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#¢~ùùùùùùùùùùùùùùùùùù¢¡¡°¦a¹Ï¦WºÙ¥H /tables/maps.txt
#ùø Âê©w¦a¹Ï ¡¸ùøªº^¤å¦WºÙ¬°·Ç¡A«á±¤£¥[ .rsw
#¢¢ùùùùùùùùùùùùùùùùùù¢£
lockMap gl_chyard
# Âê©w½m¥\¦a¹Ï [¦WºÙ ^¤å¦a¹Ï«á±¤£¥[ .rsw]
# °Ó¤Hn¦Û°Ê¶}³]ÅS¤Ñ°Ó©±³o®æ¥²¶·³]¬°nÂ\Åuªº¦a¹Ï
# ¤£µM±NµLªk¦Û°Ê¶}³]ÅS¤Ñ°Ó©± ¨Ò¦p: prontera
#¢~ùùùùùùùùùùùùùùùùùù¢¡
#ùø Âê©w¦a¹Ï§¤¼Ð ¡¸ùø¡°¥i¥H¬Ù²¤¤£³]©w
#¢¢ùùùùùùùùùùùùùùùùùù¢£
lockMap_x
# Âê©wªº X ®y¼Ð
lockMap_y
# Âê©wªº Y ®y¼Ð
lockMap_randX
# Âê©wªº X ®y¼Ðªº¥ª¥k´X®æ½d³ò¤º
lockMap_randY
# Âê©wªº Y ®y¼Ðªº¤W¤U´X®æ½d³ò¤º
#¢~ùùùùùùùùùùùùùùùùùù¢¡
#ùø ¦sÀxÂI¦a¹Ï ¡¸ùø¡°¦a¹Ï¦WºÙ¥H /tables/maps.txt
#¢¢ùùùùùùùùùùùùùùùùùù¢£
saveMap geffen
# ¨¤¦â«¥ÍÂIªº¦a¹Ï¦WºÙ¡A¦p·Q¨Ï¥ÎÀþ²¾ª««~¦^«° ¥²¶·³]©w
saveMap_warpToBuyOrSell 0
# ¦Û°Ê¶Rª«/½æª«©Î¦sܱҰʮɬO§_¥ÎÀþ²¾ªº¤è¦¡¦^«°¡C
# ¢¯ = ¥Î¨«¸ôªº
# ¢° = ¥ÎÀþ²¾ [¨¤¦â«¥ÍÂIªº¦a¹Ï¦WºÙ¥²¶·³]©w]
saveMap_warpChatCommand
# ¬O§_¨Ï¥Î²á¤ÑÄæ¿é¤J«ü¥O¨ÓÀþ²¾¦^«° ¶ñ¤J«ü¥O¡A¯dªÅ¥Õ¤£¶}±Ò¦¹¥\¯à
#¢~ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù¢¡
#ùø ¡@¡@¡@¡@§ðÀ»(¥´©Ç) ¡@¡@¡¸ùø
#¢¢ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù¢£
attackAuto 2
# §ðÀ»¼Ò¦¡ [0 = ¤£§ðÀ»Å]ª«][1 = ¨üÅ]ª«§ðÀ»®É¤~§ðÀ» ][2 = ¦Û°Ê§ðÀ»Å]ª«¡A§Y¨Ï¬O«D¥D°Ê©Ç]
attackUseWeapon 0
# ¬O§_¨Ï¥ÎªZ¾¹§ðÀ»¡@[0= ¤£¨Ï¥ÎªZ¾¹][1= ¨Ï¥ÎªZ¾¹]
attackAuto_party 1
# ¬O§_§ðÀ»¶¤¤Í¥¿¦b§ðÀ»ªºÅ]ª«[0= Ãö][1= ¶}]
attackAuto_followTarget 0
# ¬O§_§ðÀ»¤w¸gÂê©w¬Y¦ìª±®a¡A¦ý©|¥¼³Q¸Óª±®a§ðÀ»ªºÅ]ª« [0 = ¤£¨Ï¥Î][1 = ¨Ï¥Î ]
attackAuto_inLockOnly 2(§Ú¬O§ï2³o¼Ë¥j«°¸Ì±´N¤£·|¥´²`²WÃM¤h¸ò½¿½»¤}½b¤â¤F)
# ¬O§_¥u¦bÂê©wªº¦a¹Ï¤~¶i¦æ§ðÀ»
# 0 = ¥ô¦ó¦a¹Ï³£·|¶i¦æ§ðÀ»
# 1 = ¦bÂê©wªº¦a¹Ï¥H¥~ªº¦a¹ÏY¨üÅ]ª«§ðÀ»¤~·|¤ÏÀ»¦^¥h
# 2 = ¤£¤¹³\¶i¦æ¥ô¦óÂê©w¦a¹Ï¥H¥~ªº§ðÀ»¦æ°Ê (ª½±µ½Ä¨ìÂê©w¦a¹Ï¡A¤£½×¤¤³~¬O§_³QÅ]ª«°lÀ»)
#¢~ùùùùùùùùùùùùùùùùùùùù¢¡
