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#¢~ùùùùùùùùùùùùùùùùùùùùùù¢¡¡° §Þ¯à¦WºÙ¹ïÀ³ /tables/skills.txt¡A¥²¶·¤@¦r¤£®t
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# §A¥i¥H½Æ»s & ¶K¤W¥ô¦ó°Ï¶ô³\¦h¦¸¡C
# ©Ò¥H°²¦p§A·Qn³]©w¨âÓ¥H¤Wªº§ðÀ»§Þ¯à¡A¥un¦A½Æ»s attackSkillSlot °Ï# ¶ô¦Aקï§Y¥i¡C
# ª`·N¡G¬°¤F«O«ù°Ï¶ô§¹¾ã©Ê¡A½Ð±N¦P¤@§Þ¯àªº³]©w¼g¦bªá¬A¸¹ { »P } ¤§¶¡¡C
# ¨Ò¦p¡G
# attackSkillSlot ªv¡³N {
# lvl 10
# dist 10
# monsters »G«Í,¨¸Àe¾Ô¤h
# }
#
# attackSkillSlot ¯«¸t¤§¥ú {
# lvl 1
# dist 10
# monsters ªiªi§Q,Å]Û£,¾ðºë
# }
# attackSkillSlot #§Þ¯à¦WºÙ {
# lvl
# §Þ¯àªºµ¥¯Å
# dist
# ¬Iªk¶ZÂ÷ (Å]ªk³Ì¤j§ðÀ»¬°9®æ¡A¾Ô¤h¨t»Ýn¸ûµu¶ZÂ÷)
# maxCastTime
# ¨Ï¥Î¦¹§Þ¯à©Ò»Ý³Ìªø®É¶¡(¬í)¡A¬I®i¦¨¥\§Y·|Ä~ÄòAI°Ê§@¡A
# ¤£»Ýµ¥¨ì©µ¿ð®É¶¡µ²§ô(¤@¯ë§ðÀ»«¬ªk³N³Ì¦n³]8~10¬í)
# minCastTime
# ¨Ï¥Î¦¹§Þ¯à©Ò»Ý³Ìµu®É¶¡(¬í)¡A¬I®i¦¨¥\¤´»Ýµ¥¨ì©µ¿ð®É¶¡µ²§ô¡A¤~
# ·|Ä~ÄòAI°Ê§@
# hp
# HP ½d³ò¨î¡@
# sp
# SP ½d³ò¨î¡@
# homunculus_hp
# ¤H¤u¥Í©RÅé HP ½d³ò¨î
# homunculus_sp
# ¤H¤u¥Í©RÅé SP ½d³ò¨î
# homunculus_dead
# ¤H¤u¥Í©RÅ馺¤`®É
# onAction
# ·í AI ¬° ... ®É
# whenStatusActive
# ·í³B©ó¬YºØª¬ºA®É
# whenStatusInactive
# ·í¬YºØª¬ºA¥¢®Ä®É
# whenFollowing
# ·í¸òÀH®É¡@¢°¡×¨Ï¥Î
# whenGround
# ·í¦Û¤v¸}¤U¦³¦¹§Þ¯à®É¨Ï¥Î¡@¡e§Þ¯à¦WºÙ¡f
# whenNotGround
# ¦b¦Û¤v¸}¤U¨Ï¥Î¦¹§Þ¯à ¡e¨Ò¦p:¥ú¤§»Ù¾À¡f
# defendMonsters
# ·í¨ü¨ì³o¨ÇÅ]ª«§ðÀ»®É¨Ï¥Î¸Ó°Ï¶ôªº§Þ¯à ¡°Å]ª«¦WºÙ ¦hºØ®É¨Ï¥Î³r¸¹ ,¤À¹j
# spirit
# ®ð¼u¼Æ½d³ò
# aggressives
# ³QÅ]ª«³ò§ðªº°¦¼Æ¡@
# partyAggressives
# ·í¶¤¤Í³Q«ü©wªºÅ]ª«°¦¼Æ³ò§ð®É¨Ï¥Î
# previousDamage
# ¤W¤@¦¸¶Ë®`
# stopWhenHit
# ³Q§ðÀ»®É¬O§_°±¤î¨Ï¥Î¥»§Þ¯à
# inLockOnly 