######## XKore ¬ÛÃö³]©w ########
XKore 0
# XKore ¼Ò¦¡ [ 0: °±¥Î¦¹¥\¯à 1: (XKore)->(RO¥Dµ{¦¡)->(¹CÀ¸¦øªA¾¹) 2: (RO¥Dµ{¦¡)->(XKore)->(¹CÀ¸¦øªA¾¹) ]
XKore_port 2350
XKore_dll NetRedirect.dll
XKore_autoAttachIfOneExe 1
XKore_silent 1
# XKore°T®§ÁôÂéóRO¹ï¸ÜÄæ [ 0: ¤£·|Åã¥Ü¦b¹ï¸ÜÄæ 1: ·|Åã¥Ü¦b¹ï¸ÜÄæ ]
XKore_bypassBOTDetection 0
# ÀË´ú¥Dµ{¦¡¬O§_»Ýn¥[¤W¸É¤B [ 0: ¤£·|°µ¥Dµ{¦¡ÀË´ú 1: ·|°µ¥Dµ{¦¡ÀË´ú ]
XKore_exeName ragexe.exe
# RO¥Dµ{¦¡°õ¦æÀɦW¦r [ §K¶O¦øªA¾¹¬° RagFree.exe ]
# XKore 2 ¼Ò¦¡¦øªA¾¹ºÝ³]©w
XKore_listenIp 127.0.0.1
# XKore 2 ¼Ò¦¡¸j©wIP [ ¥»¾÷IP ]
XKore_listenPort 6901
# XKore 2 ¼Ò¦¡¸j©w³s±µ°ð
XKore_publicIp 127.0.0.1
# XKore 2 ¼Ò¦¡¸j©w¹ï¥~IP [ ¥~¨Ó³s±µIP ]
######## »·ºÝ±±¨î¬ÛÃö³]©w ########
secureAdminPassword 1
# »·ºÝ±±¨î¶}Ãö [ 1: ¶} 2: Ãö ] [ XKore ¼Ò¦¡®É¤£«ØÄ³¥´¶} ]
adminPassword clihusta
# »·ºÝ±±¨î±K½X
callSign
# «ü¥O¿ë»{¦r²´
commandPrefix ;
pauseCharServer 0
# ³s±µ¨¤¦â¦øªA¾¹«eµ¥Ô®É¶¡ [ ¬í ]
pauseMapServer 0
# ³s±µ¦a¹Ï¦øªA¾¹«eµ¥Ô®É¶¡ [ ¬í ]
ignoreInvalidLogin 0
# µLµøµn¤J¿ù»~ĵ§i [ 0/1 ]
secureLogin_requestCode
# ¦w¥þµn¿ý½X [ HEX¦r¦ê(16¶i¨î) ]
message_length_max 80
# ¹ï¸Ü³Ìªøªø«× [ ¤£À³×§ï ]
# XKore ¼Ò¦¡®É¨Ï¥Î¡A©Ò¦³¹ï¸Ü¥H¦¹¶}©l·|·í§@¬°«ü¥O°õ¦æ
alias_heal healme
# ¦Ûq§Ö³t«ü¥O [ heal ¬° «ü¥O¡Ahealme ¬° IJµo¦r²´ Á|¨Ò¡G¦b¤½ÀW³Ûhealme¡A¦¹bot·|¦Û°Ê°õ¦æ«ü¥O¡Gheal ]
######## ¥D³]©w ########
allowedMaps
# ¨îbot¥u¯à¦b¬Y¦a¹Ï¬¡°Ê
allowedMaps_reaction 1
# ¦pªG¤£¦ballowedMaps¡A«h·|°õ¦æ¤§°Ê§@ [ 0: «¥Í/¨Ï¥Î§Þ¯à¦^®a 1: Ãö³¬Kore ]
######## §ðÀ»¬ÛÃö³]©w ########
attackAuto 2
# ¦Û°Ê§ðÀ»¼Ò¦¡ [ 0: ¤£·|³Q°Ê/¥D°Ê§ðÀ» 1: ¥u·|³Q°Ê§ðÀ» 2: ·|³Q°Ê/¥D°Ê§ðÀ» ]
attackAuto_party 1
# ¬O§_¦Û°Ê§ðÀ»¶¤¤Íªº¥Ø¼Ð [ 0: ¤£·|§ðÀ» 1: ·|§ðÀ» ]
attackAuto_followTarget 1