#ùø ¦Û°Ê¦sÜ ¡¸ùø¡° n¦sܪºª««~¡A¦b /control/items_control.txt ¤¤³]©w
#¢¢ùùùùùùùùùùùùùùùùùùùù¢£¡° Npc ®y¼Ð¸ê®Æ¡A½Ð°Ñ¦Ò /tables/npcs.txt
storageAuto 1
# ¬O§_¶}±Ò¦Û°Ê¦sÜ¥\¯à[0 = ¤£¨Ï¥Î][1 = ¶}±Ò¦Û°Ê¦sÜ]
storageAuto_password §Aªº±K½X
# ¶}ܱK½X¡A½Ðª½±µ¿é¤J³]©wªº¼Æ¦r±K½X§Y¥i
storageAuto_npc geffen 203 123
# ¦Û°Ê¦sܪº npc ®y¼Ð¸ê®Æ (^¤å¦a¹Ï+¥d´¶©Ôªº[®y¼Ð] )
# ¡°¤£¥]§tNPCªº¦W¦r ¨Ò¦p: rachel 109 138
storageAuto_npc_type 1
# »P NPC ¹ï¸ÜªºÃþ«¬¡A1=c r1 n¡A2=c c r1 n¡A3=¦Ûq¡A¦Ûq¹ï¸Ü©R¥O¦ê¼g¦b¤U¤@Ó³]©w
storageAuto_npc_steps
# ¦Ûq»P NPC ¹ï¸Ü©R¥O¦ê ¥i°Ñ¦Ò /tables/npcs.txt
#ùùùùùù ¦Ûq ¨úܪ««~ ùùùùùùùù
getAuto {
minAmount 1
maxAmount 20
passive 0
}
getAuto ÂŦâÅ]¤OÄq¥Û {
minAmount 1
maxAmount 10
passive 0
}
#¢~ùùùùùùùùùùùùùùùùùùùùùù¢¡¡° §Þ¯à¦WºÙ¹ïÀ³ /tables/skills.txt¡A¥²¶·¤@¦r¤£®t
#ùø ¡@¨Ï¥Î§Þ¯à©óÅ]ª« ¡¸ùø¡° §Þ¯à®ø¯Ó sp ¥i¬d¸ß /tables/skillssp.txt¡A¦¹¬° kore pºâ§ðÀ»µ¦²¤¥Î
#¢¢ùùùùùùùùùùùùùùùùùùùùùù¢£
# §A¥i¥H½Æ»s & ¶K¤W¥ô¦ó°Ï¶ô³\¦h¦¸¡C
# ©Ò¥H°²¦p§A·Qn³]©w¨âÓ¥H¤Wªº§ðÀ»§Þ¯à¡A¥un¦A½Æ»s attackSkillSlot °Ï# ¶ô¦A×§ï§Y¥i¡C
# ª`·N¡G¬°¤F«O«ù°Ï¶ô§¹¾ã©Ê¡A½Ð±N¦P¤@§Þ¯àªº³]©w¼g¦bªá¬A¸¹ { »P } ¤§¶¡¡C
# ¨Ò¦p¡G
# attackSkillSlot ªv¡³N {
# lvl 10
# dist 10
# monsters »G«Í,¨¸Àe¾Ô¤h
# }
#
# attackSkillSlot ¯«¸t¤§¥ú {
# lvl 1
# dist 10
# monsters ªiªi§Q,Å]Û£,¾ðºë
# }
# attackSkillSlot #§Þ¯à¦WºÙ {
# lvl
# §Þ¯àªºµ¥¯Å
# dist
# ¬Iªk¶ZÂ÷ (Å]ªk³Ì¤j§ðÀ»¬°9®æ¡A¾Ô¤h¨t»Ýn¸ûµu¶ZÂ÷)
# maxCastTime
# ¨Ï¥Î¦¹§Þ¯à©Ò»Ý³Ìªø®É¶¡(¬í)¡A¬I®i¦¨¥\§Y·|Ä~ÄòAI°Ê§@¡A
# ¤£»Ýµ¥¨ì©µ¿ð®É¶¡µ²§ô(¤@¯ë§ðÀ»«¬ªk³N³Ì¦n³]8~10¬í)
# minCastTime
# ¨Ï¥Î¦¹§Þ¯à©Ò»Ý³Ìµu®É¶¡(¬í)¡A¬I®i¦¨¥\¤´»Ýµ¥¨ì©µ¿ð®É¶¡µ²§ô¡A¤~
# ·|Ä~ÄòAI°Ê§@
# hp
# HP ½d³ò¨î¡@
# sp
# SP ½d³ò¨î¡@
# homunculus_hp
# ¤H¤u¥Í©RÅé HP ½d³ò¨î
# homunculus_sp
# ¤H¤u¥Í©RÅé SP ½d³ò¨î
# homunculus_dead
# ¤H¤u¥Í©RÅ馺¤`®É
# onAction
# ·í AI ¬° ... ®É
# whenStatusActive
# ·í³B©ó¬YºØª¬ºA®É
# whenStatusInactive
# ·í¬YºØª¬ºA¥¢®Ä®É
# whenFollowing
# ·í¸òÀH®É¡@¢°¡×¨Ï¥Î
# whenGround
# ·í¦Û¤v¸}¤U¦³¦¹§Þ¯à®É¨Ï¥Î¡@[§Þ¯à¦WºÙ]
# whenNotGround
# ¦b¦Û¤v¸}¤U¨Ï¥Î¦¹§Þ¯à [¨Ò¦p:¥ú¤§»Ù¾À]
# defendMonsters
# ·í¨ü¨ì³o¨ÇÅ]ª«§ðÀ»®É¨Ï¥Î¸Ó°Ï¶ôªº§Þ¯à ¡°Å]ª«¦WºÙ ¦hºØ®É¨Ï¥Î³r¸¹ ,¤À¹j
# spirit
# ®ð¼u¼Æ½d³ò
# aggressives
# ³QÅ]ª«³ò§ðªº°¦¼Æ¡@
# partyAggressives
# ·í¶¤¤Í³Q«ü©wªºÅ]ª«°¦¼Æ³ò§ð®É¨Ï¥Î
# previousDamage
# ¤W¤@¦¸¶Ë®`
# stopWhenHit
# ³Q§ðÀ»®É¬O§_°±¤î¨Ï¥Î¥»§Þ¯à
# inLockOnly 1
# ¬O§_¥u¦bÂê©w¦a¹Ï¨Ï¥Î
# notWhileSitting
# ¬O§_¤£¦A§¤¤U®É¨Ï¥Î
# notInTown
# ¬O§_¤£¦b«°Âí¨Ï¥Î
# timeout
# ¨Ï¥Î¦¹§ðÀ»§Þ¯à¤§¶¡¹j®É¶¡(¬í)
# °²³]¦¹¶µ³]©w30¬í¡A¨º»ò±q¬I©ñ¶}©l30¬í¤º³£¤£·|¦A¬I©ñ
# disabled
# ¬O§_Ãö³¬¥»°Ï¶ô§Þ¯à
# monsters
# ©w°w¹ïþ¨ÇÅ]ª«¨Ï¥Î
# notMonsters
# ©w¤£¹ïþ¨ÇÅ]ª«¨Ï¥Î
# maxAttempts
# Y§Þ¯à¨Ï¥Î¥¢±Ñ¡A«h³Ì¦h¹Á¸Õ´X¦¸¡]¬Iªk¥¢±Ñ¤]ºâ¤@¦¸¡^
# maxUses
# ¥»§Þ¯à¨Ï¥Î´X¦¸¡]¬Iªk¦¨¥\¤~ºâ¤@¦¸¡^
# target_whenStatusActive
# ·í¥Ø¼Ð³B©ó¬YºØª¬ºA®É
# target_whenStatusInactive
# ·í¥Ø¼Ð¤£¬°¬YºØª¬ºA®É
# target_deltaHp
# ¥Ø¼ÐÅ]ª«ªº HP §ïÅܶq¡]¤j¦h¬Ò¬°tÈ¡^
# target_dist
# ·í¥Ø¼Ð¦b¶ZÂ÷¦h¤Ö®É¨Ï¥Î
# target_misses
# §ðÀ»¥Ø¼Ð Miss ´X¦¸«á©ñ±ó
# target_totalMisses
# ¹ï¥Ø¼Ð¨Ï¥Î§Þ¯à®É Á`¦@Miss´X¦¸ «á©ñ±ó
# target_whenGround
# ·í¥Ø¼Ð¸}¤U¦³¦¹§Þ¯à®É¨Ï¥Î
# target_whenNotGround
# ¦b¥Ø¼Ð¸}¤U¨Ï¥Î§Þ¯à
# inInventory
# ª««~Äæ¦³¬Y¡]¨Ç¡^ª««~®É
# isSelfSkill
# ¥»§Þ¯à¬O§_¬°¨Ï¥Î¦b¦Û¤v¨¤Wªº§Þ¯à
# inMap
# ¸Ó°Ï¶ô¶È¦b¦¹¦a¹Ï¤W¨Ï¥Î ^¤å¦a¹Ï¦WºÙ
# notInMap
# ¸Ó°Ï¶ô¥Ã»·¤£·|¦b«ü©wªº¦a¹Ï¤W¨Ï¥Î
# smartEncore
# ¸Ó¿ï¶µ¥i¥H¦Û°Ê¨Ï¥Î[¦w¥i]§Þ¯à 0=Ãö 1=¶} ¥Î©ó»²§U§Þ (¦Û¤v)
# zeny
# ·ízeny¤j©ó¦h¤Ö®É¨Ï¥Î