1
# ¬O§_¥u¦bÂê©w¦a¹Ï¨Ï¥Î
# notWhileSitting
# ¬O§_¤£¦A§¤¤U®É¨Ï¥Î
# notInTown
# ¬O§_¤£¦b«°Âí¨Ï¥Î
# timeout
# ¨Ï¥Î¦¹§ðÀ»§Þ¯à¤§¶¡¹j®É¶¡(¬í)
# °²³]¦¹¶µ³]©w30¬í¡A¨º»ò±q¬I©ñ¶}©l30¬í¤º³£¤£·|¦A¬I©ñ
# disabled
# ¬O§_Ãö³¬¥»°Ï¶ô§Þ¯à
# monsters
# ©w°w¹ïþ¨ÇÅ]ª«¨Ï¥Î
# notMonsters
# ©w¤£¹ïþ¨ÇÅ]ª«¨Ï¥Î
# maxAttempts
# Y§Þ¯à¨Ï¥Î¥¢±Ñ¡A«h³Ì¦h¹Á¸Õ´X¦¸¡]¬Iªk¥¢±Ñ¤]ºâ¤@¦¸¡^
# maxUses
# ¥»§Þ¯à¨Ï¥Î´X¦¸¡]¬Iªk¦¨¥\¤~ºâ¤@¦¸¡^
# target_whenStatusActive
# ·í¥Ø¼Ð³B©ó¬YºØª¬ºA®É
# target_whenStatusInactive
# ·í¥Ø¼Ð¤£¬°¬YºØª¬ºA®É
# target_deltaHp
# ¥Ø¼ÐÅ]ª«ªº HP §ïÅܶq¡]¤j¦h¬Ò¬°tÈ¡^
# target_dist
# ·í¥Ø¼Ð¦b¶ZÂ÷¦h¤Ö®É¨Ï¥Î
# target_misses
# §ðÀ»¥Ø¼Ð Miss ´X¦¸«á©ñ±ó
# target_totalMisses
# ¹ï¥Ø¼Ð¨Ï¥Î§Þ¯à®É Á`¦@Miss´X¦¸ «á©ñ±ó
# target_whenGround
# ·í¥Ø¼Ð¸}¤U¦³¦¹§Þ¯à®É¨Ï¥Î
# target_whenNotGround
# ¦b¥Ø¼Ð¸}¤U¨Ï¥Î§Þ¯à
# inInventory
# ª««~Ä榳¬Y¡]¨Ç¡^ª««~®É
# isSelfSkill
# ¥»§Þ¯à¬O§_¬°¨Ï¥Î¦b¦Û¤v¨¤Wªº§Þ¯à
# inMap
# ¸Ó°Ï¶ô¶È¦b¦¹¦a¹Ï¤W¨Ï¥Î ^¤å¦a¹Ï¦WºÙ
# notInMap
# ¸Ó°Ï¶ô¥Ã»·¤£·|¦b«ü©wªº¦a¹Ï¤W¨Ï¥Î
# smartEncore
# ¸Ó¿ï¶µ¥i¥H¦Û°Ê¨Ï¥Î[¦w¥i]§Þ¯à 0=Ãö 1=¶} ¥Î©ó»²§U§Þ (¦Û¤v)
# zeny
# ·ízeny¤j©ó¦h¤Ö®É¨Ï¥Î
# equip_topHead
# ÀY¤W¸Ë³Æ¦W
# equip_midHead
# ÀY¤¤¸Ë³Æ¦W
# equip_lowHead
# ÀY¤U¸Ë³Æ¦W
# equip_leftHand
# ¥ª¤â¸Ë³Æ¦W
# equip_rightHand
# ¥k¤â¸Ë³Æ¦W
# equip_leftAccessory
# ¥ª¸Ë¹¢«~¸Ë³Æ¦W
# equip_rightAccessory
# ¥k¸Ë¹¢«~¸Ë³Æ¦W
# equip_robe
# ©Ü±¾ª«¸Ë³Æ¦W
# equip_armor
# ²¯¥Ò¸Ë³Æ¦W
# equip_shoes
# ¾c¤l¸Ë³Æ¦W
# equip_arrow
# ½b¥Ú¸Ë³Æ¦W
# manualAI
# ¬O§_¦bAI¬° ¤â°Ê¼Ò¦¡®É¤~¨Ï¥Î
# }
#ùùùùùùùù ¦Ûq§Þ¯à ùùùùùùùùùù
attackSkillSlot ¤@°{À» {
lvl 10
inLockOnly 1
dist 5
hp >80%