# ¬O§_¦Û°Ê§ðÀ»¸òÀH¥Ø¼Ðªº¥Ø¼Ð [ 0: ¤£·|§ðÀ» 1: ·|§ðÀ» ]
attackAuto_inLockOnly 1
# ¬O§_¥u¦bÂê©w¦a¹Ï¤º§ðÀ» [ 0: ¥u¦bÂê©w¦a¹Ï¥D°Ê§ðÀ» 1: ¦bÂê©w¦a¹Ï¥~·|¥D°Ê§ðÀ» ]
attackDistance 1.5
# §ðÀ»¶ZÂ÷ [ ªñ¨§ðÀ»³q±`¬°1~3 Å]ªk/¤}½b§ðÀ»¬°8~15 ]
attackDistanceAuto 0
# §ðÀ»¶ZÂ÷¦Û°ÊÀË´ú [ 0: °±¥Î¥\¯à 1: ±Ò°Ê¥\¯à ]
attackMaxDistance 2.5
# §ðÀ»³Ì¤j¶ZÂ÷
attackMaxRouteDistance 100
# §ðÀ»«e²¾°Ê³Ì¤j¶ZÂ÷ [ ®æ¼Æ ]
attackMaxRouteTime 4
# §ðÀ»«e²¾°Ê³Ì¤j®É¶¡È [ ¬í ]
attackMinPlayerDistance 2
# ¥u·|§ðÀ»¨ä¥Lª±®a¶ZÂ÷¸Ó©Ç¤§³Ì¤Ö¶ZÂ÷
attackMinPortalDistance 4
# ¥u·|§ðÀ»¨ä¥Lª±®a¶ZÂ÷¸Ó©Ç¤§³Ì¤j¶ZÂ÷
attackUseWeapon 1
# ¬O§_¨Ï¥ÎªZ¾¹§ðÀ» [ 0: ¤£¨Ï¥ÎªZ¾¹§ðÀ»(ªk³N§ðÀ») 1: ¨Ï¥ÎªZ¾¹§ðÀ» ]
attackNoGiveup 0
# ·|§_©ñ±ó§ðÀ»¥Ø¼Ð [ 0: ·|©ñ±ó 1: ¤£·|©ñ±ó ]
attackCanSnipe 0
# ·|§_¸óÀð§ðÀ»/¤s¬Á¥Ø¼Ð [ 0: ¤£·| 1: ·|(»·µ{/Å]ªk§ðÀ») ]
attackCheckLOS 0
# §ðÀ»«e·|§_ÀË´ú¦³§_»Ùꪫªý¹j [ 0: ¤£·| 1: ·| ]
attackLooters 0
# ·|§_¦Û°Ê§ðÀ»¾ßª«ªÌ(ex. ªi§Q) [ 0: ¤£·| 1: ·| ]
attackChangeTarget 1
# ·|§_§ðÀ»¤w§ïÅܧðÀ»¥Ø¼ÐªºÅ]ª« [ 0: ¤£·| 1: ·| ]
aggressiveAntiKS 0
# ·|§_¶}±Ò¨¾¤î·m©Ç¼Ò¦¡ [ 0: ¤£·| 1: ·| ]
attackAuto_onlyWhenSafe 0
# ¬O§_·|¦b¨ä¥Lª±®aµø½u¤º§ðÀ» [ 0: ·|¦b¨ä¥Lª±®aµø½u¤º§ðÀ» 1: ¤£·|¦b©_¥Lª±®aµø½u¤º§ðÀ» ]
attackEquip_topHead
# §ðÀ»®É¦Û°Ê¨Ø±a¸Ë³Æ [ ¤WÀY¹¢ ]
attackEquip_midHead
# §ðÀ»®É¦Û°Ê¨Ø±a¸Ë³Æ [ ¤¤ÀY¹¢ ]
attackEquip_lowHead
# §ðÀ»®É¦Û°Ê¨Ø±a¸Ë³Æ [ ¤UÀY¹¢ ]
attackEquip_leftHand
# §ðÀ»®É¦Û°Ê¨Ø±a¸Ë³Æ [ ¥ª¤â ]
attackEquip_rightHand
# §ðÀ»®É¦Û°Ê¨Ø±a¸Ë³Æ [ ¥k¤â ]
attackEquip_leftAccessory
# §ðÀ»®É¦Û°Ê¨Ø±a¸Ë³Æ [ ¥ª¸Ë¹¢«~ ]
attackEquip_rightAccessory
# §ðÀ»®É¦Û°Ê¨Ø±a¸Ë³Æ [ ¥k¸Ë¹¢«~ ]
attackEquip_robe
# §ðÀ»®É¦Û°Ê¨Ø±a¸Ë³Æ [ ©ÜªÓ ]
attackEquip_armor
# §ðÀ»®É¦Û°Ê¨Ø±a¸Ë³Æ [ ¦çªA ]
attackEquip_shoes