# equip_topHead
# ÀY¤W¸Ë³Æ¦W
# equip_midHead
# ÀY¤¤¸Ë³Æ¦W
# equip_lowHead
# ÀY¤U¸Ë³Æ¦W
# equip_leftHand
# ¥ª¤â¸Ë³Æ¦W
# equip_rightHand
# ¥k¤â¸Ë³Æ¦W
# equip_leftAccessory
# ¥ª¸Ë¹¢«~¸Ë³Æ¦W
# equip_rightAccessory
# ¥k¸Ë¹¢«~¸Ë³Æ¦W
# equip_robe
# ©Ü±¾ª«¸Ë³Æ¦W
# equip_armor
# ²¯¥Ò¸Ë³Æ¦W
# equip_shoes
# ¾c¤l¸Ë³Æ¦W
# equip_arrow
# ½b¥Ú¸Ë³Æ¦W
# manualAI
# ¬O§_¦bAI¬° ¤â°Ê¼Ò¦¡®É¤~¨Ï¥Î
# }
attackSkillSlot ªv¡³N {
lvl 10
dist 9
monsters »G«Í,¨¸Àe¾Ô¤h,·t¶Â²½¥q,´cÆF,î©x,¨g¼É´cÆF
}
attackSkillSlot ¯«¸t¤§¥ú {
lvl 10
dist 9
monsters ªiªi§Q,Å]Û£,¾ðºë,¨¸´c½c,¨ª»aÃÇ
#ùùùùùùùù ¦Ûq»²§U§Þ¯à( ¦Û¤v) ùùùùùùùùùù
useSelf_skill_smartHeal 1
# ¦Û¤v¸É¦å®É¦Û°Ê½Õ¾ãªv¡³Nµ¥¯Å¥H¸`¬ÙSP
useSelf_skill ªv¡³N {
lvl 10
hp < 70%
}
# ¥H¤U°Ï¶ô¬°¬I®i¦Ü¦Û¤v¨¤Wªºªk³N§Þ¯àªº³]©w¡AÄݩʳ]©w½Ð°Ñ¦Ò attackSkillSlot °Ï¶ô
useSelf_skill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 5%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive ª¬ºA
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 0
notWhileSitting 1
notInTown 1
timeout 360
disabled 0
inInventory
manualAI 0
}
useSelf_skill ¥[³t³N {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive ¥[³t³Nª¬ºA
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_skill ¤Ñ¨Ï¤§½çºÖ {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive ¤Ñ¨Ï¤§½çºÖª¬ºA
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout
disabled 0
inInventory
manualAI 0
}
useSelf_skill ¸t¥À¤§¹|ºq {
lvl 5
maxCastTime
minCastTime
hp
sp < 60%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive ¸t¥À¤§¹|ºqª¬ºA
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly
notWhileSitting
notInTown
timeout
disabled
inInventory
manualAI
}
useSelf_skill ¯««Â¬èºÖ {
lvl 5
maxCastTime