whenStatusActive ¤Û¼v¤À¨ª¬ºA,©Àª¬ºA
monsters Âù¨¤¥ÒÂÎ,¿W¨¤¥ÒÂÎ,³À¨¤¥ÒÂÎ,¦y¨¤¥ÒÂÎ
timeout 12
}
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# ¥H¤U°Ï¶ô¬°¬I®i³sÄò§Þ/²Õ¦X§Þ¡C
#
# ¦³¨Ç§Þ¯à¥²¶·¦b«e¤@§Þ¯à½T¹ê¬I®i¦¨¥\¤F¡A¤~¯à¨Ï¥Î¡A
# ¦¹ºØ§Þ¯àºÙ§@¡G³sÄò§Þ¡C
#
# ½d¨Ò¡G"§¹¾ã¥Ü½d¦p¦ó¹ê²{ ¦Bá ¡÷ ¹p»ï"
# º¥ý¡A¹ï©Çª«§Þ¯à¡A¦B¨ì¦¨¥\¬°¤î
# attackSkillSlot ¦Bá³N {
# lvl 10
# dist 9
# target_whenStatusInactive ¦B᪬ºA
# # ·í¥Ø¼Ð©Çª«¡u¤£¦b¡v³oÓª¬ºA®É
# timeout 0.5
# # ÁקK¦]¬° LAG ³y¦¨»~§Pª¬ºA¡C
# }
#
# ·í¥Ø¼Ð©Çª«¦B¦í¤F´N·|°±¤î§ðÀ»¡A±µµÛ¡A³sÄò§Þ¡I
# attackComboSlot ¹p»ï³N {
# lvl 10
# afterSkill ¦Bá³N
# target_whenStatusActive ¦B᪬ºA
# # ·í¥Ø¼Ð©Çª«¡u¦b¡v³oÓª¬ºA®É
# }
#
# ¥ç¥i¥H¥ý¼É·³·¡A¦A¥h«ã¹p±jÀ»¦B¦íªº©Çª«¡C
# ¤]¥i¥H°w¹ï¬Y¨Ç©Çª«¤~¨Ï¥Î¡C
# ³sÄò§Þ©M´¶³q§Þªº®t§O¬O¡G³sÄò§Þ·|¹ï¦P¤@°¦©Ç§ðÀ»¡A¦Ó¤£¬O¥´§Oªº©Ç¡C
# ³sÄò§Þ°Ï¶ô¥i¥Îªº¿ï¶µ¡A§¹¥þ¦P«e±ªº¹ï©Çª«§Þ¯à attackSkillSlot °Ï¶ô
# ¥H¤U¶È¦C¥X¤£¦Pªº³¡¥÷¡AY»Ýn¨ä¥¦¿ï¶µ¡A½Ð°Ñ¦Ò«e±¡C
# attackComboSlot {
# afterSkill
# ¦b¤°»ò§Þ¯à¤§«á±µµÛ¬I®i
# waitBeforeUse
# ¬I®i¤§«e¥ý¨Ï¥Î¤°»òª««~
# isSelfSkill
# ¥»§Þ¯à¬O§_¬°¨Ï¥Î¦b¦Û¤v¨¤Wªº§Þ¯à
# target_deltaHp
# ¬I©ñ¹ï¶Hªº HP §ïÅܶq
# }
#ùùùùùùùù ¦Ûq³sÄò§Þ¥Ñ¦¹¶}©l ùùùùùùùùùù
#¢~ùùùùùùùùùùùùùùùùùùùùùù¢¡
#ùø ¡@»²§U§Þ (¦Û¤v)¡@¡¸ùø
#¢¢ùùùùùùùùùùùùùùùùùùùùùù¢£
# ¥H¤U°Ï¶ô¬°¬I®i¦b¦Û¤v¨¤Wªº»²§U§Þ¯à¡C
#
# ¦]¦øªA¾¹¦³ LAG °ÝÃD¡A¾ÉP¦b°»´úª¬ºA¤W¦³©µ¿ð¡A
# ¬°ÁקK³sÄò¬I©ñ¡A®ö¶O SP¡A½Ð¾A·í¥[¤W timeout °Ñ¼Æ¡C
#
# ½d¨Ò-1¡G"·í¡u¤£¦b¡v¥[³tª¬ºA®É¡Aµ¹¦Û¤v¥[³t"
# useSelf_skill ¥[³t³N {
# lvl 10
# whenStatusInactive ¥[³t³Nª¬ºA
# notWhileSitting 1
# timeout 10
# }
#
# ½d¨Ò-2¡G"¡u¦b¡v¶A©Gª¬ºA¡A¥Î¤Ñ½ç¸Ñ"