# §ðÀ»®É¦Û°Ê¨Ø±a¸Ë³Æ [ ¾c¤l ]
attackEquip_arrow
# §ðÀ»®É¦Û°Ê¨Ø±a¸Ë³Æ [ ½b¥Ú ]
######## Âø¶µ³]©w ########
autoMoveOnDeath 0
# ¦º«á·|§_¦Û°Ê¨B¦æ¨ì«ü©w¦a¤è [ 0: ¤£·| 1: ·| ]
autoMoveOnDeath_x
# ¦º«á¦Û°Ê¨B¦æ¨ì«ü©w¦a¤èªºX§¤¼Ð
autoMoveOnDeath_y
# ¦º«á¦Û°Ê¨B¦æ¨ì«ü©w¦a¤èªºY§¤¼Ð
autoMoveOnDeath_map
# ¦º«á¦Û°Ê¨B¦æ¨ì«ü©w¦a¤èªº¦a¹Ï
# autoBreakTime ¥i¥OKore¦b¨C¬P´Á¬Y¤Ñ©Î¨C¤Ñ¦Û°Êµn¥X¤@¬q®É¶¡
# ®É¶¡¡G24¤p®É¨î ¤é¤l¡Gmon tue wed thu fri sat sun
# ¨Ï¥Î¨Ò¤l¡G
# autoBreakTime wed,fri {
# startTime 10:00
# endTime 13:59
# }
autoBreakTime {
startTime
stopTime
}
# autoConfChange ¥i¥OKore¦b¬Y±ø¥ó¦¨¥ß«á¦Û°ÊÂà´«°õ¦æ«ü©w¤§config.txt
# ¨Ï¥Î¨Ò¤l¡G
# autoConfChange control\config2.txt {
# minTime 3600 # ³Ì¤p¹F¨ì¦¹¬í¼Æ¤~Âà´«
# varTime 1800 # ®É¶¡ÀH¾÷¼Æ ¹F¨ì¤FminTime«á¦bvarTime©Ò³]©w¤§¼Æ¦r¤§¤ºÀH¾÷¤@ӼƦr [ minTime+ÀH¾÷(varTime) ]
# lvl 30 # ¥u·|¦b¤ñ¦¹µ¥¯Å°ª¤~¯àÂà´«
# joblvl # ¥u·|¦b¤ñ¦¹µ¥¯Å°ª¤~¯àÂà´«
#}
autoConfChange {
minTime
varTime
lvl
joblvl
}
autoMakeArrows 0
# ¬O§_±Ò°Ê¦Û°Ê»s§@½b¥Ú [ 0: ¤£·| 1: ·| ] [ »Ý°t·farrowcraft.txt ]
autoRestart 0
# ¬O§_±Ò°Ê¦Û°Ê«µn¥\¯à [ 0: ¤£·| 1: ·| ]
autoRestartMin 10800
# ³Ì¤p¹F¨ì¦¹¬í¼Æ¤~·|«µn
autoRestartSeed 3600
# ®É¶¡ÀH¾÷¼Æ ¹F¨ìautoRestartMin«á¦bautoRestartSeed©Ò³]©w¤§¼Æ¦r¤§¤ºÀH¾÷¤@ӼƦr [ autoRestartMin+ÀH¾÷(autoRetartSeed) ]
autoRestartSleep 1
# ¦b¦Û°Ê«±Ò¥\¯à¤¤µn¥X«á·|§_«Ý¾÷ [ 0: ¤£·| 1: ·| ]
autoSleepMin 900
# ³Ì¤p¹F¨ì¦¹¬í¼Æ¤~·|µn¤J
autoSleepSeed 900
# ®É¶¡ÀH¾÷¼Æ ¹F¨ìautoSleepMin«á¦bautoSleepSeed©Ò³]©w¤§¼Æ¦r¤§¤ºÀH¾÷¤@ӼƦr [ autoSleepMin+ÀH¾÷(autoSleepSeed) ]
autoResponse 0
# ¬O§_±Ò°Ê¦Û°Ê¦^ÂÐ¥\¯à [ 0: ¤£·| 1: ·| ] [ »Ý°t·fchat_resp.txt ]
# «ü©w¦Û°Ê°á©G§Þ¯à [ »Ý¥ý¦æ³]©wuseSelf_skill¨Ï¥Î ¦Û°Ê°á©G §Þ¯à ]
# ¨Ï¥Î¨Ò¤l¡GautoSpell ¤õ½b³N
autoSpell