minCastTime
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive ¯««Â¬èºÖª¬ºA
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit
inLockOnly
notWhileSitting
notInTown 1
timeout
disabled
inInventory
manualAI
}
useSelf_skill {
lvl 5
maxCastTime
minCastTime
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive ©¯¹B¤§¹|ºqª¬ºA
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit
inLockOnly
notWhileSitting
notInTown 1
timeout
disabled
inInventory
manualAI
}
useSelf_skill ÅQ¨¸¤§°} {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive ÅQ¨¸¤§°}ª¬ºA
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
#¢~ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù¢¡
#ùø ¡¹ùø
#ùø ¡@Àþ²¾°jÁ× ³]©w ¡@ ùø
#ùø ùø
#¢¢ùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùùù¢£
# ¥H¤U³]©w¡AY¼ÆÈ¬° 0 ©ÎªÅ¥Õ¡A¥Nªí¸Ó¶µ©¿²¤
teleportAuto_hp 20
# HP ¦Ê¤À¤ñ¦b¦h¤Ö¥H¤U®ÉÀþ²¾ (0 = Ãö³¬)
teleportAuto_sp 0
# SP ¦Ê¤À¤ñ¦b¦h¤Ö¥H¤U®ÉÀþ²¾
teleportAuto_idle 0
# µo§b®É¬O§_nÀþ²¾
teleportAuto_portal 0
# ¾aªñ¦a¹Ï¶ÇÂI®É¬O§_nÀþ²¾
teleportAuto_search 0
# ¬O§_¶}±ÒÀþ²¾§ä©Ç¥\¯à(¬ÛÃöÀÉ®× mon_control.txt)
teleportAuto_minAggressives 4
# ³Q¦h¤Ö°¦¥H¤WªºÅ]ª«§ðÀ»®ÉÀþ²¾
teleportAuto_minAggressivesInLock 0
# ¦bÂê©w¦a¹Ï³Q¦h¤Ö°¦¥H¤WªºÅ]ª«§ðÀ»®ÉÀþ²¾
teleportAuto_onlyWhenSafe 0
# ¬O§_¥u¦b¨S¤H¬Ý¨£®ÉÀþ²¾
teleportAuto_maxDmg
# ³QÅ]ª«¤@¦¸§ðÀ»¦h¤Ö HP ¥H¤W®ÉÀþ²¾
teleportAuto_maxDmgInLock 0
# ¦bÂê©w¦a¹Ï³QÅ]ª«¤@¦¸§ðÀ»¦h¤Ö HP ¥H¤W®ÉÀþ²¾
teleportAuto_deadly 1
# ¦A³Q§ðÀ»¤@¦¸´N·|¦º¤`ªº¸Ü¬O§_´NÀþ²¾
teleportAuto_useSkill 1
# 0 = ¨Ï¥Î»a¯Í½¹¯ÍÀþ²¾
# 1 = ¨Ï¥Î§Þ¯àÀþ²¾(·|¯Ó SP ªº)
# 2 = ¨Ï¥Î§Þ¯àÀþ²¾(Y¦³¨ä¥Lª±®aªþªñ¦b´N·|¯Ó SP)
# 3 = ¨Ï¥Î§Þ¯àÀþ²¾(§¹¥þ¤£¯Ó SP ªº)
teleportAuto_useChatCommand
