalkCont 1
# ¬O§_»P NPC ¦Û°Ê¹ï¸Ü¦Ü¥X²{¿ï¶µ
removeActorWithDistance 0
# Kore ·|¦Û°Ê±q°O¾ÐÅ餤²¾°£´X®æ¥~ªºª±®a¸ê°T¡A¨Ï¦b¤H¦hªº¦a¤è²¾°Ê¸û¤£ lag
chatTitleOversize 0
# ¥Î kore ¶}±Ò²á¤Ñ«Ç®É¡A¬O§_¤¹³\¼ÐÃD¶W¹L 36Ó¦r¤¸(¹CÀ¸¨î)
# ¤@¯ë¤£¨Ï¥Îªº³oÓ¥\¯à¡A¦]¬°³oµ¥©ó«Å§i¤j®a§A¥Î BOT
shopTitleOversize 0
# ¥Î kore ¶}±ÒÅS¤Ñ°Ó©±®É®É¡A¬O§_¤¹³\¼ÐÃD¶W¹L 36Ó¦r¤¸(¹CÀ¸¨î)
# ¤@¯ë¤£¨Ï¥Îªº³oÓ¥\¯à¡A¦]¬°³oµ¥©ó«Å§i¤j®a§A¥Î BOT
noAutoSkill 0
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debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
charBlockSize 144
macro_orphans terminate
wx_npcTalk 1
wx_map_route 1
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