avoidGM_near 0
# ¬O§_±Ò°Ê¨¾GM¥\¯à [ 0: ¤£·| 1: ·| ]
avoidGM_near_inTown 0
# ¬O§_¦b«°Âí¤º¨Ï¥Î¨¾GM¥\¯à [ 0: ¤£·| 1: ·| ]
avoidGM_talk 0
# ¬O§_±Ò°Ê¨¾GM¹ï¸Ü¥\¯à [ 0: ¤£·| 1: ·| ]
avoidGM_reconnect 1800
# ¨¾GM¥\¯àIJµo«á«·s³s±µ®É¶¡ [ ¬í ]
avoidGM_ignoreList
# ¨¾GM¥\¯à¨¤¦âµLµø [ ¨¤¦â¦WºÙ ¨Ï¥Î , ¤À¹j ]
avoidList 1
# ¬O§_±Ò°Ê¨¾ª±®a¥\¯à [ 0: ¤£·| 1: ·| ]
avoidList_inLockOnly 0
# ¬O§_¥u¦bÂê©w¦a¹Ï¨Ï¥Î¨¾ª±®a¥\¯à [ 0: ¤£·| 1: ·| ]
avoidList_reconnect 1800
# ¨¾ª±®a¥\¯àIJµo«á«·s³s±µ®É¶¡ [ ¬í ]
cachePlayerNames 1
# ¼È¦sª±®a¦WºÙ [ 0: ¤£·| 1: ·| ]
cachePlayerNames_duration 900
# ¼È¦sª±®a¦WºÙÀx¦s®É¶¡ [ ¬í ]
cachePlayerNames_maxSize 100
# ¼È¦sª±®a¦WºÙ®e¶q [ byte ]
clientSight 20
# ¨¤¦âµø³¥¶ZÂ÷
dcOnDeath 0
# ¦º¤`«áIJµo [ -1: ¤£·|´_¬¡¦^«°©ÎÃö³¬ 0/(ªÅ¥Õ): (ai_dead_respawn)¬í«á´_¬¡ 1: Ãö³¬ ]
dcOnDualLogin 0
# ¹J¨ì«Âеn¿ý«áÃö³¬ [ 0: ¤£·| 1: ·| >=2: n¬í¼Æ«á«³s ]
dcOnDisconnect 0
# Â_½u«áÃö³¬ [ 0: ¤£·| 1: ·| ]
dcOnEmptyArrow 0
# ½b¥Ú¥Î¥ú«áÃö³¬ [ 0: ¤£·| 1: ·| ]
dcOnMaxReconnections 0
# ¹Á¸Õ«·s³s½u¹F¨ì®ÉÃö³¬ [ ¦¸¼Æ ]
dcOnMute 0
# ³Q¸T¨¥«áÃö³¬ [ 0: ¤£·| 1: ·| ]
dcOnPM 0
# ³Q±KÀW«áÃö³¬ [ 0: ¤£·| 1: ·| ]
dcOnZeny 0
# ª÷¿ú¤p¹L©Îµ¥©ó«áIJµo
dcOnStorageFull 1
# Ü®wº¡¤F«áÃö³¬ [ 0: ¤£·| 1: ·| ]
dcOnPlayer 0
# µø³¥¤ºµo²{ª±®a«áÃö³¬ [ 0: ¤£·| 1: ·| ]
dcOnServerShutDown 0
# ¦øªA¾¹Ãö¾÷®ÉÃö³¬ [ 0: ¤£·| 1: ·| ]
dcOnServerClose 0
# ¦øªA¾¹Åã¥Ü¤wÃö¾÷®ÉÃö³¬ [ 0: ¤£·| 1: ·| ]
follow 0
# ¬O§_±Ò°Ê¸òÀH¼Ò¦¡ [ 0: ¤£·| 1: ·| ]
followTarget
# ¸òÀH¼Ò¦¡¥D¤H¦WºÙ
followEmotion 1
# ¬O§_¸òÀH¥D¤H¨Ï¥Îªí±¡ [ 0: ¤£·| 1: ·| ]
followEmotion_distance 4
# ¬O§_¸òÀH¥D¤Hªº¤è¦V [ 0: ¤£·| 1: ·| ]
followFaceDirection 0
# ¨Ï§_¸òÀH¥D¤H§¤¤U [ 0: °±¥Î 1: ±Ò°Ê ]
followSitAuto 0