# ¬O§_¥Î¹ï¸ÜÄæ¿é¤J«ü¥O¨Ó¶i¦æÀþ²¾(³¡¤À¦øªA¾¹¥i¥H¡A¶ñ¤J«ü¥O)
teleportAuto_allPlayers 0
# ¥|©P¦³¤H®ÉÀþ²¾(0=Ãö¡B1=¦³ª±®a¥X²{´NÀþ²¾¡B2=«D¶¤¤Íªºª±®a¥X²{´NÀþ²¾)
teleportAuto_notPlayers
# ·í¹J¨ì«ü©wª±®aÀþ²¾ ®æ¦¡:ª±®a¦WºÙ©ÎID
teleportAuto_atkCount 0
# ³Ì¦h¥´©Ç¦h¤Ö¤U¡A¶W¹L¦¸¼Æ¤£ºÞ©Ç¦³¨S¦³¦º³£¸¨«
teleportAuto_atkMiss 10
# ¥´©Ç Miss ³Ì¦h´X¤U´N¸¨«
teleportAuto_unstuck 0
# ¹Á¸Õ¥HÀþ²¾¸Ñ¨M¨«¸ô§b¦í°ÝÃD
teleportAuto_lostTarget 0
# ¥¢¥h§ðÀ»¥Ø¼Ð®É¬O§_nÀþ²¾
teleportAuto_dropTarget 0
# YµLªk±µªñ©Î¶Ë®`Å]ª«ªº¸Ü´NÀþ²¾
teleportAuto_dropTargetKS 0
# ¬O§_¬°¤F¨¾¤î·m¨ì¥L¤Hªº©Ç¦Ó©ñ±ó¸Ó©Ç¸¨«
teleportAuto_attackedWhenSitting 0
# §¤¤U¥ð®§®ÉY³QÅ]ª«§ðÀ»¬O§_n¸¨«
teleportAuto_totalDmg 0
# ³Q¦P¤@°¦Å]ª«¥´¶W¹L¦h¤Ö HP ´N¸¨«
teleportAuto_totalDmgInLock 0
# ¦bÂê©w¦a¹Ï³Q¦P¤@°¦Å]ª«¥´¶W¹L¦h¤Ö HP ´N¸¨«
teleportAuto_equip_leftAccessory
# Àþ²¾®É¥ªÃä¹¢«~®æ°t³Æªº¸Ë³Æ¦WºÙ
teleportAuto_equip_rightAccessory
# Àþ²¾®É¥kÃä¹¢«~®æ°t³Æªº¸Ë³Æ¦WºÙ
teleportAuto_lostHomunculus
# ¥¢¥h¤H¤u¥Í©RÅé®É¬O§_nÀþ²¾
teleportAuto_useItemForRespawn
# ¬O§_¨Ï¥Îª««~¦^«°¡A¨Ò¦p¡G½¹½º¯Í»H
-----------------------------§Ú¬O¤À®æ½u---------------------
mon_control ¸ê®Æ§¨¸Ì¶K¤W³oÓ
############################
# MVP #
############################
«X¶ë¨½´µ 0 1
¶Àª÷ÂÎ 0 2
Ã~¤H^¶¯ 0 1
¤Ú·¯S 0 1
¦ºÆF 0 1
¸Á¦Z 0 1
®üµs¤§¤ý 0 1
ªê¤ý 0 1
ÃÆ¦Z 0 1
¤ë©]¿ß 0 1
ªk¦Ñ¤ý 0 1
¥Ö¨½®¦ 0 1
Ã~¤H©ªø 0 1
¦B¼ÉÃM¤h 0 1
¥d±[ 0 1
¶Â·t¤§¤ý 0 1
°g¤Û¤§¤ý 0 1
¯QÀt±Nx 0 1
¦ºÆFÃM¤h 0 1
¼w¥j©Ô§BÀï 0 1
¤¸ÆFªZ¤h 0 1
¾¥³D§g 0 1
Å]¤ýªi§Q 0 1
¥j®J¤Î¤ý 0 1
¶ð¶ø¸s¥d 0 1
RSX-0806 0 1
¥Õ¯Às 0 1
îî¡´ÃM¤h»â¥D Áɨ̳s 0 1
îî¡´¤Q¦r¨ë«È ¦ã°Ç±ö´µ 0 1
îî¡´¯«¤u¦K «¢¨U±o 0 1
îî¡´¯«©x º¿¹Å¹p¯S 0 1
îî¡´¯«®g¤â }¤å 0 1
îî¡´¶WÅ]¾É®v ³Í¯S²ú®R 0 1
îî¡´¼C¤h ÁÉ¥§¨È 0 1
¨©«äªi 0 1
ÜÖ©g¤p©j 0 1
Å]¼C¤h ¹F¯Ç¦«´µªº°O¾Ð 0 1