# useSelf_skill ¤Ñ¨Ï¤§½çºÖ {
# lvl 1
# whenStatusActive ¶A©Gª¬ºA
# timeout 1
# }
#
# ½d¨Ò-3¡G"·í HP¤p©ó 75% ¹ï¦Û¤v¸É¦å¡A¦ý¤£¬O²½¥q¡An¾a¸Ë³Æ"
# useSelf_skill ªv¡³N {
# lvl 1
# hp < 75%
# equip_leftHand +4 ¿K¤Ñ¨Ï¤§¤}
# equip_rightHand +4 ¿K¤Ñ¨Ï¤§¤}
# stopWhenHit 1
# # ¥¿³Q©Çª«§ðÀ»®É¤£¨Ï¥Î¡A¥ý§â©Ç²M±¼
# }
#
# ½d¨Ò-4¡G"·í HP < 30% ¥B³Q©Çª«³ò¼Þ¶W¹L 3 °¦¡A¶¶²¾°kÂ÷"
# µù¡G§KªA¥u¦³ªA¨Æ¨t¯àÀþ²¾¡A®ø¯Ó sp 500¡C
# useSelf_skill Àþ¶¡²¾°Ê {
# livl 1
# hp < 30%
# sp > 500
# aggressives > 3
# }
# ½d¨Ò-5¡G·í¡u¤£¦b¡v¤ß¯«¾®»Eª¬ºA®É¡A¨Ï¥Îµ¥¯Å10ªº¤ß¯«¾®»E"
# useSelf_skill ¤ß¯«¾®»E {
# lvl 10
# whenStatusInactive ¤ß¯«¾®»Eª¬ºA
# }
# ½d¨Ò-6¡G·í³Q¡u½¿½»¤}½b¤â,«ÕÆF¤}½b¤â,®·Âίó¡v¥\À»®É¦b¦Û¤v¸}¤U¬I©ñ¥ú¤§»Ù¾Àµ¥¯Å1
# useSelf_skill ¥ú¤§»Ù¾À {
# lvl 1
# whenNotGround ¥ú¤§»Ù¾À
# defendMonsters ½¿½»¤}½b¤â,«ÕÆF¤}½b¤â,®·Âίó
# }
# ¡uTO ¦Û¤v¡v»²§U§Þ¯à°Ï¶ô¥i¥Îªº¿ï¶µ¡A
# §¹¥þ¦P«e±ªº¹ï©Çª«§Þ¯à attackSkillSlot °Ï¶ô¡A
# ¶È¦³°Ï¶ô¦WºÙ useSelf_skil ¤£¦P¡AY»Ýn¨ä¥¦¿ï¶µ¡A½Ð°Ñ¦Ò«e±¡C
#¢~ùùùùùùùùùù¢¡
#ùø¦Û°Ê°»´ú¡¸ùø
#¢¢ùùùùùùùùùù¢£
useSelf_skill_smartHeal 1
# ¦Û¤v¸É¦å®É¦Û°Ê½Õ¾ãªv¡³Nµ¥¯Å¥H¸`¬ÙSP
#ùùùùùùùù ¦Ûq»²§U§Þ¯à( ¦Û¤v) ùùùùùùùùùù
useSelf_skill ©À {
lvl 5
hp > 2000
whenStatusInactive ©Àª¬ºA
inMap
}
useSelf_skill ©úÃè¤î¤ô {
lvl 5
maxUses 1
hp < 12000
stopWhenHit 1
whenStatusInactive ©úÃè¤î¤ôª¬ºA,©úÃè¤î¤ô§Þ¯à©µ¿ð
}
useSelf_skill ¤Û¼v¤À¨ {
lvl 9
whenStatusInactive ¤Û¼v¤À¨ª¬ºA
inMap
}
useSelf_skill ©úÃè¤î¤ô {
lvl 5
maxUses 1
sp < 300
stopWhenHit 1
whenStatusInactive ©úÃè¤î¤ôª¬ºA,©úÃè¤î¤ô§Þ¯à©µ¿ð
}
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