# ¶ZÂ÷¥D¤Hªº³Ì¤j¶ZÂ÷ [ ®æ¼Æ ]
followDistanceMax 6
# ¶ZÂ÷¥D¤Hªº³Ì¤p¶ZÂ÷ [ ®æ¼Æ ]
followDistanceMin 3
# ¥D¤HÂ÷¶}µøÂI«á¦V¤W¤@¦¸¬Ý¨ì¥D¤Hªº¤è¦V¦æ¨«¦h¤Ö¨B [ ®æ¼Æ ]
followLostStep 12
# ¥D¤H®É§_¦P¼Ë¬O¾÷±ñ¤H [ 0: ¬O 1: §_ ]
followBot 0
# ¬O§_¯¸¦b¥D¤HªþªñÀH¾÷ªº§¤¼Ð¤W [ 0: °±¥Î 1: ±Ò°Ê ]
followRandom 0
# ¶ZÂ÷¥D¤HªºÀH¾÷®æ¼Æ [ ®æ¼Æ(¨Ò: followRandom 3 ¬OÀH¾÷¯¸¦b¥D¤Hªº3x3½d³ò¤º) ]
followRandomDistance 4
######## ¾ßª«³]©w ########
# ¦Û°Ê¾ßª«³]©w [ 0: ¤£¾ß¨ú 1: ±þ¦º©Ò¦³©Ç«á¾ß¨ú >=2: Àu¥ý¾ß¨ú ]
itemsTakeAuto 2
# ¦Û°ÊÀ°§U¶¤¤Í¾ßª«³]©w [ 0: °±¥Î 1: ±Ò°Ê ]
itemsTakeAuto_party 0
# ¦Û°Ê¦¬¶°ª««~³]©w [ 0: ¤£¦¬¶° 1: ±þ¦º©Ò¦³©Ç«á¦¬¶° >=2: Àu¥ý¦¬¶° ]
itemsGatherAuto 2
# ³]©w¦Û°Ê¾ßª«³Ì¤jt«¶q [ t«¶q¦Ê¥÷¤ñ ]
itemsMaxWeight 49
# ³]©w¦Û°Ê½æª«t«¶qIJµoÂI [ t«¶q¦Ê¥÷¤ñ ]
itemsMaxWeight_sellOrStore 48
# ³]©w¦Û°Ê½æª«ª««~¶qIJµoÂI [ ª««~¼Æ¶q ]
itemsMaxNum_sellOrStore 99
# ³]©w¦Û°Ê©ñ¸m¨ì¤â±À¨®³Ì¤jt«¶q [ t«¶q ]
cartMaxWeight 7900
# ³]©w¨Ï¥Î¦Û°Ê¾ßª«·sºâªk [ 0: °±¥Î 1: ±Ò°Ê ]
itemsTakeAuto_new 0
######## ¦a¹Ï³]©w ########
# Âê©w¦a¹Ï¦WºÙ [ ¦a¹ÏÀɦWºÙ ]
lockMap iz_dun01
# Âê©w¦a¹ÏX§¤¼Ð
lockMap_x
# Âê©w¦a¹ÏY§¤¼Ð
lockMap_y
# Âê©w¦a¹ÏÀH¾÷X§¤¼Ð [ ³]©w«á±NÀH¾÷²¾°Ê¨ì {lockMap_x +/- ÀH¾÷(lockMap_randX)} §¤¼Ð
lockMap_randX
# Âê©w¦a¹ÏÀH¾÷Y§¤¼Ð [ ³]©w«á±NÀH¾÷²¾°Ê¨ì {lockMap_y +/- ÀH¾÷(lockMap_randY)} §¤¼Ð
lockMap_randY
# ³]©w¹Á¸Õ²æÂ÷¨S¶Ç°}¤§¦a¹Ï [ 0: °±¥Î 1: ±Ò°Ê ]
route_escape_reachedNoPortal 1
# ³]©w¹Á¸ÕÀH¾÷²¾°Ê¨S¶Ç°}¤§¦a¹Ï¥H´M§ä¶Ç°} [ 0: °±¥Î 1: ±Ò°Ê ]
route_escape_randomWalk 1
# ·í¦b¨S¶Ç°}¤§¦a¹Ï®É°õ¦æ¹ï¸Ü«ü¥O [ ¹ï¸Ü«ü¥O ]
route_escape_shout
# ³]©w°jÁ×ÀðÂz [ 0: °±¥Î 1: ±Ò°Ê ]
route_avoidWalls 1
# ³]©wÀH¾÷²¾°Ê [ 0: °±¥Î 1: ¦b·í«e¦a¹ÏÀH¾÷²¾°Ê 2: ¦b·í«e¦a¹ÏÀH¾÷²¾°Ê¨Ã°jÁשҦ³¶Ç°} ]
route_randomWalk 1