}¶ð°Ç®õ±à°Ç´µ 0 1
»ôº¸-D-01 0 1
Äõ¯S§J¤O´µ 0 1
«Õ·t¹ÚÆL 0 1
¤ô´¹Às 0 1
ªü¯Sù´µ 0 1
¥ì¤Ò§Q¯S 0 1
¼Z¸¨¤j¯«©x ±x¼ï 0 1
¶A©GÃǤý 0 1
«C«aÀs 0 1
t¶Ë¹Úù§J 0 1
·}Âñ»Å¥¬ÆF 0 1
¥§¼wÀN®æªº¼v¤l 0 1
ªi¥ì¶ð¶ð 0 1
¤k¤ý¥ÒÂÎ 0 1
############################
# ¯óÃþ #
############################
ºñ¯ó 0 0 0
¬õ¯ó 0 0 0
¶À¯ó 0 0 0
¥Õ¯ó 0 0 0
Âůó 0 0 0
¥ú¨~¯ó 0 0 0
¬õÛ£ 0 0 0
¶ÂÛ£ 0 0 0
############################
# Å]ª«¶Ä§L #
############################
¶Ä§L_¨g¼É³¥¿ß 0 0 0
¶Ä§L_¦ºÆF 0 0 0
¶Ä§L_îî¡´¼C 0 0 0
############################
# Áåª÷ªº¥l³ê©Ç #
############################
# ¥l³êªº]«½¨Ø·çµ·
1555 0 0 0
# ¥l³êªº¾½¤Hªá
1575 0 0 0
# ¥l³êªº®ü¸ª
1579 0 0 0
# ¥l³êªº°ÒªûÅÚÅ]ªá
1589 0 0 0
# ¥l³êªº¨¸´c¦V¤é¸ª
1590 0 0 0
############################
# ºëÆF #
############################
ªü®æ¥§_¤p«¬ 0 0 0
ªü®æ¥§_¤¤«¬ 0 0 0
ªü®æ¥§_¤j«¬ 0 0 0
ªü«¶¨È_¤p«¬ 0 0 0
ªü«¶¨È_¤¤«¬ 0 0 0
ªü«¶¨È_¤j«¬ 0 0 0
±ë¹Ï´µ_¤p«¬ 0 0 0
±ë¹Ï´µ_¤¤«¬ 0 0 0
±ë¹Ï´µ_¤j«¬ 0 0 0
®õ©Ô_¤p«¬ 0 0 0
®õ©Ô_¤¤«¬ 0 0 0
®õ©Ô_¤j«¬ 0 0 0
-------------------§Ú¬O¤À®æ½u----------------
macros ¸ê®Æ§¨¸Ì¶K¤W³oÓ
automacro smove {
call sm
timeout 180
exclusive 1
}
macro sm {
$t++
log times $t
if ($t == 1) goto tsmp
if ($t == 2) goto tsmp1
stop
:tsmp
call smp
stop
:tsmp1
call smp1
stop
}
macro smp {
$nopos = $.pos
$noposx = @arg ("$nopos", 1)
$noposy = @arg ("$nopos", 2)
}
macro smp1 {
$nopos = $.pos
$noposx1 = @arg ("$nopos", 1)
$noposy1 = @arg ("$nopos", 2)
log old $noposx $noposy new $noposx1 $noposy1 times $t
if ($noposx == $noposx1 & $noposy == $noposy1) goto dm
$t = 0
stop
:dm
do charselect
$t = 0
stop
}
automacro tini {
run-once 1
call ti
}
macro ti {
$t = 0
}
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