wayne86626 發表於 2008-12-14 06:39:55

寵物AI-不斷普攻

在和寵物一起打地下城時,
通常寵物都會繞著怪跑來跑去,
原本簡單的一個攻擊動作,寵物就是笨到不會做
常常讓人捏一把冷汗

在此提供AI腳本,一但寵物發現敵人就會一直攻擊對方
<rules>
<rule name="發現">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="seek_target"/>
</rule>
<rule name="當主人攻擊時">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="master_attack" master_skill="all"/>
</rule>
<rule name="有目標">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="now_targeting"/>
</rule>
<rule name="普攻">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="all" down="false"/>
</rule>
<rule name="普攻">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
<rule name="普攻">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="alert"/>
</rule>
<rule name="普攻">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="targeted" targeting_type="attack"/>
</rule>
<rule name="普攻">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="aimed"/>
</rule>
<rule name="普攻">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="target_skill_prepare"/>
</rule>
<rule name="普攻">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="target_magic_prepare"/>
</rule>
<rule name="普攻">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="defence" defence_enable_skill="all"/>
</rule>
<rule name="普攻">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="attacked" event_skill="all" down="false" master_skill="all"/>
</rule>
<rule name="普攻">
  <conditions/>
  <pattern>
   <param_decl/>
   <sequence>
    <cmd name="melee_attack" timeout="0"/>
   </sequence>
  </pattern>
  <event name="attacked" event_skill="all" down="true" master_skill="all"/>
</rule>
</rules>

[ 本帖最後由 wayne86626 於 2008-12-14 06:42 編輯 ]

xpowerpp 發表於 2008-12-14 13:42:29

那宠物不是死很快么- -

wayne86626 發表於 2008-12-14 20:26:57

如果是過一些簡單的地城的話通常寵物打3下怪就死了
可以幫忙清一些弱怪...例如灰鼠那些

kanso 發表於 2009-1-29 14:07:48

YCT66B 能用沒!!!

lorwentak 發表於 2009-2-5 12:30:23

= =想不到寵物也有這類型腳本..感謝了

timmmm 發表於 2009-2-9 20:43:14

timmmm 發表於 2009-2-9 20:43:30

virusccm 發表於 2009-2-11 01:07:39

謝謝分享 一定要試下囉

winds321654 發表於 2009-2-11 22:30:54

謝謝大大ㄖ!~!~~~~~~~~~

風神遊俠 發表於 2009-2-19 16:11:01

最大缺點是掛以動會卡點= =

很討厭
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