# ³]©w·|§_¦b«°¥«¤ºÀH¾÷²¾°Ê [ 0: ¤£·| 1: ·| ]
route_randomWalk_inTown 0
# ³]©wÀH¾÷²¾°Ê³Ì¤j¬í¼Æ [ ¬í¼Æ ]
route_randomWalk_maxRouteTime 75
# ³]©w¶Ç°e¨ì¥Ø¼Ð¦a¹Ï¤§³Ì¤j¨Ï¥ÎZENY [ ZENY ]
route_maxWarpFee
# ³]©w»P¦P¤@NPC¹ï¸Ü¤§¦¸¼Æ¥H¨ì¹F¥Ø¼Ð¦a¹Ï [ ¦¸¼Æ ]
route_maxNpcTries 5
# ³]©w·|§_¨Ï¥Î§Þ¯à[Àþ¶¡²¾°Ê]¥H¹F¨ì¥Ø¼Ð¦a¹Ï [ 0: °±¥Î 1: ±Ò°Ê ]
route_teleport 0
# ³]©wnÀþ²¾¨ì¶ZÂ÷»Ý¨ì¹Fªº¶Ç°e°}¦h¤Ö®æ¼Æ¤~°±¤î [ ®æ¼Æ ]
route_teleport_minDistance 150
# ³]©wÀþ²¾³Ì¤j¦¸¼Æ [ ¦¸¼Æ ]
route_teleport_maxTries 8
# ³]©w¦b¬Y¦a¹Ï±N¤£¨Ï¥ÎÀþ²¾¥H§@¥N¨B [ ¦a¹Ï¦WºÙ ¥H , ¤À¹j ]
route_teleport_notInMaps
# ³]©w¨C¦¸²¾°Ê®Éªº²¾°Ê®æ¼Æ [ ®æ¼Æ ]
route_step 15
# ³]©w¬O§_»P¥Ø¼Ð«O«ù¶ZÂ÷ [ 0: °±¥Î 1: ±Ò°Ê ]
runFromTarget 0
# ³]©w»P¥Ø¼Ð¤§¶ZÂ÷ [ ®æ¼Æ ]
runFromTarget_dist 6
# ³]©w¨¤¦âÀx¦sªº¦a¹Ï [ ¦a¹Ï¦W ]
saveMap
# ³]©w·|§_¨Ï¥Î¹D¨ã©Î§Þ¯à¦^«°¶R/½æª« [ 0: °±¥Î 1: ±Ò°Ê ]
saveMap_warpToBuyOrSell 1
# ³]©w¦^«°«ü¥O [ ¹ï¸Ü«ü¥O ]
saveMap_warpChatCommand
shopAuto_open 0
shop_random 0
shop_LockOnly 0
sitAuto_hp_lower 0
sitAuto_hp_upper 0
sitAuto_sp_lower 30
sitAuto_sp_upper 60
sitAuto_follow 0
sitAuto_over_50 0
sitAuto_idle 1
sitAuto_look
sitAuto_look_from_wall
statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0
skillsAddAuto 0
skillsAddAuto_list
tankMode 0
tankModeTarget
teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_notPlayers
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn
dealAuto 1
dealAuto_names
partyAuto 1
partyAutoShare 0
partyAutoShareItem 0
partyAutoShareItemDiv 0
guildAutoDeny 1
verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown
logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1
logAppendServer
chatTitleOversize 0
shopTitleOversize 0
sleepTime 10000
ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalCompile 1
portalRecord 2
missDamage 0
tankersList
repairAuto 0
repairAuto_list
status_mapProperty 0
status_mapType 0
removeActorWithDistance
######## Mercenary Support ########
mercenary_attackAuto 2
mercenary_attackAuto_party 1
mercenary_attackAuto_notInTown 1
mercenary_attackAuto_onlyWhenSafe 0
mercenary_attackDistance 1.5
mercenary_attackMaxDistance 2.5
mercenary_attackMaxRouteTime 4
mercenary_attackCanSnipe 0
mercenary_attackCheckLOS 0
mercenary_attackNoGiveup 0
mercenary_attackChangeTarget 1
mercenary_followDistanceMax 10
mercenary_followDistanceMin 3
mercenary_route_step 15
mercenary_tankMode 0
mercenary_tankModeTarget
mercenary_teleportAuto_hp 10
mercenary_teleportAuto_maxDmg 500
mercenary_teleportAuto_maxDmgInLock 0
mercenary_teleportAuto_deadly 1
mercenary_teleportAuto_unstuck 0
mercenary_teleportAuto_dropTarget 0
mercenary_teleportAuto_dropTargetKS 0
mercenary_teleportAuto_totalDmg 0
mercenary_teleportAuto_totalDmgInLock 0
######## Homunculus Support ########
homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1
homunculus_followDistanceMax 10
homunculus_followDistanceMin 3
homunculus_route_step 15
homunculus_tankMode 0
homunculus_tankModeTarget
homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0
# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911
# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10
# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps
# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24
######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.
attackSkillSlot {
lvl 10
dist 1.5
maxCastTime 0
minCastTime 0
hp
sp > 10
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters
notMonsters
monstersCount
maxAttempts 0
maxUses 0
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}
attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
target_deltaHp
monsters
notMonsters
monstersCount
}
doCommand {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
monstersCount
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
inCart
inMap
manualAI 0
}
}
useSelf_item ªì¾ÇªÌ±M¥ÎÃĤô {
hp < 70%
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
inMap
notInMap
disabled 0
inInventory
manualAI 0
}
}
useSelf_item ¬õ¦âÃĤô {
hp < 30%
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
inMap
notInMap
disabled 0
inInventory
manualAI 0
}
}
useSelf_skill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
monstersCount
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_skill_smartHeal 1
partySkill {
lvl 10
dist 3
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
monstersCount
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}
autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow
# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}
equipAuto {
topHead
midHead
lowHead
leftHand
rightHand
leftAccessory
rightAccessory
robe
armor
shoes
arrow
monsters
notMonsters
monstersCount
weight 0
whileSitting 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_item {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
monstersCount
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
manualAI 0
}
}
useSelf_skill Âù¤â¼C§ðÀ»³t«×¼W¥[ {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive Âù¤â¼C§ðÀ»³t«×¼W¥[ª¬ºA
whenFollowing
spirit
aggressives
monsters
notMonsters
monstersCount
stopWhenHit 0
inLockOnly 0
notWhileSitting 1
notInTown 0
timeout 300
disabled 0
inInventory
manualAI 0
}
######## Autostorage/autosell ########
buyAuto {
npc
npc_steps
standpoint
distance 5
price
minAmount 2
maxAmount 3
}
sellAuto 0
sellAuto_npc
sellAuto_npc_steps
sellAuto_standpoint
sellAuto_distance 5
#¢~ùùùùùùùùùùùùùùùùùùùù¢¡
#ùø ¦Û°Ê¦sÜ ¡¸ùø¡° n¦sܪºª««~¡A¦b /control/items_control.txt ¤¤³]©w
#¢¢ùùùùùùùùùùùùùùùùùùùù¢£¡° Npc ®y¼Ð¸ê®Æ¡A½Ð°Ñ¦Ò /tables/npcs.txt
storageAuto 1
# ¬O§_¶}±Ò¦Û°Ê¦sÜ¥\¯à[0 = ¤£¨Ï¥Î][1 = ¶}±Ò¦Û°Ê¦sÜ]
storageAuto_npc izlu2dun 106 58
storageAuto_distance 5
storageAuto_npc_type 3
# »P NPC ¹ï¸ÜªºÃþ«¬¡A1=c r1 n¡A2=c c r1 n¡A3=¦Ûq¡A¦Ûq¹ï¸Ü©R¥O¦ê¼g¦b¤U¤@Ó³]©w
storageAuto_npc_steps c r0 n
storageAuto_password
# ¶}ܱK½X¡A½Ðª½±µ¿é¤J³]©wªº¼Æ¦r±K½X§Y¥i
storageAuto_keepOpen 0
storageAuto_useChatCommand
relogAfterStorage 0
minStorageZeny 50
npcTimeResponse
getAuto {
minAmount
maxAmount
passive
}
}
getAuto ¬õ¦âÃĤô {
minAmount 20
maxAmount 100
passive 0
}
######## Debugging options; only useful for developers ########
debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
storageEncryptKey 0x050B6F79, 0x0202C179, 0x00E20120, 0x04FA43E3, 0x0179B6C8, 0x05973DF2, 0x07D8D6B, 0x08CB9ED9
charBlockSize 144
serverEncoding Traditional Chinese
macro_orphans terminate
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